FEATS
FEATS
Guidelines
Each character gets ONE feat at character creation, ONE feat at Expert, and ONE at Master. Some classes and races get additional feats and have certain feat requirements that are listed on their respective pages. Feats are different from Fighting Styles which can be viewed below.Characters may only select ONE Fighting Style Expert feat from the Combat Feats list.
The same feat cannot be taken multiple times for stacked benefits.
General Feats
Combat Feats
Fighting Styles
Fighting Styles are different than Feats, and are prerequisites to the Fighting Style Expert feats. You cannot choose the same fighting style twice. Players can only select fighting styles if they have chosen the Additional Fighting Style feat and/or have fighting styles listed on their class page. Please be sure to check your class page for relevant equipment proficiency information.Archery: +2 Physical Accuracy when wielding a ranged or thrown weapon.
Cavalier: You gain +2 to checks to remain mounted. Upon failing a check to remain mounted, you only suffer -1 AC from being Prone, rather than -2.
Defense: Gain +1 AC
Dueling: +2 Physical Damage when wielding a single, 1-handed, melee weapon. Versatile weapons count as 1-handed weapons no matter their wielded configuration. Additionally, while using a 1-handed melee weapon without any off-hand weapon or a shield, you gain +1 AC.
Great Weapon Fighting: +2 Physical Damage when wielding a 2H melee weapon.
Two Weapon Fighting: Attacks made with off-hand weapons now add the appropriate (Strength or Dexterity) attribute bonuses to damage rolls made with that weapon.
Spellbound: Gain +3 spell points and +1 WIS saving throw. Arcane Archers also gain +1 Arcane Shot. Available only to Paladins, Rangers, Eldritch Knights, Arcane Archers, Arcane Tricksters, Hexblade Warlock, Whispers Bards, and Valor Bards. (Bards and Hexblades may only gain Spellbound through the Additional Fighting Style Feat.)

