Every key has a door.
Gates are a catch-all term for portals that allow Walkers
to cross between worlds - usually from the Prime
into the Shadows. Gates come in many forms, and not all of them are so straight-forward as a locked door. Some appear only when conditions are right, others require leaps of faith. None are entirely predictable, as with anything magical.
Time travels strangely when going through a Gate. In most cases, the transportation is instantenous, or nearly so. Other times, a Walker finds that hours or days have passed - in a few cases, they arrive before they even set off through that firsty portal.
Types of Gates
Are you SURE this is going to work?
As with Keys
, Gate have many natures. The only thing they have in common are that require a Key to unlock and an Awareness to pass through it.
Some Gates only lead one way. Walkers enter but can't exit. This is especially common when Keys are something fleeting, or the Gate itself is just difficult to really reach. Leaping into a volcano or entering through the hushed whisper of a dying god is hard to repeat.
These Gates don't lead straight to another World, but instead wind across the skein of reality like a maggot burrowing through flesh, allowing a Walker to travel quickly to another part of whatever World the gate was in, saving them an airplane ticket and usually time.
A good old archway, a solid door, or just a hole in the ground. There is always something comforting about a Gate that looks just like what it is.
Other Gates are more esoteric. A drifting fog that envelops a Walker with the Key and wisks them away, the granted wish, a beam of moonlight.
Some Gates are within the mind of the Walker. Dreams, and more frequently nightmares, can become difficult to harness Gates. Certain rituals cast augeries when the night will be good and imbibe narcotics to make their world a waking dream, but it's all up to Fate with the Dreaming Gates.
A frequent cause for the Lost - especially the nightmares.