Ashe C2 Episode 15 - The Troublesome Chest
Previously On..
the Madcap misadventures of Mausim and his merry men
In the bowels of the ancient mine you found yourselves surrounded by more of the strange mutant creatures that had been attacking you. An enormous domed chamber beyond held hundreds more of the creatures gestating in strange pockets about to hatch. As more of the creatures emerged from the waist deep water you were standing in Mausim used shape water to create an ice wall sealing off the domed chamber.
Wounded and wobbly the team came together to kill the three creatures surrounding you. The only casualty being the green elven man known as Thurlis Stem. From the tunnels that you had come from originally you heard the sound of boots approaching. Two clerics emerged from the religious sect known as the Daughters of light. Though your views don't always align, they were there to help.
With their help you came up with a daring plan to collapse the opening leading to the nest of mutants. With Crashe's great strength and Opela Barn's warhammer, you removed the crossbeam over the opening. A great rumble emanated from the old mine as the crossbeam buckled and the rocks began to fall. Crashe and Opela sprinted with great effort to avoid the crushing rocks as the fell behind them.
With the danger of the creatures buried under several tons of stone, you and the remains of Kelthier lockhouse's forces camped with the two clerics and the survivors of the cult. In the morning the Daughters took the surviving women south to Westinox. The seven male children were taken in by Kelthier and Thurlis as you all trekked back to the Lockhouse tent village.
Entering the camp you saw Ionn Castaliogne who castigated you for not returning his box. He had killed the people in the camp and turned them into zombies. As he faded out once more the zombies moved in for the kill. With quick thinking and fast action you were able to use the tent cities wooden walls to funnel the zombies and kill them rather quickly.
After the battle Kelthier headed home to Westinox to research this Ionn Castaliogne and find a way to defeat him. He left you Thurlis to help you in case you ran into more trouble.
you left the Lockhouse camp and headed back to Porsk. Returning to the Daggerun road you headed north happy to return to bed at an inn and a tavern drink. Instead you saw a carriage moving at high speed towards you. As it got close you realized that it was your carriage that was stolen by thieves from the Vestal Moth. Leaping into action your team quickly brought the carriage to a halt and dispatched the thieves with extreme prejudice. Now the lot of you stand in the road with the hapless Nicovar Thelypteris, deciding what to do next…
Plot points/Scenes
As the warm late morning sun shines down and warms your shoulders, you survey the damage to the carriage. Young Nicovar Thelypteris sinks to his knees and begins to hyperventilate.
"It's just too much! I just want to go home."
The injured horse on the ground that Crashe delimbed wheezes it's last and expires. The remaining three horse whinny and walk about the edge of the road looking for the remaining dry grasses to graze on. You check on the secret compartment and find the strange box that has caused so much trouble still there.
What happens next : If the PC's head to Porsk need to have something attack them there. Dark Friends or acolytes of Darkhorse. Meet with the Baroness or anyone else they need to see. Ionn Castaliogne has gone to Westinox on a diplomatic mission. He is supposed to return in one week. All signs point to him ordering the Vestal Moth to steal the box and bring it to him in Westinox. If the PC's head to Ashe all signs will point to Westinox. But it is an opportunity for Kormirra Gravca to cause some trouble. She will attack the town with several plant creatures, moss dogs, and the like, using the chaos to meet with Wes. She is still looking for a way into the Fey realm and considers him a tuning fork. In the meantime she is fine just residing in the back of his mind. Her mark allows her to know where he is at all times. She can even mindlink from time to time just to check in on him. Her sisters are interested as well.
Finnix is suppsed to check into the automaton like creature that runs the Marble Eye Tavern. Reminder to attack him with a rival bounty hunter named Exatron Saul. Saul has come to our planet to find Cog before Finnix can and steal the bounty. He claims the score on this one bounty will be enough credits to last 25 years.
DM Note: Informant in Porsk -
An Aarokocra man with the look of a Blue Jay named Bluefin Fishtou works at Vulkellich Manor and at Greykeep Orrery. He works as a scribe and recordkeeper for House Quail. He is on to Ionn Castaliogne and is putting together the background of the three thousand year old man.
"It's just too much! I just want to go home."
The injured horse on the ground that Crashe delimbed wheezes it's last and expires. The remaining three horse whinny and walk about the edge of the road looking for the remaining dry grasses to graze on. You check on the secret compartment and find the strange box that has caused so much trouble still there.
What happens next : If the PC's head to Porsk need to have something attack them there. Dark Friends or acolytes of Darkhorse. Meet with the Baroness or anyone else they need to see. Ionn Castaliogne has gone to Westinox on a diplomatic mission. He is supposed to return in one week. All signs point to him ordering the Vestal Moth to steal the box and bring it to him in Westinox. If the PC's head to Ashe all signs will point to Westinox. But it is an opportunity for Kormirra Gravca to cause some trouble. She will attack the town with several plant creatures, moss dogs, and the like, using the chaos to meet with Wes. She is still looking for a way into the Fey realm and considers him a tuning fork. In the meantime she is fine just residing in the back of his mind. Her mark allows her to know where he is at all times. She can even mindlink from time to time just to check in on him. Her sisters are interested as well.
