Leilon

Introduction

At the northern edge of this swamp, sitting on the coast as a safe haven from these dangers is the settlement of Leilon. A far-flung territory of Neverwinter, the mining town is a testament of humanity’s resilience in the face of adversity. A rest for adventurers but an hour’s ride from the great city, it is called home by working-class humans, dwarves and the occasional far-flung aristocrat or traveler. The clergy of Tyr, Tymora and Lathander are a beacon in the dark, standing against the darkness that is the cult of Myrkul and their sinister machinations.
 

Goals

The council of Leilon is concerned mostly with the safety of their settlement and the region surrounding it, such as the nearby roads and forests. They are not expansionist, nor antagonistic. Some private parties within Leilon, such as scholars, treasure hunters or businessmen, may be concerned with exploration of the nearby area, or excavation of ruins. The ore trade and sailing are important here as staples of the local economy, and are protected by a small station of the Knights of Neverwinter.
 

Citizens of Leilon

Leilon is made up of common races, mostly human and dwarven miners and sailors. Certain groups may be far-flung nobles from Neverwinter, or members of the Lathanderite or Tyrran Clergies, though worshippers of the Faerunian pantheon in general are welcome here, so long as those gods are neutral or good-aligned. They have a dedicated guard corps, and they work with a small detachment of the Knights of Neverwinter to protect the ore trade.
 

 

The Council of Leilon

‒ Grizzelda Copperwraught

The dwarven architect who has headed the reconstruction of Leilon for almost a decade, Grizzelda is said to be aggressive and business-minded, with the nickname of “The Growler” among locals, though such is never said to her face. While she remains head of the council, her abrasive personality caused more chaos during the Battle of Leilon than it did good, and has had others trembling about her removal

‒ Valdi Estapaar

A half-elven fisherwoman who has headed the booming fishing industry in Leilon since reconstruction began, Valdi is charged with feeding the population of the township. Valdi is regarded by most as a doting grandmother, quick to give people an extra meal if they require it, and offer advice, solicited or otherwise. While beloved, she is not necessarily regarded as a capable leader.

‒ Merrygold Brightshine

A halfling cleric of Lathander and a beloved community figure, Merrygold Brightshine is a well regarded leader. He heads the largest church in the township, runs most of its charities, and was the only of the three council leaders to call for action during the battle of Leilon. Unfortunately, Merrygold is also not a particularly smart man. He places absolute focus on doing what is right, and has a tendency to downplay danger, threats, and troubles to the detriment of others.

Roleplay Guide

Leilon favors neutral and good alignments with a priority of establishing law and order, as they are a territory of the kingdom of Neverwinter. Due to their values of stability and a prevalent clergy of good-aligned gods, the settlement does not abide by the worship of evil gods, necromancy, or hellish practices. If only to ensure that the town remains peaceful, malicious races may pass through briefly if they abide by the city’s laws and do not incite harm upon others or impede matters of trade.
 

Media

Demographics


Type: Settlement (slightly larger village), fringe territory of Neverwinter

Government: Council under Lords’ Alliance, leaning lawful and good alignments

Religion: Tyr, Tymora, Lathander - good and neutral-aligned gods of the Faerunian pantheon

Economy: Fishing, Mining

Regions of Influence: Mere of Dead Men, Neverwinter Wood

Population Demographics: Common races, mostly humans, some dwarves