TRACKING & POINTS OF INTEREST


 

POINTS OF INTEREST

‒ POI rules and formatting


All POIs left outside of a clan’s owned lands must contain the below tracking information. If you are placing a POI inside of your own clan, and the POI has a negative effect on a clanmate (such as stealing, vandalism, heresy) you must include tracking information. You only need to include tracking information on POIs placed outside of your character’s own home.   By leaving a trackable POI, you consent to being contacted through Discord in order to resolve the tracking process. In the event of concerns on either side, a tracking ticket should be opened.  
DESCRIPTION OF THE SCENE
DISCORD NAME
TIME STAMP
DATE
TRACKING MODIFIER:
Half of Survival or Knowledge: Arcana (for magical POIs only) rounded up
  When a POI is tracked, regardless of success or failure, the POI should be removed. In the case the POI contents themselves aren’t removed (such as a book left in a library, a dug-up grave, etc) the POI should not be removed - instead, the tracker should leave a secondary POI indicating it has already been tracked. This is not required if the POI is already older than 3 days.   If a POI includes a check that does not have an outlined DC, it must fall within the fair bounds of the following:
DC 1-10: An easy task, common and mundane, never failed by a well trained practitioner.
DC 11-15: A moderately difficult task, though a well trained practitioner will seldom fail.
DC 15-20: A hard task, failure is common even amongst the trained.  

Types of POIs

  Flavor
Flavour POIs contain fluff information with a negligible amount of impact on other players. These are generally placed to set a scene or leave a mark indicating a mundane occurrence. Examples include coins in a wishing well, books left on a bedside table, recently lit candles, lingering perfumes and markings on trees.
Combat
Combat POIs are mandatory to leave at the scene where combat has occurred. One POI from each participating side is required. If a side leaves together, only one POI must be left by that side. If they proceed to separate destinations after combat, each individual must leave their own POI. In the event a character flees combat, they must leave a POI.   These POIs must contain the following information in their description:
  • A rough indication of what occurred at the scene
  • An approximate number of combatants present in the fight
  • If the combat contained the use of spellcraft

  • If either side fled by the use of magic (such as Teleportation or Flight), the POI may be tracked using Knowledge: Arcana. Combat POIs cannot be tracked with Knowledge: Arcana otherwise.   A participant in combat may only track the POI left by the other participating side 3 hours after the POI has been put down.
    Theft and Trespass
    Theft POIs are required whenever an item - be it a decoration, flavor POI, piece of equipment, duck, or otherwise - has been taken without permission, or an area or container has been entered by unauthorized means - such as picking a lock, breaking down a door or climbing a wall. This does not extend to mugging.   These POIs must contain the following information in their description:
    • The method of entry if applicable (lockpicking, breaching, climbing a wall)
    • The item(s) that were taken, if any

    If the theft or trespass involved the use of magic (such as Knock to breach, Dimension Door to pass through a wall, or Mage Hand to steal an item), the POI must also contain the magic POI requirements, including the use of Knowledge: Arcana to track.
    Magic
    Magic POIs are left in the wake of the use of weavecraft, leaving an indication that a spellcaster was involved, and also serve to provide suitable context for rituals and other long-term magical effects.   These POIs must contain the following information in their description:
    • Any information relevant to the spell’s immediate effects on other characters or items in the area, such as the increase of difficulty for locks, the prevention of entry of certain races, visible sigils, scrying orbs, etc
    • The caster’s Spell DC
    • The school of magic used
    • The name of the spell
    •  
    • Spells can only be detected and identified if they have a discernible visual component in their description, or through the use of a Detect Magic Spell. Identifying a spell requires a Knowledge: Arcana, Nature or Religion check (for Arcana, Primal, and Divine magic respectively).
      • The DC = 5+5 * the spell’s mastery level
      Magic POIs must be tracked through the use of Knowledge Arcana in place of Survival.  
    Ritual spells can be dispelled by the use of Dispel Magic. To Dispel a ritual, open a Ritual ticket and follow the instructions on the Dispel Magic page.   Succeed or fail, place a Magic POI indicating a Dispel Magic spell has been cast and the outcome, with appropriate tracking information.

