Remove these ads. Join the Worldbuilders Guild

Become an Epic Hero!

Make as many heroes as you want, remove all the adverts and help us grow World Anvil!

  • Unlimited Heroes
  • No Adverts
  • Custom Character URL
  • Character Profile CSS
  • Hero Privacy
  • A warm fuzzy feeling

Get a FULL YEAR of EPIC membership 50% OFF

This is a launch offer, get it while it lasts and keep it FOREVER!

or check out the full Guild Memberships

Parties & Groups

SAFEGUARD

Storytelled by Kummer Wolfe

Psypher

DEX
7

 
STR
2

 
BODY
6

 
INT
8

 
WILL
7

 
MIND
7

 
INFL
6

 
AURA
5

 
SPIRIT
6

 
INITIATIVE
25
HERO POINTS
532

 

 

POWERS (* linked)


 
Powers: APs Power Name Linked? FC Notes 10 Mind Blast no 1 Limitation: No Range. Limitation: Minor Burnout. This is the psychic knife. Dice power. ___ ______ __ __ _____ 7 Mind Blank no 2 Limitation: Serious Burnout. Add the APs of Mind Blank to the RV against mind-reading and mind-scanning attacks such as Life Sense, Mind Probe, and Telepathy. Automatic power ___ ______ __ __ _____ 2 Iron Will no 3 This Automatic power-in-training is meant to help resist all forms of Mental control Powers, including Broadcast Empath, Control, and Hypnotism. The APs of Iron Will are added to the RV versus such powers. It does NOT protect versus metal attacks such as Mind Blast. ___ ______ __ __ _____ 3 Jumping no 2 Dice. You can jump up to 80ft horizontally or up to 40 ft vertically without straining. ___ ______ __ __ _____ 5 Ultra Vision no 1 Auto. You can see at night or in the dark just as if it were daylight, possibly even see Invisible objects/people.

 

 

SKILLS (* linked)


 
Skills: APs Skill Name Linked? FC Subskills/Notes 6 Acrobatics no 7 Dice; all subskills ___ ______ __ __ _____ 6 Artist no 2 Dice; Actor (Disguise and cooking) only ___ ______ __ __ _____ 6 Martial Artist no 6 Dice ___ ______ __ __ _____ 6 Thief no 8 Dice; Escape Artist, Forgery, Locks and Safes, Pickpocket, Security Systems. Stealth (8) ___ ______ __ __ _____ 7 Weaponry no 3 Dice; Melee Weapons and Missile Weapons only. ___ ______ __ __ _____ 5 Military Science no 4 Dice; Danger Recognition and Tracking only

 

 

ADVANTAGES


 
Sharp Eye _____ _____ Lightning Reflexes +2 to Initiative (already added) _____ _____ Japanese Scholar -2 CS to OV/RV of an Intelligence check for Japanese, spoken and kanji _____ _____ Computer Scholar -2 CS to OV/RV of an Intelligence check for using the Tokyo modern tech that’d come out just before he left

 

 

DRAWBACKS


 
Dark Secret did not complete last mission because it was a frameup by Iga to kill the true last Prince _____ _____ Exile, voluntary _____ _____ Mistrust NPCs, especially strangers who are Heroes or law enforcement, and the general public are automatically Hostile _____ _____ Serious Irrational Hatred: Iga Clan will drop everything in order to subdue/defeat/screw over any member of the Iga Clan or any Iga Clan plots, or even deface their symbols, on roll of less than/equal to 11 _____ _____ Secret Identity Ninja pretends he doesn’t exist at all; Shingo isn’t here legally. He just got off the boat.

 

 

OCCUPATION


 
Chef

 

 

WEALTH


 
0 ( Appox Annual Income : $1250) ( Appox Annual Income : $12,000,000,000)

 

 

EQUIPMENT


 
 

 

SUBPLOTS


 

 
 

 

ATTRIBUTE BREAKDOWN


 
Attribute
Benchmark <span class="attr_bench">(based on current attributes above)</span>

 
DEX (Dexterity)
The individual is agile enough to be a medal winning Olympian gymnast.

 
STR (Strength)
A normal human that can lift 200lbs over their head.

 
BODY (Body)
The individual can withstand the greatest amount of physical damage humanly possible. They possess an exceptional resistance to fatigue.

 
INT (Intelligence)
This person's intellectual capacity rivals a professional who is one of ten authorities in a field of study or a born genius.

 
WILL (Willpower)
This individual possesses the resolve to conquer any human fear or rational threat, save death.

 
MIND (Mind)
This person has the mental fortitude to continue normal activities even in persistently painful or stressful situations, such as those experienced by hardened soldiers.

 
INFL (Influence)
This individual can hold and draw the attention of a large audience.

 
AURA (Aura)
This person has a presence strong enough to change the emotional state of an auditorium-sized crowd from a dead calm to electrified frenzy.

 
SPIRIT (Spirit)
This person is so secure in his or her beliefs that he or she is willing to die for them.

 

The major events and journals in Psypher's history, from the beginning to today.

The list of amazing people following the adventures of Psypher.

Jarissa