Marinovica
Marinovica is the largest port town under House Petrov and host the largest amount of sea trade in the region. While it is not as large as Duchnov is, it hosts a vibrant population of trade and industry (particularly around beast of burden and seafood). People of all kinds walk the streets of Marinovica and it has garnered a reputation of being fairly tolerant under Petrov standards. Though notably, human wizards of the magisterium rely on the vast library that city has cultivated over the last century. Many use it as a starting point for deep sea excursions and a repository of unique items found by the local Nauts (of which there are many in the city).
Demographics
Government
Defences
Industry & Trade
Nearly any item can be found within the markets of Marinovica given the nature of it's dedication to sea trade. Despite being on the coast, beast of burden (namely ox) are widely bred here and shipped out to other lands. Otherwise food livestock such as rabbits and fish are highly populous and are a staple of Marinovician diet and trade.
Infrastructure
Guilds and Factions
In Duchnov, the nobles and the senate have managed to carve out the more important powers from the various factions, but for the most part the same cannot be said for Marinovica. Here, there are six major factions that vie for control of the city.
First and foremost, is The Duke of Marinovica and the reigning Noble Family of House Valchev.
Second, is the Council of Tides comprised of five members from nine noble families: House Valchev; house Pristanov; house Maglovich; house Koralov; house Bregov; house Drevolov; house Zlatarov; house Medrinov; and house Tvaran.
Third, is the The Church of the Seven led by the Bishop, Gavril Stoyanov under which are the Knight-Commander of the Templars, Radan Kirov and Inquisitor Vanya Petrovna.
Fourth are the Nauts, the city's seafaring organization that help facilitate travel and trade. They are governed by Commodore Vuk Stojanovic (Captain of the Sea Sovereign - a Galleon) and his council of seven Captains: 1) Boris Dragic (Captain of Wave Ruler - a Galleon), 2) Danilo Pavlovic (Captain of Tide's Fury - a Galleon 3) Jovan Markovic (Captain of Wind's Arrow - a sailing ship 4) Zoran Nikolic (Captain of Gale Runner - a sailing ship 5) Milan Vukovic (Captain of Ocean's Whisper - a sailing ship 6) Rade Jankovic (Captain of Current Chaser - a sailing ship and 7) Nikola Gravilovic (Captain of Harbor's Light - a sailing ship).
Fifth faction: the Congregation of Merchants.
The last faction within the city, the The Night Guild is deeply mistrusted and officially labled as a criminal organization.
History
Nestled on the jagged coastline of the Azure Expanse, the city of Marinovica is a beacon of culture, commerce, and mystery. Its history is as rich and tumultuous as the crashing waves that have shaped its shores for millennia.
Marinovica's earliest settlers were the Tidecallers, a seafaring people who revered the ocean as both a provider and a deity. Their legends speak of Neryssa: a daughter of the Sea God, Aquillia'Dante. Legends tell that she granted them her blessings in exchange for reverence and offerings. The Tidecallers constructed vast, coral-encrusted temples along the cliffs, the ruins of which still dot the city’s outskirts. Ancient inscriptions suggest they wielded magic drawn from the sea, allowing them to predict storms and calm tempests.
Centuries later, Marinovica became a hub for explorers and traders. Its natural harbor, protected by towering sea stacks, proved irresistible to adventurers seeking safe passage and respite. This era saw an influx of cultures and ideas, transforming Marinovica into a melting pot of traditions. Stone docks, vibrant marketplaces, and sprawling neighborhoods rose from the cliffs, each infused with the distinct styles of visiting city-states.
As maritime technology advanced, Marinovica flourished as a center of trade. Ships laden with exotic goods—silks, spices, and gemstones—filled its bustling harbors. Merchant guilds vied for power, funding opulent estates and commissioning grand statues of sailors and sea creatures. During this time, the city’s iconic Lighthouse of Aelindria was constructed, its brilliant crystal beacon powered by an enigmatic, glowing stone said to have been dredged from the ocean’s depths.
However, prosperity came at a cost. Legends of a great sea monster, the Leviathan, grew from whispered warnings to terrifying reality. According to lore, the creature was awoken by the city’s greed, angry at the plundering of the ocean’s treasures. Ships vanished, entire fleets were lost, and the city entered a period of fear and superstition. To this day, festivals and rituals are held annually to appease the Leviathan and Neryssa, ensuring safe seas for the city's sailors.
Today, Marinovica thrives as a city of contrasts. Its ancient stone streets wind through districts both grand and humble, from the gilded mansions of the Opal Quarter to the ramshackle boathouses of the Tidebreak Slums. Scholars and mages study the mysterious energies of the ocean in the Acdemia Thalassica, while fishermen and traders continue the city’s age-old reliance on the sea.
The city’s skyline is dominated by the Lighthouse of Aelindria, which continues to guide ships to safety. Beneath the waves, rumors persist of hidden treasures and strange sea creatures, drawing adventurers and treasure hunters to its shores. Marinovica’s people remain deeply connected to the ocean, their lives entwined with the tides, storms, and mysteries of the Inner Sea.
Points of interest
Tourism
- Arcane Scholars: Drawn to the Council of the Tide and the city’s archives, scholars seek rare knowledge of sea magic, weather manipulation, and Leviathan lore.
- Adventure Seekers: Marinovica serves as a launch point for expeditions into the surrounding seas, including quests to locate pirate treasure, forgotten ruins, or underwater mysteries.
- Seaside Leisure: Wealthy nobles and merchants visit Marinovica’s upper districts for luxurious accommodations, spa treatments, and unparalleled views of the bay.
Architecture
- Coastal Durability Stone quarried from the nearby cliffs forms the foundation of most buildings, while timber treated with weather-resistant enchantments is used for upper levels and details.
- Design Elements: Sloped roofs with wide eaves channel rainwater, and reinforced stone walls protect against sea storms. Homes and businesses near the water often feature retractable shutters or magical wards to guard against flooding.
- Nautical and Magical Themes: nautical symbols like waves, seashells, tridents, and Leviathan imagery adorn doorways, windows, and public squares. Magical runes and glowing glyphs are incorporated into the facades, providing both decoration and function.
- Colours: The city is awash in a palette of blues, whites, and sandy beiges dominates, with splashes of vivid hues on shutters and tiles reflecting the vibrant trade culture.