Leilon
Introduction
Goals
The council of Leilon is concerned mostly with the safety of their settlement and the region surrounding it, such as the nearby roads and forests. They are not expansionist, nor antagonistic. Some private parties within Leilon, such as scholars, treasure hunters or businessmen, may be concerned with exploration of the nearby area, or excavation of ruins. The ore trade and sailing are important here as staples of the local economy, and are protected by a small station of the Knights of Neverwinter.Citizens of Leilon
Leilon is made up of common races, mostly human and dwarven miners and sailors. Certain groups may be far-flung nobles from Neverwinter, or members of the Lathanderite or Tyrran Clergies, though worshippers of the Faerunian pantheon in general are welcome here, so long as those gods are neutral or good-aligned. They have a dedicated guard corps, and they work with a small detachment of the Knights of Neverwinter to protect the ore trade.The Council of Leilon
‒ Grizzelda Copperwraught
‒ Valdi Estapaar
‒ Merrygold Brightshine
Roleplay Guide
Leilon favors neutral and good alignments with a priority of establishing law and order, as they are a territory of the kingdom of Neverwinter. Due to their values of stability and a prevalent clergy of good-aligned gods, the settlement does not abide by the worship of evil gods, necromancy, or hellish practices. If only to ensure that the town remains peaceful, malicious races may pass through briefly if they abide by the city’s laws and do not incite harm upon others or impede matters of trade.Media
Demographics
Type: Settlement (slightly larger village), fringe territory of Neverwinter
Government: Council under Lords’ Alliance, leaning lawful and good alignments
Religion: Tyr, Tymora, Lathander - good and neutral-aligned gods of the Faerunian pantheon
Economy: Fishing, Mining
Regions of Influence: Mere of Dead Men, Neverwinter Wood
Population Demographics: Common races, mostly humans, some dwarves