    Other
    Other POIs are a catch-all for any remaining types of POIs not covered in these sections. These are typically used exclusively by DMs, and their information may vary drastically. Examples include monster summoning rituals, a looming presence, traps and artifacts. All other POIs should be indicated as such, and include the player’s Discord name to contact for further information.

    Points of Interest & Consent

    It is important when authoring a point of interest that players understand descriptions and scenes in POIs are not immune to V. SENSITIVE CONTENT or consent rules. Specifically, when players are writing points of interest please keep in mind that themes including but not limited to: graphic scenes including large injury or torture, explicit sexual scenes, nonconsensual sex or rape, heavily described sexual scenes, or any combination of the above, are not appropriate for publicly accessible POIs and require consent from players involved/anticipated to interact with the POI prior to it's discovery. If a point of interest is written with any of the themes above the POI must follow rule V.I SENSITIVE CONTENT REQUIREMENTS.  
    • POIs depicting sensitive content must be in a private location, secluded from the public world
    • Players who host sensitive POIs must obtain consent from any party the POI will be introduced to before they discover it
    • The POI must be placed in an appropriate area for the scene it is depicting
      In addition, if you have POIs at your base that signify adult content takes place, you still must acquire consent from all parties involved in a scene that will contain sensitive content, and give them the opportunity to exit the scene.   POIs can easily be overlooked due to POI radius, lag, and other factors, and therefore do not serve as a replacement for consent. POIs can be used to inform players of the RP to expect in a particular location, such as brothels, bathhouses, dungeons, infirmaries, etc. as per the Sensitive Content rules, however, consent before conducting graphic or sensitive emotes must be acquired to allow people the opportunity to leave the space.  

    TRACKING RULES

    ‒ Everything you need to track a target


    Tracking can occur when a character discovers a Point of Interest (POI) left behind by another player or in a role-play setting when another character exits the scene (e.g., a successful flee during combat or someone who walks away from a scenario, breaching or lockpicking a door, etc.).   Characters are allowed to initiate a tracking process once every 20 hours, unless an exception is granted by specific feats or class perks. A Survival skill check with a minimum value of +5 or a Knowledge: Arcana skill check is required for physical or magical tracking, respectively.   When placing a POI that can be tracked, the individual or member of the associated group may contribute half of their Survival modifier, rounded up, under the date section of the POI to influence the DC of the tracking attempt. Only one individual may apply their Survival modifier in this manner, essentially covering up tracks.   When placing a POI while using magic to escape, such as the Teleport ritual or the Fly spell, a player may contribute half of their Knowledge: Arcana skill in place of Survival as a bonus to the DC of the tracking attempt. Only the caster of the spell may apply this bonus.   If you are leaving a POI as a race that has flight, you may increase your Survival DC by +1 when using flight to escape. This only applies to Master Level characters that have unlocked true flight.   All tracking must take place within three days, starting from when the POI was placed. If a character being tracked is unavailable during the time in which their tracking would be valid, it is expected that the characters involved with the tracking would make appropriate arrangements to see the tracking completed as quickly as possible.   If a player who is being tracked cannot be reached via Discord, the tracker may open a ticket for staff assistance. Any player that places down a tracking POI is automatically consenting to receiving DMs related to tracking RP.    

    TRACKING DCS

    Regardless of the outcome, if a roll is made to track a POI, it must be removed. If for some reason the POI needs to remain (there is a permanent fixture, damage, etc.) then a POI indicating that the tracking has been done must be placed beside it. The following are the base DCs that a Tracking roll must surpass to achieve success.  
  • Less than 1 day old: 15
  • 1 day old: 17
  • 2 days old: 19
  • After a duration of three days, the tracks have gradually dissipated, rendering the Point of Interest (POI) unsuitable for continued tracking purposes. Tracking-related POIs older than 3 days must be removed when found. It should be noted that tracking does not provide absolute precision in determining the exact location, unless the tracked individual has expressly granted permission for such monitoring. Tracking, however, does provide the following information.  

