Hey, finally! It's my turn to get an introduction!A woman in her early thirties, Amelia is a survivor. She survived her own mental anguish first, the depravations of Fae second, and the trauma that lingered after that. Her face is marred by three wicked scars that cross her face, with the longest going from the top of her scalp all the way down to her chin. It splits her lip apart in one place, twisting whenever she smiles. The wounds are old now but ill-healed; the creatures who inflicted them forbidding true recovery. The split is stitched together, sometimes with silver thread, and the other wounds permanently mark her still. Her hair is raven black, usually tied into a tight bun with two decorative pins and a kanzashi or two attached to those for a splash of red color. Other scars peek out from her sleeves, a spiderweb of fading cuts that crawl up her forearms. By either luck or fate, the claws and razors that caused the terrible scars missed her steel-grey eyes. Amelia is irreverent, confident, occasionally neurotic, and has a sort of devil-may-care attitude. She doesn't much care for the politicking side of wizardry, staying out of the thick of that to do her own thing. It gives her an easy-going charisma that, without really intending to, draws people to her. To friends and lovers, she can be exuberant and joyous, or morose and thoughtful, but never unpleasant. Though not the strongest or the most skilled magi, she has a tenacity that lets her push on where others might give in and give up.
Mortal Days, Mortal Nights
I put the 'starving' into 'starving artist' like nobody else!Originally from Canada, Amelia had moved to the US to pursue dreams of becoming an artist. Though skilled, her upbringing had been troubled, and she was haunted by a past of neglect and abuse that saw her alternate between bleak depression and manic energy. Nor did her skill at painting or crafting translate particularly well to the business side of things. For a time, she lived out of hostels and homeless shelters, survived on food stamps, and scrounged for anything she could use. Just as she was starting to scrape the bottom of the barrel, it fell right out on her - a dalliance with drugs turned into an addiction, a release and escape from the pain. Throughout the time, she wasn't without friends and always had people around her who liked her. With their help, she managed to find a unstable footing, at least for a time. It wouldn't last.
The Wild Hunt
Oh, these motherfuckers.In an evening meant to be a celebration of rare success, Amelia and three of her friends were instead pulled into the nightmarish horror of the Wild Hunt along with a whole nightclub of victims. It was her first introduction to the world of magic.
There's only so much you can really take.After surviving the Wild Hunt, Amelia had to try and put together some sort of semblance of normality again. Her disfigurement haunted her, and she could never venture out in public with feeling the eyes of everyone on her, whether it was true or not. She came to see herself as a hideous creature as a result, becoming almost entirely nocturnal and anti-social. Only a few mortal friends stuck with her. Then, there were the dreams.
The Huntress Remade
Here we go again.To kill monsters, Amelia sought an unusual tutor - another monster, a nameless spirit bound to an ancient grave. After almost coming to blows in the first encounter, Amelia and the spirit forged a Pact. It would teach her to become a huntress, for a price known only to her and her mentor.
WalkersThose who walk between worlds, explorers of secrets, the meddling teenagers of the supernatural world, Walkers is really a term for anyone who makes a regular habit of hopping between realities. Most spellcasters walk between worlds, but Walkers make it a full-time occupation. With so many secrets to find and so little time, they rarely stay still for long. Amelia is one of the Walkers, but after her last stint in the Faelands, not a very active one. For now, she's content to nurture her Art and hang out with friends and lovers.
The Wild HuntWhen the fae-mists shroud the world and the wall that shields the Prime weakens, the Wild Hunt ride among mortals. A rare occurrence of Fae organized for a singular purpose, the Wild Hunt selects prey and hounds them to their death, either for sport, avenging some slight, or extinguishing something deemed unworthy of life. Fae being Fae, they are thankfully distracted from their mission with some frequency.
The Wild Hunt
When the wild hunt rides into the mortal world, reality cracks and breaks, and the fae chase their quarries until the veil can tolerate their presence no longer.
FaelandsFae lives in the part of the Beyond called the Faelands, a kingdom of wonder and nightmare they've carved from magic and dying gods. It is a realm of horror and magic, of majestic wonder and terrors not found anywhere else. Within primordial would and industrial nightmares of pipes and choking gas, the Fae hold court and drown their boredom. Rare among mortals, Amelia has been there at least twice - once as prisoner, once as guest.
Deep within the Beyond, the Faelands beckon through dreams and ill-omen. It is a land of wild and primal power, lust and whim unfettered, emotions untamed.
First WalkThe First Walk is a initation rite among Walkers, where they go to somewhere fancy to whet their appetites of the wonders of magic. After that, they're off into the magical world as full-fledged Walkers, ready to stick their nose where it doesn't belong. It isn't unheard of for Walker-apprentice to already have ventured far into the Beyond, as was the case with Amelia, but it does complicate things.
The First Walk
An Apprentice Walker's first jaunt into the great unknown, the First Walk is both initiation and lesson.
And as these things always do, something went wrong during Amelia's First Walk.
The CountessA powerful Fae, the Countess of Cages and Chains is a complicated part of Amelia's relationship with the Fae. She is a striking, unreal beauty, a being of control and subjugation, and a cunning player of the many-layered games the Fae play among themselves. Once an enemy, now an ally and occasional lover, the Countess has ended any schemes of retribution against Amelia by other... For the time being.
Countess of Cages and Chains
A Fae archlady of formidable powers and forbidden delights, the Countess has ascended to rule the Faelands, however briefly.