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Ashe C2 Episode 20 - Eyes of the Basilisk

Previously on...
The Holiday hauntings of a hoary host of haggling, hungry, hominids.
Still on the hook for a business deal proferred by Finnix, you all had a meeting with Premalkin Po and his thieves known as the Vestal Moth, at Carsigil Park at noon. The carriage, the box, and 12000 gold in exchange for information on who hired the thieves to steal the carriage in the first place. You enlisted the help of the Maldrith Moth, a rival thieves guild who were more than happy to help you destroy the upstart guild.
Their leader, Omrani Spire, offered the help of her forces to help you kill Po and remove the Vestal Moth from the city entirely. You showed her and her lieutenant, Knock Bo, the entrance to the underground guildhall underneath the Reddleberry bakery. She decided to split your forces, half into the guild, and half to face Po in the park. You all made the decision to accompany the park squad.
Setting up your defenses you prepared for the exchange. Po was flanked with two of his best enforcers and talks began. Wes, stationed in a tall tree watched as one of the enforcers walked up to the carriage to confirm the pile of gold. Things got off to a rocky start as Po called out the deception leading Finnix to claim that all was well and that the box held the gold. Before things could settle Wes fired a shot into the enforcers back and the battle was on.
Several thieves emerged from the buildings in the park and you all found yourselves quickly surrounded. Mausim, Crashe, and Finnix held the middle while Wes used his bow to handle the outer edge. Spotting another thief, Virgil the guinea pig engaged in a strange looking melee as he frustrated the thief for several rounds. As the battle hit it's apex it found Crashe down due to a fireball, Wes succumbed to several injuries, and Virgil run through with a dagger. Omrani Spire lay on the ground her legs paralyzed after a hit to the spine.
The battle turned, however, With a mighty blow from Finnix to the side of Premalkin Po's head. Mausim used his sword's star ability in an impressive blow that hit several opponents. As Crashe and Wes were revived the Vestal Moth thieves began to fall and the battle was won.
Now you all huddle in a warehouse, one of several safehouses kept by the Maldrith Moth. Omrani Spire and her guild now regard you as friends, and you pocketed some gold for your efforts. The information you sought still out of your reach but Knock Bo did bring a lead. A piece of an invoice from the Vestal Moth Guild with a name. Kirana Castaliogne...

