Tracking & POIs

Points of Interest


  All POIs left outside of a clan’s owned lands must contain the below tracking information. If you are placing a POI inside of your own clan, and the POI has a negative effect on a clanmate (such as stealing, vandalism, heresy) you must include tracking information. You only need to include tracking information on POIs placed outside of your character’s own home.
  For infiltration POIs, copy-paste the infiltration ticket number into any POI that results from said infiltration so that it can be easily referenced.
  By leaving a trackable POI, you consent to being contacted through Discord in order to resolve the tracking process. In the event of concerns on either side, a tracking ticket should be opened.
 

Tracking POI Format

**Description of the Scene:
Discord Name:
Timestamp:
Date:
Tracking Modifier: Half of Survival or Knowledge: Arcana (for magical POIs only) rounded up
Infiltration Ticket Number: (For infiltration POIs only)

 

  When determining the value of your Survival or Knowledge: Arcana modifier on a POI, buffs and racial abilities that apply to your survival bonus may contribute so long as they have been applied PRIOR to or at the START of the scene. (Ex: Guidance & Fish Sandwiches)
  In the case of an infiltration, this should logged within the ticket, including all other information required on the Infiltration, Raid, & Siege Conflict Rules page.
  When a POI is tracked, regardless of success or failure, the POI should be removed. In the case the POI contents themselves aren’t removed (such as a book left in a library, a dug-up grave, etc) the POI should not be removed - instead, the tracker should leave a secondary POI indicating it has already been tracked. This is not required if the POI is already older than 3 days.
  If a POI includes a check that does not have an outlined DC, it must fall within the fair bounds of the following:
DC 1-10: An easy task, common and mundane, never failed by a well trained practitioner.
DC 11-15: A moderately difficult task, though a well trained practitioner will seldom fail.
DC 15-20: A hard task, failure is common even amongst the trained.
 

Types of POIs

‒ Flavor, Combat, Magic, and Theft

Flavor POIs

These are POI’s left to impart information about a scene not directly related to a combat encounter or theft/infiltration.
  Examples: Details about an in-game object. Scents, sounds, environmental effects, ritual effects, notes, etc.
  Flavor POI’s are still subject to sensitive content rules and cannot be used as a method to get automatic consent from players entering an area to see NSFW content. See rules about NSFW zones on the General Rules page. Flavor POIs that are intended for story building within a person’s own base do not require tracking.
  Flavor POI’s like vandalism, or interaction with another player's belongings (including unauthorized interaction/vandalism within the same clan) do require tracking information to be included. Vandalism of notices, meaning the destruction or alteration of an already posted notice, and new notice board messages that are insulting or created with the intention to cause conflict require tracking POIs as well.
  Examples: Rifling through a chest, interacting with a book on a player’s bookshelf, carving something into a table, or scribbling something on a wall.
 

Combat POIs

Required to be left after any combat encounter, one per side ((or per player if they are heading to different locations in the wake of the combat)) these POI’s must be trackable. Include:
  • A brief description of the scene as it would appear to a person after the fight.
  • The approximate number of combatants
  • If magic was used – Every spell used during combat does NOT have to be listed. Only a vague description of the type of magic (Arcane, Divine, Primal)

 

Theft & Trespass

These POIs are required when stealing or breaking into another clan's base, DM builds or when conducting internal IC betrayals within one's own clan. POI’s must be trackable.
  Tracking POIs are specifically required for the entry point into a build, the exit point from a build, any door that is breached, lockpicked, or Knocked open, and any time you break into a chest/storage container or mailbox.
  Unlocked doors do not need to have a POI. Unlocked containers must have a POI if anything is stolen from them.
  Each individual instance of these interactions within the same infiltration requires its own POI. When breaking open doors, please only include the following info on the POI for recordkeeping purposes:
  • The manner in which it was opened (breaching, lockpicking, Knock Ritual)
  • The ticket number of your infiltration ticket.
    • If a group is infiltrating together and is sharing an infiltration ticket, you may all use the same ticket number if making individual POIs. You do not need to open separate tickets.

  In your POI, you should include:
  • The method in which entry was obtained into a door/gate/wall/chest etc.
  • What was removed from the area or chest.
  • If magic was used in the theft/infiltration, such as knock or Dimension Door, or Mage hand to acquire an item, the POI must include the magic POI requirements further detailed below.

