Exatron Saul
Gaspar's Reclamations is the organization that both Finnix and Saul work for. They have each been tasked to bring in the warforged known as Cog so that Gaspar can collect and sell him. Finnix has been on planet for weeks now with no leads and no action. As per the organizations charter a second hunter is sent in to create competition for the bounty. This is the best way to spur action and speed up the process. The two hunters are pitted against each other and there are no rules once on planet. May the best bounty hunter win and take home the prize and the gold.
Physical Description
General Physical Condition
Exatron Saul
STR
16 +3
DEX
15 +2
CON
17 +3
INT
14 +2
WIS
14 +2
CHA
14 +2
Adv. on Constitution saves to maintain concentration when hit, cast somatic even when something in both hands, cast spell for opportunity attack reaction.
• Eldritch Cannon (create mobile flamethrower, force ballista or protector "robot") • Arcane Firearm (adds 1d8 to spell attack damage)
Artificer Jet Pack:
Saul has cobbled together a jetpack that he has added to his Artificer Armor. It allows him to fly at 60 ft. per turn but the charge only lasts one minute. The pack churns through shardrock to power itself. A 1/4 lb of shardrock allows for 1 minute of flight.
Spell Attack Modifier +7
Spell Save DC 15
Cantrips Known:
Fire Bolt, Mage Hand, Mending
Prepared Spells
1st Level (4 slots): Shield*, Thunderwave*, Detect Magic, Cure Wounds, Feather Fall, Grease
2nd Level (3 slots): Scorching Ray*, Shatter*, Invisibility, Lesser Restoration, Aid, Magic Weapon
Presto -
As a bonus action, Saul vanishes in a puff of smoke and teleports up to 30 feet to an unoccupied space that he can see. If he instead chooses a space within range that is occupied by a willing medium or small creature, they both teleport swapping places.
Paralyzing Gas -
Saul hurls a vial at a creature or object within 30 feet. On impact the area in a 5 ft radius is filled with thick smoke that blocks vision including dark vision.
Any creature in that area must succeed on a DC16 con save or take 6d8 poison damage and be paralyzed for 2d6 rounds. The target can repeat the saving throw at the end of each of it's turns. Ending the effect with a success. On a failed save the creature takes 3d6 more poison damage and isn't paralyzed.
Thunderstone -
Saul hurls a crystalline shard at a creature, object or surface within 30 ft. The shard shatters on impact with a blast of concussive energy. Each creature within 10 ft. must succeed on a DC 16 Dexterity saving throw or take 6d8 thunder damage and be knocked prone or pushed 10 feet from the point of explosion. On a successful save the creature takes half damage and isn't pushed or prone.
Slowing Gas -
Saul hurls a small orb at a creature object or surface within 30 ft. The orb shatters on impact and fills the area with a light mist. Each creature within 10 ft. of the impact must make a DC 16 constitution saving throw. On a fail the creatures speed is halved for 1 minute. In addition the creature can't take reactions. It can take EITHER it's action or bonus action on it's turn Not BOTH. The creature can repeat the saving throw at the end of each of it's turns ending the effect on a success.
Actions
Dagger. Melee or Ranged Weapon Attack: +8 to hit, reach 5 ft. 1d4+5 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
Dagger (offhand as bonus action). As above but only 1d4 piercing damage.
Ball Bearing Launcher - Ranged Weapon Attack: +9 to hit. Hit: 2d8+1 piercing damage. (Normal range to 80 ft.; disadvantage long range 81 to 320 ft. Reloading limits to only one attack per round regardless of extra attacks.)
Fire Bolt Cantrip. Ranged Spell Attack: +9 to hit, targets one creature or object within 120 ft. range. Hit: 2d10 fire damage and unattended flammable objects catch on fire.
Force Ballista - Eldritch Cannon - Bonus action to fire! -
Make a ranged spell attack, originating from the cannon, at one creature or object within 120 feet of it. On a hit, the target takes 3d8+8 force damage, and if the target is a creature, it is pushed up to 10 feet away from the cannon.
Mental characteristics
Personal history
Despite his Vedalken heritage Saul has chose a different path, one of emotion and rage. He immediately hates other Vedalkan who show signs of cold calculation and slow decision making. He is quick to anger and even quicker to act given the opportunity.
He has collected many strange devices in his travels that he often uses to get out of danger or distract a target so that he can shove a dagger in their throat.
Normal Vedalkan Traits
Vedalken Dispassion: You have advantage on all Intelligence, Wisdom, and Charisma saving throws. Saul has changed these to Intelligence, Dexterity, and Constitution.
Tireless Precision: You are proficient in one of the following skills of your choice: Arcana, History, Investigation, Medicine, Performance, or Sleight of Hand. You are also proficient with one tool of your choice. Saul uses thieves tools.
Whenever you make an ability check with the chosen skill or tool, roll a d4, and add the number rolled to the check’s total.
Partially Amphibious: By absorbing oxygen through your skin, you can breathe underwater for up to 1 hour. Once you’ve reached that limit, you can’t use this trait again until you finish a long rest.
Languages: You can speak, read, and write Common, Vedalken, and one other language of your choice.

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