Plot points/Scenes

Let's do a christmas themed battle but on by the Eyes of the Basilisk as a final test for the team. They are interested in Ionn Castaliogne and have pieced together that he is not an actual Castaliogne family member. Their records show no such family member existing. They will seek an audience with our PC's once they find out that they are in the city and have had dealings with Ionn. They may demand a test of competence, a bloody test of survival in the lower rooms of Rinvallon Castle. If the PC's survive the gates will open once more and a piece of expensive parchment will be pinned to a wall "We will speak of this again..."
Begin Here...
As you recuperate in the big warehouse you see hundreds of crates and burlap bags in massive piles strewn throughout the interior. The temperature has dropped and now sits at around 28 degrees. Knock Bo and Wrungle drag over a stove and make a small fire to heat the immediate area. They put on a small pot of tea and you all exchange stories of the recent battles. Through the small windows that sit near the roof you see a heavy snowfall begin.  The winter sun already sits low on the horizon after your afternoon battle.  Omrani Spire, with the help of her friends, is propped up on several burlap bags constructed to create a sofa for her.  She still can't feel her legs. She says "I've bribed half the guards but the other half will go on duty soon.  We should stay here until nightfall.  Then you are all free to do what you please.  despite my current condition I thank you for your help in ridding us of Po and his thugs.  We may be rogues and scoundrels but we play by the rules.  We try not to kill if necessary and we target those that hold the wealth.  Perhaps I could call upon your services again some day?"
Meeting with Belfry-
[DM Note: At this point as we wrap up the thieves guild war all signs will point towards the Castaliogne Manor. Whether they track down Kirana or get the info from the Eyes of the Basilisk they must know that Ionn has taken over the family home and has turned it into his own personal laboratory. He plans to use the focus to create his own shatterfall as well as destroy a piece of the dark one's prison, a tablet of white Corundum pentagonal in shape. Twelve of these create a magical ward that banished Aer'Chabadzael from this plane of existence and trapped him in his own domain of Dread. ]
Roland Belfry
[DM Note: Roland Belfry is a minor noble in a lot of trouble. The Belfry family is a minor principality just outside of Westinox. A town and assorted farmlands known as Bluebell. He has squandered his fathers fortune on bad investments and gambling. To pay off his debt he now works for the Eyes of the Basilisk. His contact wears a white mask with horns on it. She dresses in a velvety maroon well made dress. Her voice is low and sultry, almost as if it is enchanted to sound like that.]
As you walk into the Marble Eye Tavern you see familiar faces of the local drunks and some of the laborers from nearby docks and shops. Looking out of place, however, in a far booth is Roland Belfry. He still dresses in his fine breeches and shirt, though he has thrown a ratty leather jacket over it in a feeble attempt to disguise himself. He looks visibly nervous huddled over a glass of Pale Ale.
The tavern is loud tonight but not as raucous as the two nights past. Even so there is a lot of noise in the common room and a lot of motion as patrons move from bar to table and Charlie 4 Eyes tries to keep up. "It's you, we need to keep this quick. I don't know how much information I can give you." After a few sentences this happens.
Mausim roll a perception check. [DC 17. On a success Mausim can hear a muffled sound and see the dart sticking out of Roland's neck. It is a small dart only 1 inch long with a long thin needle sticking into the skin. It is painted dark blue and has tiny fletching made of peacock feathers. ]
On a fail Mausim just sees Roland go still, his eyes staring ahead lifelessly. Then the body falls to the table and Mausim can see the small dart in his neck. If Mausim Pursues the attacker he will lose sight of him. A piece of parchment drifts down in front of you. It floats slightly on the breeze until you reach out your hand to catch. You unroll it fully to read it and words appear as if written by a ghostly hand. "Rinvallon Castle, Tonight."
Under Rinvallon Castle
conferring with Virgil allows the team to figure out that Durrilan Manor is Rinvallon Castle.  Dozens of guards patrol the outside of the old castle.  On the covered bridges that lead to the small island that the castle sits on are members of the Westinguard.  Inside the walls are soldiers who wear the colors of House Durrilan.  They are more experienced fighters and rangers. 
Virgil remembers an old rhyme about the Rinvallons that mentions taking a small craft or boat to the castle to do sneaky things.  "The carriage carries the queen, the horses take the princes, the guards walk on foot, but the king takes a dinghy."  It refers to many illicit affairs that the King Ollibald Rinvallon the third used to have 700 years ago.  "It means that you don't enter the castle through the front gate, that's for nobles and blue bloods.  You ruffians, and me now i guess, are supposed to find the secret entrance.  This secret organization is testing us."
As you look out over the black swiftly moving water of the river the snow falls heavier around you.  Small ice floes begin to form near the eddys on the rivers edge but there is nothing sturdy enough to walk on.  Luckily the heavy lake effect snow will help obscure your presence from the guards around the castle.  You see small crafts tied to the shore and jutting off of wooden docks.  Does anyone have a sailing experience or skills related to boats?
As you push out into the water, whoever is rowing, give me strength checks and Survival checks.  This will determine how you do maneuvering the boat in swift waters in a snowstorm.  Anyone not rowing give me perception checks. [DM Note: If we get three fails everyone must take a level of exhaustion due to the freezing temperatures and exposure time as they search the river.]
Eventually you see a small opening in the dark stone near the waters edge on the Eastern side of the island just under the covered bridge.  Give me another strength check and survival check! 
As you move the boat in to the opening you all have to duck down to get underneath the rock above.  As you enter though the temperature raises to about 40 degrees and you smell rotted wood, and molded apples and potatoes that have swirled into this cavern over the years.  It is incredibly dark here, does anyone have a light source?
Give me perception checks.  [DM Note: several wererats have been stationed here to kill the party for Ionn.  They try to make sure that they don't meet with the eyes of the basilisk. A success will allow a player to see several rats moving through the cavern, maybe swimming stealthily.] As you row through the cavern for a few minutes you eventually see a rickety old dock and a gate made of iron rods.  The gate is very old and rusted but still stands, a letter R is curled into the door.  As you make for the gate one of the rats shifts into a dirty, hairy humanoid form and slams the gate shut and holds it.  He hisses "Master Castaliogne bids you to die!"  You watch in horror as three more rats shift and draw small swords and daggers, roll initiative!

