Psypher
I took it out of draft, but this Character Sheet should be edited by Tommy once it is assigned to him! This page is ONLY ABOUT Psypher, not Kabuki. She gets a different page.
| linked? | FC | Limitations? | Auto or Dice | Notes |
---|---|---|---|---|---|
not linked | FC 1 | Limitation: Minor Burnout | Dice Action | This is the psychic knife | |
not linked | FC 2 | Limitation: Serious Burnout. | Automatic Action | Add the APs of Mind Blank to the RV against mind-reading and mind-scanning attacks such as Life Sense, Mind Probe, and Telepathy. | |
not linked | FC 3 | no Limitation | Automatic Action | This power-in-training is meant to help resist all forms of Mental control Powers, including Broadcast Empath, Control, and Hypnotism. The APs of Iron Will are added to the RV versus such powers. It does NOT protect versus mental attacks such as Mind Blast. | |
not linked | FC 2 | no Limitation | Dice Action | You can jump up to 80ft horizontally or up to 40ft vertically without straining. | |
not linked | FC 1 | no Limitation | Automatic Action | You can see at night or in the dark just as if it were daylight, possibly even see Invisible objects/people. |
| linked? | FC | Auto or Dice | Notes |
---|---|---|---|---|
not linked | FC 7 | Dice Action | all Subskills | |
not linked | FC 2 | Dice Action | Actor (Disguise) and Cooking only | |
not linked | FC 6 | Dice Action | all Subskills | |
not linked | FC 4 | Dice Action | Danger Recognition and Tracking only | |
not linked | FC 8 | Dice Action | Escape Artist, Forgery, Locks and Safes, Pickpocket, Security Systems, and Stealth | |
not linked | FC 4 | Dice Action | Melee Weapons and Missile Weapons only |
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