Class & Profession Change Rules


 
Class & Character Changes Across Seasons
All number of change limitations will reset at the start of a FULL season, unless an official staff announcement, change category, or trait specifies that it is limited to the life of the character. Half-seasons will have no reset to limitations to number of changes unless directly specified.
  Change Documentation
For sheet changes and/or character retraining of any kind, screenshots of in-game roleplay is required as documentation. Copy/pasted text logs will not be accepted.

CLASS CHANGE RULES

Over the lifetime of a character, they may seek to make class or subclass changes as part of their evolving stories. In order to prevent excessive and frequent adjustments to character concepts, however, there is a limit of the number of class or subclass changes available per character:
  • One (1) x Grace Period Class change within 14 days of whitelist approval
  • One (1) x content release-specific free class/subclass change per FULL season (subject to content release restrictions)
  • One (1) x roleplayed class/subclass changes per FULL season
Additionally, characters of classes/subclasses with a specific emphasis on divine power derived from deities, such as Clerics and Paladins, may only change this deity one (1) time per character life. Any changes beyond this are only permissible if returning to the worship of your original deity.
  A character may revert back to a previously played class ONCE over the life of the character.
  14-Day Grace Period:
Within exactly two weeks (14 days) after your initial whitelist, you may change your class to something more desirable, provided it is logical within the context of the character's backstory, or will be with minor adjustments. Significant changes in class may necessitate a reroll.
  Class Change Through Roleplay:
After the grace period, we require anyone who desires a class change to initiate three (3) one-hour (1-hour) training sessions with someone of the desired class. These sessions must be at least 24 hours apart. The trainer does not need to be of the same subclass; however, it is preferred. Characters may substitute one of their sessions with a non-class character provided the training is relevant to the subclass they intend to become. If the class/subclass is being changed to a completely different class, the trainee will revert to Novice upon change. If it is a subclass switch, it is the discretion of the Dungeon Masters whether they will revert to Novice. We expect quality roleplay that is focused around the training. In the event that there are sessions that do not meet the expectations of quality, the DMs may require more sessions if they deem it appropriate.


In the event of an oathbreaker (Paladin only), they will be required to move to the Fighter class. They will not be able to choose a subclass and must go through training to enter into one.

 
 

PROFESSION CHANGE RULES

Professions changes, while more lax and flavorful than impactful, are still something to be changed with thought and attention paid. Regarding these changes, we allow one free profession change within the first 14 days after whitelisting. If you change your profession, find that it isn’t what you wanted, and wish to change it again, you must submit screenshots of three (3) one-hour (1-hour) sessions of training roleplay with someone of the newly desired profession that appropriately supports the change in profession. These sessions must be at least 24 hours apart. While these are much more lax than class changes, they still require quality roleplay, and DMs may request more if they deem it necessary.
  Players are allowed to make 1 crafting and 1 gathering profession change per character outside of Grace Period. A character may revert back to a previously played profession ONCE over the life of the character.
 
 

ATTRIBUTE & SKILL CHANGES

A player can reset their attributes and skills one time within 30 days of character creation as part of their grace period. To change a character's attributes and/or skills outside of this grace period, a player must conduct two one-hour training sessions with another player of their same class to change their sheet. These sessions must be at least 24 hours apart. This must be documented via screenshots and submitted in a class change ticket. These changes can be done ONCE over the lifetime of a character.
  When changing classes, Attributes and Skills are changed for free and do not count toward this limitation.
 
 

FEAT CHANGES

A player can freely swap a feat ONCE outside of their RPR grace period over the lifetime of their character. When / if new feats are introduced to the RPR system, players may swap to one of the newly added feats outside of their grace period and it will not count as their one-time change.
  You may not use your free Feat change to change the Fighting Style allocated by the Additional Fighting Style feat. You may only swap to a completely different feat with this change.
 
 

Fighting Style Changes

A player may freely swap a fighting style ONCE outside of their Grace Period over the lifetime of their character.
  If you change your fighting style and have an accompanying fighting style expert feat, you must change that feat at the time of changing your fighting style.
  If you play a class that has a limited selection of fighting styles, you must only select fighting styles allowed by your class when making a change.
  If you have the Additional Fighting Style feat, you must use your Fighting Style change to swap.
  When / if new fighting styles are introduced to the RPR system, players may swap to one of the newly added feats outside of their grace period and it will not count as their one-time change.
 

CLASS FEATURE RETRAINING

Class features may be retrained twice over the life of a character.
  Class features require 2 one-hour training sessions, 24 hours minimum apart. If training multiple features at once (such as Warlock Invocations) you may train them all together by adding 1 additional session per selection.
  Example: Training one warlock invocation is two sessions, retraining two invocations is three sessions.
  The following is a list of class features that are eligible to be retrained:
 
Barbarian —
  • Totem Aspect
Fighter —
  • Battlemaster Maneuvers
  • Eldritch Knight Expanded Arcana
Monk —
  • None
Paladin —
  • Devotions
Cleric —
  • Devotion and Heavy Armor Training from Reverence
Druid —
  • Base Class Wolf/Bear
Bard —
  • Base Class Well Traveled (Extra common language)
  • Base Class Expertise
  • Base Class Bardic Versatility
  • College of Lore Rituals
Rogue —
  • Base Class Expertise Options
Ranger —
  • Base Class Expertise Options
  • Base Class Traveled Adventurer (Extra Language)
  • Favored Enemy
Warlock —
  • Base Class Invocations
  • Base Class Pact Boon
Sorcerer —
  • None
Wizard —
  • Base Class Language selections (Adept, Expert, Master)