Destiny
Heavy Cruiser (Wood)
Vessel Proficiency: +1 (Crew +2)
HP: 840 (Break 280)
Armour Class: 15
Damage Threshold: 15
Speed: 35 ft. fly
Cargo Capacity: 20 tons
Minimum Crew: 25
All Stations: 43
Keel/Beam: 200 ft./60 ft.
Full Cost: 141501 GP
0/6 available weapon slots
Cannon (2): 600/2400ft.+3 to hit, one target. 44 (8d10) Bludgeoning Damage.Cannon, Rifled Breech Loader (4): 800/2800ft.+5 to hit, one target. 44 (8d10) Bludgeoning Damage.
Description
Originally designed as a convoy protector during the first Unhuman War, its weapon layout earned it the nickname 'tailgunner' (although its turreted weapons actually have an excellent all-around field of fire). The Octopus was the result of an unlikely alliance between a group of neutral humans and illithids. The resulting hybrid has many illithid design features, but was intended to be piloted by human mages, and crewed by a combination of humans and a few mind flayers. In true Lightwood Company fashion, the helm was fitted to the Destiny back to front, so the ship flies tentacles first. This 'ass-backwards' approach has lead to a great deal of laughter by the pirates and dockies of Blackrock Station , however the ship has proven itself several times in combat, and only become deadlier as Smoke refits its cannons to his patented rifled breach loaders. The Destiny, as an Octopus, has an additional 3 Vessel Special Facility spaces.Specialists
Academic (1): Garold; Additional research in Library.Assassin (3): Elowen, Fellana, Nissa; Assassinate an NPC.
Bodyguard (1): Lukanu; Follower regardless of Loyalty.
Entertainer (1): Endemic Quick; Additional income from Commercial Venue or Officers' Lounge.
Immortal (1): Hank; Very hard to kill, hail mary for crew/organisation.
Medical (1): Dr Glupp Shitto; Treat additional creature in Sick Bay. Reaction to cast Revifify once/vessel or bastion combat.
Scout (1): Hairless Tenday; Investigate location for information/secrets.
Spy (1): Klea; Steal, Sabotage, or spy on local creature or organisation.
Strategist (1): Kert; Advantage to ships Vessel Combat Initiative, add Proficiency Bonus to Empower: Crew Drills rolls, lead weapon crew in vessel or bastion combat (use NPC proficiency bonus).
Vessel Special Facilities
Advanced Hydroponics Bay (1)Arcane Study (1)
Archive (1)
Armoury (1)
Brig (1)
Hydroponics Bay (2)
Laboratory (2)
Navigation Room (1)
Officer's Lounge (1)
Sanctum (1)
Teleportation Circle (1)
Training Area (1)
Trophy Room (1)
Workshop (1)
Crew Access
Fey. Crew that use an Arcane Focus as a Spellcasting Focus. Crew that are proficient with Simple and Martial weapons (including firearms), and have armour training with Light Armour, Medium Armour and Shields. Plant. Crew that use a Druidic Focus as a Spellcasting Focus. Ooze. When recruiting non-specialist crew you may reroll the d20, but must use the new roll. Specialist (Medical). Construct. Giant.Decklist
Observation DeckUpper Deck
Main Deck
Lower Deck (reverse gravity)
Cargo Deck (reverse gravity)
(please note the Main Deck, Lower Deck, and Cargo Decks have not yet been furnished, and are a WIP)
Propulsion
Alhoon Phylactery Helm
Weapons & Armament
2 x Cannon
4 x Cannon, Rifled Breach Loader
Armor and defense
AC 15
Additional & auxiliary systems
Class
Crew
- A'tan
- Astaria
- Crackers
- Curly
- Durin
- Elowen
- Endemic Quick
- Fellana
- Filthbucket
- Fred
- Garold
- Gawl
- Glupp
- Grip
- Hairless Tenday
- Hank
- Jingo
- Kert
- Lord Petrus Blacksteele
- Los Cuatro Hermanos
- Lukanu
- Madame Moriarty
- Marrak the Hyperviolent
- Nissa
- Orvex Ocrammas
- Porge
- Pyretta
- Rohn
- Slathers
- Tim
- Tlad Xolbrys
- Trent
- Zaal
Owning Organization
Current location
Rarity
Unique
Speed
35
Complement / Crew
25
Cargo & Passenger Capacity
20 tons
Comments