Themes

After dispatching the Wererats you all move on deeper into the tunnel.  After a few turns in the cavern you see light up ahead.  The cavern ends with heavy oaken doors that stand ajar.  A warm orange light glows from beyond them and a pleasant smell of ginger, nutmeg, and orange drifts about.  The temperature warms again to a nice 68 degrees and the chill of before fades away. 
As you walk into the well lit chamber it resembles an opulent ballroom.  The floor is of a warm cut stone but it is even and maintained well.  A couple of large beams support the very tall ceiling and a wide balcony sits on the far side almost 15 feet above the floor.  As you stand there in the pleasant aroma and cheery torches and lanterns of the chamber you watch as several masked figures assemble on the balcony above you.  A tall well dressed man stands in the center and is flanked by two women and men all wearing horned masks.  The center man wears a mask painted gold with wide horns coming off of the temples.  they all have Simple eye holes and a small opening for their mouths.  The others wear pearl white masks with slightly smaller horns.  The man's voice sounds deep and slightly altered as he speaks. "Apologies for the clandestine method of this meeting but many precautions must be made.  The dangers of our world are multiplying and we must maintain anonymity.  You have been deemed a party of interest, a party of talent, and possible allies in the coming struggle.  We bring you here now to test your strength and endow you with some answers.  If you pass the test we will reward you with information and assets that will be of use to you."  With that the smell of ginger, nutmeg and sugar become more prominent and you feel a vibration on the floor, then another, and another.  A large panel opens on the right side of the chamber and a large form slithers out!  A huge winged creature moves into the room, as it enters into the well lit chamber you see that it is a dragon made of Gingerbread!  Succulent icing makes up many of it's scales and features and sugary jellies and isomalt make up it's eyes and colorful features.  Roll Initiative!  [DM Note: after the first round of battle four Candylads bound into the battlefield and attack random targets.  Remember their leaping abilities and rancid breath.]
Durrilan Manor - This large three story mansion is known to locals as Rinvallon Castle. The ancient Rinvallon family of Westinox ruled here at the end of the second age and into the third. It is said that the Rinvallons kept the citizens of the city safe during the chaotic times of the last shatterfall. They also successfully fended off entreaties by the Assembly of the weave to establish a foothold in the region.
The mansions stark white walls and gleaming crimson roof and turrets stand out over the cities skyline. A three story mansion lies in the midst of a picturesque river island. The estate is surrounded by a tall white brick wall with a single wrought iron gate as an entrance.
The Rinvallon family crest can still be seen on the gate and armored guards stand at attention on either side. Now the banners are all the golden yellow of House Durrilan and it's chimarae in the center. Though they occupy the manor their control of the city is ceremonial at best.
The mansion is an extravagant building with dozens of lavish chambers for the masters of the house and their guests, but it's splendor belies the terrible secret it holds. A temple of Mankata lies beneath the estate full of dark secrets.

Structure

Exposition

Let's Mangle Tinovar...


[DM Note: When the team resolves their issues with the Vestal Moth, they will learn that Kirana Castaliogne is the one who hired them to steal the box. How she knew where it was is another mystery that they should inquire about. They will return to Tinovar to see how he is doing dismantling the focus...
Reminder that Thurlis Stem is watching over the building and has a sending stone.  He needs to send a message to the team that gets cut off!]

As you enter the arcanists shoppe you notice the door swings a little looser on it's hinges. A red glow emanates from within as you move past the dozens of glowing magical lights that make up many of the man's signature wares. As you move forward the red light progresses and you see that many of the yellow and orange glowing filaments still remain the same color. It is the glass that is stained red. Flecks and splatter of blood coat the outside of many of the once cheery bulbs.
As you pull back the heavy curtain leading into the back room you smell a dense coppery odor mingled with rust. You feel a wetness beneath your boots. You kick dozens of small tools and broken pieces of metal as you see the workshop has been trashed. As you look up on the far wall of the cranky gnome's once meticulous but overpacked workshop you see his body.
Pinned to the wall with a dozen swords and daggers deeply stabbed through him and punched into the wood behind with some force. Something powerful did this, the blades are not removed easily even with decent strength check. Tinovar's face is barely visible through the blood and rended flesh.
Incongrously pinned to the gnome's chest is an expensive piece of white parchment lettered with exquisite calligraphy. A couple of bloody fingerprints can be found on the edges. It reads "I told you all not to take my things..."
Lord Darkhorse - Ionn has taken over the Castaliogne Manor just inside the inner walls of the city. The Vestal Moth Thieves Guild - The players are interested in finding the entrance to this guild and to find out why they tried to steal the box.
Bella'Caix L'Couer - A formerly human woman who has pledged herself to the Dark One in exchange for immortality and the destruction of the Elven Race. She has hated elves for over four thousand years and her hatred has caused her to consider actual genocide. Her immortality and acquired power are the tools she will use to complete this mission. She is currently posing as new alias is
Kirana Vargiese Castaliogne,
an attractive half elven woman with black hair. She poses as an aristocratic woman whose family was destroyed by Lord Vedemire Darkhorse. She is looking into what he is doing to use it as a way to destroy him. All she needs is group of powerful but dimwitted adventurers who can help her. Exatron Saul is in the city waiting for Finnix. He has heard the same rumors as Finnix and is investigating the strange automaton that has been sighted.
The Eyes of the Basilisk - An ancient organization now reawakened, the Eyes are looking for ways to stop the Dark One from returning. The members wear masks to conceal their identities and most of them are wealthy or high ranking members of society.
They are interested in Ionn Castaliogne and have pieced together that he is not an actual Castaliogne family member. Their records show no such family member existing. They will seek an audience with our PC's once they find out that they are in the city and have had dealings with Ionn. They may demand a test of competence, a bloody test of survival in the lower rooms of Rinvallon Castle. If the PC's survive the gates will open once more and a piece of expensive parchment will be pinned to a wall "We will speak of this again..."
Let's use two stone golems with a twist. Though these task may seem difficult indeed add in two metal stars that can be found on the arched ceiling above. Inserting those stars into the sockets on the back of the golems necks will deactivate them!
Plot type
Main Story
Related Organizations
Related Locations

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