Finnix is suppsed to check into the automaton like creature that runs the Marble Eye Tavern. Reminder to attack him with a rival bounty hunter named Exatron Saul. Saul has come to our planet to find Cog before Finnix can and steal the bounty. He claims the score on this one bounty will be enough credits to last 25 years.
DM Note: Informant in Porsk -
An Aarokocra man with the look of a Blue Jay named Bluefin Fishtou works at Vulkellich Manor and at Greykeep Orrery. He works as a scribe and recordkeeper for House Quail. He is on to Ionn Castaliogne and is putting together the background of the three thousand year old man.
Themes
The goings on in Ashe
Some hunters have brought back a clutch of strange pearlescent orbs looking to sell them for a great profit. These are spider eggs from the great Ashfarron spider queen. She is not happy and seeks to have them returned. She is sending giant spiders to Ashe to recover them at all costs. These spiders are just neutral creatures though and looking to return their eggs.
To complicate things the Manticore King will try to steal the eggs as well, sending in some of his soldiers.
Observing all of this will be Kestlerender the Ominous. He will be in Ashe to offer friendly advice to the team in his human guise of a well dressed trader named Vickander Kent, he roams the forest often in this guise to fool hunters and adventurers. He has heard of a strange device that is hidden somewhere in an ancient temple below the forest, The Antikythera Device. Supposedly it is a life draining device crafted with shard rock sometime in the second age. Very few descriptions of it are left but Kestlerender believes it exists. The Hags from the coven have suggested that they know it's location but refuse to tell him.
Jaron Dartmoor and Dartmoor's Technique
Jaron is the main narrator of what has been going on in Ashe over the last few weeks since Crashe and Wes left. He tells of the visit by Premalkin Po inquiring about the location of Wes. He also mentions the orbs brought back from the forest. Wes may have an idea of what these are with a Survival check or a history check.
Vickander Kent
Structure
Exposition
Crashe Dream 3 -
You find yourself in an ornate elven bathroom. White marble walls and vanity. The toilet is an elven version of a Japanese toilet, enchanted with multiple amenities. Voice controls for heat, bidet, and flushing. As you look into the mirror you see a face that looks like a reasonable version of your own. Though the skin around the eyes is less puffy, the cheeks tighter and the cheek bones sharper. Same hair color and eyes look back at you.
As you consider for a few moments and check your teeth and eyebrows the image across from you speaks. “What is this? What face looks back at me? If you are here then we failed, I failed.” His eyes get wilder and and his mouth moves faster with each sentence. The image and his mouth blur and the motions don’t always match up to the words he is saying.
“The moons tricked me, the prison was the only way. Don’t you see?!”
If he escapes, then all is lost… all is lost…”
With a decent persuasion check Crashe can learn the man’s name
“Me? Am I me or am I you. My name was Verilius Rivendrias." Mausim Dream 02 -
Once more you stand on the massive stone wall surrounded by the sounds and smells of war. The wall stretches miles in both North and southerly directions. In front of you towards the setting sun in the west are thousands of troops in deadly combat. Swords flash in the orange light and arrows rain down upon men and elves alike. You lose yourself for a second in a strange battle haze only to be brought out of it by a shout from your lieutenant.
“Sir! Look! They have Krovods!” You look out into the distance through the mist and the fog.
Massive beasts with bull like features emerge. Large platforms strapped to their backs hold dozens of deadly archers and ballista. All of which are agents of the enemy.
“Sir, what are your orders?” You see the officer drenched in sweat and smeared with pitch and dried blood from an entire day of battle. Roll a perception check. An Elven assassin silently glides over the wall and draws a short thin blade.
You find yourself in an ornate elven bathroom. White marble walls and vanity. The toilet is an elven version of a Japanese toilet, enchanted with multiple amenities. Voice controls for heat, bidet, and flushing. As you look into the mirror you see a face that looks like a reasonable version of your own. Though the skin around the eyes is less puffy, the cheeks tighter and the cheek bones sharper. Same hair color and eyes look back at you.
As you consider for a few moments and check your teeth and eyebrows the image across from you speaks. “What is this? What face looks back at me? If you are here then we failed, I failed.” His eyes get wilder and and his mouth moves faster with each sentence. The image and his mouth blur and the motions don’t always match up to the words he is saying.
“The moons tricked me, the prison was the only way. Don’t you see?!”
If he escapes, then all is lost… all is lost…”
With a decent persuasion check Crashe can learn the man’s name
“Me? Am I me or am I you. My name was Verilius Rivendrias." Mausim Dream 02 -
Once more you stand on the massive stone wall surrounded by the sounds and smells of war. The wall stretches miles in both North and southerly directions. In front of you towards the setting sun in the west are thousands of troops in deadly combat. Swords flash in the orange light and arrows rain down upon men and elves alike. You lose yourself for a second in a strange battle haze only to be brought out of it by a shout from your lieutenant.
“Sir! Look! They have Krovods!” You look out into the distance through the mist and the fog.
Massive beasts with bull like features emerge. Large platforms strapped to their backs hold dozens of deadly archers and ballista. All of which are agents of the enemy.
“Sir, what are your orders?” You see the officer drenched in sweat and smeared with pitch and dried blood from an entire day of battle. Roll a perception check. An Elven assassin silently glides over the wall and draws a short thin blade.
Completion Date
11/9/22
11/9/22
Plot type
Main Story
Related Characters
Related Organizations
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