Training Area

Prerequisite: Level 5, base cost 500 gp.   Facility Rating: 3 (Roomy, 12 Squares)   Supply: 2 Martial   Action: Empower     A Training Area might be an open courtyard, a gymnasium, a music or dance hall, or a cleverly built gauntlet of traps and hazards. It might contain inanimate targets (for weapon practice), padded mats, and other equipment. A training area aboard a vessel is typically placed on the open deck, to give the crew room to move.  
Crew Access
While your vessel has an active Training Area, your Sick Bay can treat Giant creatures, and you can recruit crew with the Giant creature type when you use the Recruit Action aboard the vessel.  
Install Options
When you install a Training Area you select a subject from the list below. If you are on board your vessel at the start of a Vessel Facility Turn you can change the type of your Training Area.  
 
Empower Options
When you use the Empower Action with this facility, choose one of the following options:   Empower: Training. You can only use this action a number of times equal to your Intelligence bonus. Permanently gain the effect of the Training Area Subject. If the Training Area Subject has more than one effect, choose.   Empower: Crew Drills. For the next tenday the crew are treated as one rank higher (green become average, average become seasoned, etc). Each time you make this action, make a Charisma check against DC 20. If you succeed, the crew are permanently promoted to the next rank. You cannot drill a crew to be a higher rank than your Charisma modifier.

Comments

Please Login in order to comment!