  Further information on infiltrations can be found in the Infiltration, Raid, & Siege Conflict Rules page.
  If a player steals mechanical items from a clan, they are put on a three-day cooldown from any further theft of mechanical items from any clan.
  Mechanical items are defined as any Crossroads economy item, such as raw materials, equipment runes, or consumables. They must keep the stolen items in their inventory until tracking expires. During that three-day period the stolen items may be retrieved regardless of combat ratio/consequence level. Outside of that time limit on retrieval, all normal PVP rules will apply. Players may hire mercenaries or otherwise seek third-party help in attempting to retrieve items with appropriate RP. No stolen equipment may be equipped by the thief until the three day tracking window has concluded.
  Rules against stacking consequences still apply.

Magical POIs

Magical POI’s are left in locations where magic effects, such as rituals, are either actively ongoing or have left their mark.
  Ritual POI’s must include the number of the Ticket where they were approved included.
  The following information should be included:
  • Any information relevant to the spell's effects on the surroundings, or upon others.
  • The Casters Spell DC
  • The School of Magic Used
  • The Name of the Spell.
Magic POI’s left to represent ritual spells can be dispelled using Dispel Magic. This requires the expenditure of Ritual Component Pouches equal to those required to cast the ritual, and a successful 1d20+spell casting Modifier roll against the POI’s spell DC. To dispel a ritual, you must open a Ritual Ticket and follow the rules on the Dispel Magic page.
  Spells can only be detected and identified without a roll if they have a discernible visual component in their description, or alternatively, using a Detect Magic ritual. This requires a Knowledge: Arcana, Nature, or Religion check for each respective magic being rolled against for identification.
  The DC is = 5+5 * the spell’s mastery level

 

POIs & Consent

Oftentimes players will put down POIs describing the nature or content of possible scenes in an area. Places like: dark sanctums, dungeons, or even brothel backrooms. These locations hold an inherent 'implication' of the sort of content which might be offered here, and will often run along the border, or over the edge of our Sensitive Content Guidelines. In cases like these, it is permissible to establish a Sensitive Content Zone, or Consent Zone.
  It is important to note that these zones do not absolve those inside of any guidelines regarding Non-Consensual Sexual Interactions, as none of the guidelines below pertain to this. Refer to CRV. Sensitive Content for the rulings on interactions of that nature.
  Furthermore, this zone is only meant to offer stipulations by which to waive the consent of bystanders. This does not affect the required consent between players. For example: if you walk into this zone, you are NOT agreeing to be tortured, or mutilated, or subject to any of the sensitive themes that may be going on in here. Those within the zone would still have to ask permission and obtain your consent. The same goes for NPCs on your person.
  • Consent Zones must be in a secluded or private area. They should not be accessible unless you intentionally make the effort to enter the building. Sensitive content zones shoudl not be able to be seen inside from the exterior. This means they should not be open air, missing walls, or have uncovered or obscured windows that would allow people to see RP occurring inside the building.
  • Activities within the Consent Zone must not be in a range higher than Say, so as to prevent any roleplay from bleeding through the barrier.
  • Zones can exist for standalone buildings, not entire clan builds.
  • In the case of Forced Capture, consent must be gained to enter any of these zones, as a player can't be forced to give consent.
  • You cannot store RPR items or silver in these zones, as it creates a barrier to infiltration for the purposes of theft. Additionally, you can not store DM or RP items in these areas.

The POI itself follows a basic premise:
 
SENSITIVE CONTENT ZONE AHEAD
  This area may contain adult / erotic roleplay
By entering, you agree to see adult themes. You can not be forced to cross this barrier without your explicit consent
Themes included: (Ex: Torture, violence, murder)

  These POIs are meant to be placed at each entrance to each zone. They should be placed and visible in ranges higher than Say (>6 Tiles).
  Consent Covered By POI:
  • Nudity or lewd depictions
  • Violence or blood
  • Murder of NPCs (Sacrifices, Thralls, etc)

Consent NOT Covered by POI:
  • Non-consensual interactions
  • Murder or Torture of a PC
  • Murder or Torture of Non-Clan-Owned followers or NPCs, including RPR pets, mounts, animal followers, etc.

