CHARACTER CLASSES


CLASSES



ADVENTURERS ARE EXTRAORDINARY PEOPLE, driven by a thirst for excitement into a life that others would never dare lead. They are heroes, compelled to explore the dark places of the world, or they are villains inclined to leave their mark upon civilization.

Class is the primary definition of what your character can do. It’s more than a profession; it’s your character’s calling. Class shapes the way you think about the world and interact with it and your relationship with other people and powers in the multiverse.

A fighter, for example, might view the world in pragmatic terms of strategy and maneuvering, and see herself as just a pawn in a much larger game. A cleric, by contrast, might see himself as a willing servant in a god’s unfolding plan or a conflict brewing among various deities.

Your class gives you a variety of special features, such as a fighter’s mastery of weapons and armor, and a wizard’s spells. At low level, your class gives you only two or three features, but as you advance in level you gain more and your existing features often improve.

However sometimes, the citizens of the world are not so extraordinary, and their skills are more mundane.
  At Crossroads, we do not typically allow the re-flavoring of classes in order to maintain consistency and to avoid player confusion. However, players are welcome to ask questions regarding additional standards for possible re-flavoring within their whitelist ticket. Exceptions are not guaranteed, are handled on a case-by-case basis, and MUST be approved by staff at the time of whitelist.  

CLASS LIST