    TRACKING GRID SYSTEM

      For the purposes of tracking, the map is divided into a series of 9 REGIONS, in addition to the standard Conan map GRID. A new tracking roll will need to be made for each new REGION the tracker crosses into.   The path taken by any creature from the placement of their POI to their endpoint moves in a straight line, ignoring any artificial detours, so that no matter where the start and end points are on the map, there would need to be a minimum of 2 rolls attempted, and a maximum of 3 to reach the final grid destination. Detours may be utilized only with the tracking party's consent.   Final destination endpoints are determined by where the tracked character returns to rest for the night (narratively, not determined by where they press the long rest button). This can be a character's base, temporary camp, or where they might be hiding out.  
     

    HOW TO TRACK

    If a player finds a POl for tracking, the first step is to contact the player who placed the POl via the information listed in-game. Make your first tracking roll, and then screenshot your roll and emote with timestamps turned on to send to the player you are trying to find. These screenshots cannot be cropped or edited to obscure any part of the relevant roll or emote. The skill rolled will either be Survival or Knowledge: Arcana, depending on the method the fleeing character used to escape.   If the DC is passed, the tracked player will highlight which region they first moved into on their way to their destination, using the region map above. Once the tracker arrives in the REGION, they must roll again to determine the next REGION. This process repeats until the tracker arrives in the REGION the destination is in. The final roll will take place within that REGION and will generate a standard Conan map GRID, sized based on how far above the DC the tracker rolled.   If the POI and the destination are in the same REGION, the tracking player must roll once to determine the REGION and initiate tracking, and then roll a second time to receive their standard Conan map GRID.   Tracking roll successfully meets or beats the DC by less than 5
    The fleeing player will generate a 3x3 standard map grid that contains the destination.   Tracking roll surpasses designated difficulty by 5
    A 2x2 standard map grid will be provided, containing the final destination of the fleeing character.   Tracking roll surpasses designated difficulty by 10
    Will yield a single-tile standard map grid square containing the final destination of the fleeing character.   Once you have received the allotted grid squares from the final roll, the tracking process is concluded.   Example Tracking Scenarios Player A is tracking Player B from a POI in the bottom left tracking region. Player B resides in the top right region. Upon a successful tracking roll, player A is informed that the trail first crossed into the middle region. Player A follows the trail into the middle region, and upon arriving rolls again. Player B instructs them to continue to the top right region. Another roll takes place, and Player B provides a 2x2 map tile grid (as Player A in this scenario beat the DC by at least 5, but less than 10) that contains the location they rest at. The tracking process concludes.   Another example, Player A is tracking Player B at a POI in the middle region. Player B also resides in the middle region. As the minimum roll amount is two, Player A rolls once to initiate tracking. Player B informs them they are already in the destination region, and requests a second roll. Player B then provides them the map grid, in this scenario a single tile as they beat the DC by at least 10.    

    LIMITS TO TRACKING

    ‒ Magical Tracking, Swimming, & Wounds
     

    MAGICAL TRACKING

    Tracks left as a result of magical means necessitate the utilization of magical tracking techniques. Instead of relying on Survival skills, one must make use of their Knowledge: Arcana proficiency to successfully track such magical trails. This includes instances of flying accomplished by way of magic, but not flying achieved through physical means.  

    SWIMMING

    When a point of interest (POI) arises from someone fleeing or exiting a combat scenario by swimming, it requires a remarkably skilled tracker to effectively pursue and trace the remnants of their "trail". This is typically deduced through disruptions in the surrounding natural environment or other small, indicative signs of recent travel along shorelines. Under these circumstances, the difficulty class (DC) for tracking is increased by +1.  

    WOUNDS

    If a character is suffering from Medium or more significant injuries, they are rendered incapable of tracking in any capacity.  

    TRACKING IN THE UNDERDARK

    The Underdark is a treacherous place with winding tunnels, dead ends, and oppressive darkness. The lack of visibility, even to those creatures who see well in the dark, makes tracking into the Underdark difficult even for the most experienced of trackers.   Tracking into the Underdark from the surface will always result in rolling 3 Regions (rolling 3 times), no matter where the starting point is on the map, and the DC will be increased by +1.   If both the start and endpoint of tracking are in the Underdark, the tracker must roll 2 Regions (roll twice). The tracking DC is increased by +1.   Characters with the Dungeon Delver Feat gain a +1 bonus to tracking in the Underdark.