Tracking

Tracking Overview

‒ Everything you need to track a target


A player-character may track another from any POI left behind, such as one left behind from a combat, a theft, or an escape using either their Survival skill, or Knowledge: Arcana for magical POI tracking.
  You must include tracking info when placing any POI outside of your own clan’s land. Always include tracking info on POIs placed inside of your own clan build if there is a negative effect on a clanmate, such as stealing or vandalism.
  A single character may only begin tracking once every twenty hours, unless in possession of a perk that allows for more.
  If leaving a trackable POI down for a group, only one member may apply their individual tracking modifier for the entire party.
  If magical means were used to leave the scene of a fight or to commit a theft, such as the Fly Spell, Teleportation, etc., the Knowledge: Arcana skill will be used instead of Survival for the tracking modifier. Teleportation spells with finite distances, such as Dimension Door and Misty Step, do not qualify for magical tracking, as a player would be on foot once the spell has resolved.
  All tracking must take place within three days, starting from when the POI was placed. If a character being tracked is unavailable during the time in which their tracking would be valid, it is expected that the characters involved with the tracking will make appropriate arrangements to see the tracking completed as soon as possible.
  In the event of being unable to contact a player for any reason over Discord, a ticket may be opened to continue the process with Staff assistance. It should be noted that tracking does not provide absolute precision in determining the exact location, unless the tracked individual has expressly granted permission for such monitoring. Tracking, however, does provide the following information.

Tracking and Rumors

If a player submits a rumor through the Player Rumors channel via a submission to the Dungeon Masters that is intended to provoke, target, or encourage conflict and tension with another character, the DM handling the rumor requires the submitting player to provide standard tracking information. The rumor must be tracked via the Streetwise skill, not Survival, and the tracking information will remain available for one (1) IRL week, and may only be tracked one (1) time per Clan.
  This system is meant to encourage thoughtful use of Player Rumors while ensuring that characters who spread potentially inflammatory or targeted information do so with a way in which others can engage and follow up for IC accountability.
 

Buffs & Other Modifiers

There exist in-game RPR buffs to skill checks that can allow characters to increase their Survival/Arcana checks and rolls, respectively. When calculating your Survival or Knowledge: Arcana Modifier- you may only include buffs and racial abilities (such as Guidance, food buffs, etc.) only if they were applied either prior or at the start of the scene itself. In the case of infiltration, screenshot evidence of these buffs BEFORE infiltration must be included in your ticket.

How to Start Tracking

  1. Locate the POI—then contact the creator on Discord. When attempting to track any POI left behind by another player, including ones that don't result from combat, you must wait three real-life hours from the time of the POI’s placement before initiating tracking.
    • Tracking cannot be initiated by a character suffering from medium wounds or greater.

  2. Roll Survival for mundane tracking, or Arcana for magical tracking. Magical Tracking can only be done on magic POIs. The tracking DC is determined by the age of the POI in question (listed below) added to the tracked target’s skill modifier that is listed in the POI.

    Regardless of the outcome, if a roll is made to track a POI, it must be removed. If for some reason the POI needs to remain (there is a permanent fixture, damage, etc.) then a POI indicating that the tracking has been done must be placed beside it. The following are the base DCs that a Tracking roll must surpass to achieve success.
    • Less than 1 day old ‒ 15 + target's tracking modifier
    • 1 day old ‒ 17 + target's tracking modifier
    • 2 days old ‒ 19 + target's tracking modifier


    After a duration of three days, the tracks have gradually dissipated, rendering the Point of Interest (POI) unsuitable for continued tracking purposes. Tracking-related POIs older than 3 days must be removed when found.
  3. Screenshot the roll and emotes with timestamps included and contact the player. When contacting the party you are tracking, you must send complete, timestamped screenshots that include both text emotes and dice rolls. These must be uncropped. You are not permitted to crop or otherwise censor the screenshot.
    • You are able to turn on timestamps for your chat in ToT Chat settings.
  4. If successful, the tracked player reveals the first Region their character has moved to. Regions are outlined in red on the following map. This initiates the tracking process.

  5.  

      The path taken by any creature from the placement of their POI to their endpoint moves in a straight line, ignoring any artificial detours, so that no matter where the start and end points are on the map, there would need to be a minimum of 2 rolls attempted, and a maximum of 3 to reach the final grid destination. Detours may be utilized only with the tracking party's consent.
      Final destination endpoints are determined by where the tracked character returns to rest for the night, defined narratively, not defined by where they press the long rest button or log out. This can be a character's base, temporary camp, or where they might be hiding out.

     
  6. The tracker will roll again until the final region the character is living (or otherwise is staying) on has been discovered, or the tracking fails. The path taken by the tracked individual must be a straight line, resulting in a maximum of three rolls.

    If the player-character is currently living in the same region as the POI being tracked, two rolls minimum are required; one to start and a second to finish the tracking process.

