by Unsplash (Jaroslav Devia)
Walkers
Those who walk between worlds, explorers of secrets, the meddling teenagers of the supernatural world, Walkers is really a term for anyone who makes a regular habit of hopping between realities. Most spellcasters walk between worlds, but Walkers make it a full-time occupation. With so many secrets to find and so little time, they rarely stay still for long.
The Beyond
The Beyond is a realm of monsters and magic, of wonder and horror, far from the mortal world. Here, spirits, gods, and demons dwell among impossible, myth-shrouded lands. Getting there is difficult, and getting out can be even worse.
Nearly every Familiar spirit is called from the Beyond, lured to the Prime with promises to sate whatever alien hunger calls them.
Pacts
Pacts are contracts signed with entities of power, usually from the Beyond, where a Magi makes a promise in exchange for some boon. These range from small and fleeting, such as safe passage through a part of the Beyond or the Key to a particular Gate, all the way to immortality and forbidden, blasphemous powers. The price paid rises accordingly, and only fools make such promises lightly.
Walkers make many Pacts throughout their careers, bartering for everything from sanctuary to keys to
Familiars. It's just a fact of life that few can escape - it's a hard life, and everyone needs a hand, sooner or later.
Quitters
Every so often, either during the apprenticeship or even after the First Walk, someone decides that this isn't what they signed up for. Since there are no membership roll or guild dues, all they have to do is just not walk. Some decide that becoming
Mules seems a whole lot safer, while others find some other mysteries that compels them instead.
Quitters who find something else to do are usually tolerated by other Walkers, but a few of them burn bridges as they flee the life. At least one is actively hunted for atrocities they committed during their first walk to save their own skin... But most fall somewhere in between and are soon forgotten.
This is a fantastic coming of age ceremony. I love that they're generally always prepared for something to go wrong -- safety first, in this dangerous magical line of work xD The sidebar bit about quitters turning into Mules was a nice connection, too. And I really got a laugh out of the bit about one being actively hunted :D