    Example: A tracking POI has been found in the bottom-left region of the map, but the location of the person being tracked is in the middle-right region. The tracker will roll once to get the first region of the map and start tracking. They are given the middle region as their first answer. They roll again and succeed, getting the middle right region as their second answer. They will be rolling once more as their final roll, detailed in the next step.


  7.  
  8. On a successful final roll, the tracked player must give a grid location containing the destination based on the final roll value. The grid location is defined by the standard grid, visible on the in-game map.

    The finishing result will NOT lead to the tracked player’s exact location. Players may optionally reveal their exact location if they wish.
    • Meet or beat DC by less than 5 → 3x3 grid
    • Meet or beat DC by 5+ → 2x2 grid
    • Meet or beat DC by 10+ → 1 tile grid

    Example: The tracker from the above example has succeeded in their first two rolls. They are tracking on the first day and beat the tracked player’s DC by 5. The tracked player must now provide a 2x2 grid. Their base can be located anywhere within the 2x2 grid, but that grid must encompass the entirety of their base.
    • Tracking into the Underdark from a POI found on the surface, or tracking from a POI found within the Underdark that leads to the surface, always requires three rolls in total, regardless of where the destination is. Tracking through the Underdark incurs a +1 DC to tracking difficulty.
    • Players may not reside in a demiplane for the duration of tracking and must instead be 'resting in a temporary camp or clan build. This is to prevent exploitation in the tracking process, or errors in the demiplane entrance being moved or otherwise obfuscated.
    • The Dungeon Delver perk and the Gloomstalker Ranger class provide a +1 to tracking into and out of the Underdark.

 

What to Do with a POI After Tracking

POI’s should always be removed after attempted tracking, regardless of success or failure. A new fluff POI may be created to showcase the permanent removal of an item if applicable. POIs may not be tracked a second time, unless a perk or class feature allows you to reroll a failed tracking attempt.
  If, due to an in-game bug, you are unable to remove the POI, leave another by it clearly stating it has been tracked already, and send in a ticket under the miscellaneous category to get staff assistance for its removal.
 

Temporary Camps

A temporary camp can be generated, and must be registered with an accompanying build assistance ticket, marking it as a temporary build. If you cannot open a moderation ticket for whatever reason, please open a misc-tracking ticket instead.
  A player who creates tracking to a camp is expected to 'return' to the camp each night to rest there for the three-day duration the tracking is active. They are not required to spend all their time there in between, but they should "rest" (log out) there.
  If a player is not successfully tracked during the three day period, the camp can be torn down.
  If a player is successfully tracked during this period, they must either make themselves available for RP once within the camp, OR generate a secondary tracking POI with a new three-day cooldown that leads to their regular base.
 

LIMITS TO TRACKING

‒ Magical Tracking, Swimming, & Wounds

 

MAGICAL TRACKING

Tracks left as a result of magical means necessitate the utilization of magical tracking techniques. Instead of relying on Survival skills, one must make use of their Knowledge: Arcana proficiency to successfully track such magical trails. This includes instances of flying accomplished by way of magic, but not flying achieved through physical means.
 

DEMIPLANES & TRACKING

Players may not reside in a demiplane for the duration of tracking and must instead be 'resting in a temporary camp or clan build. This is to prevent exploitation in the tracking process, or errors in the demiplane entrance being moved or otherwise obfuscated.
 

SWIMMING

When a point of interest (POI) arises from someone fleeing or exiting a combat scenario by swimming, it requires a remarkably skilled tracker to effectively pursue and trace the remnants of their "trail". This is typically deduced through disruptions in the surrounding natural environment or other small, indicative signs of recent travel along shorelines. Under these circumstances, the difficulty class (DC) for tracking is increased by +1.
 

WOUNDS

If a character is suffering from Medium or more significant injuries, they are rendered incapable of tracking in any capacity.
 

TRACKING IN THE UNDERDARK

The Underdark is a treacherous place with winding tunnels, dead ends, and oppressive darkness. The lack of visibility, even to those creatures who see well in the dark, makes tracking into the Underdark difficult even for the most experienced of trackers.
  Tracking into the Underdark from a POI found on the surface, or tracking from a POI found within the Underdark that leads to the surface, always requires three rolls in total. Tracking through the Underdark gives a +1 DC to tracking difficulty.
  If both the start and endpoint of tracking are in the Underdark, the tracker must roll 2 Regions (roll twice). The tracking DC is increased by +1.
  Characters with the Dungeon Delver Feat gain a +1 bonus to tracking in the Underdark.