Rogue
Description
Rogues represent a denomination from all races and cultures; deft thieves and fighters who prefer cunning and more subtle means to their ends. Oftentimes shady and even more disreputable, the shadows are where they operate best and attract the ill fated. Speechcraft and lies go hand in hand, they will rely on cleverness and underhanded tricks more often than a legitimate succession of blows to overtake their opponents; and for whosoever crosses wits with them, guile and deception are their preferred weapons.
- Choose from any of 4 subclasses, owing to whichever style best suits you.
- Any man or woman can fall into the category of a rogue, created as a result of poverty or hardship, some spawned as of shadier paths, even in the wealthier parts of Faerun; and others plain enjoy the freedom
Subclasses
Arcane Trickster
Intelligence is your spellcasting stat.Some rogues enhance their fine-honed skills of stealth and agility with magic, learning tricks of Enchantment and Illusion. These rogues include pickpockets and burglars, but also pranksters, mischief-makers, and a significant number of adventurers seeking to delve into the deeper parts of the world or haunts within city walls.
Perks
Spell List
Spell save DC = 10 + your Intelligence modifier.
Novice
Grease
Mirror Image
True Strike
Adept
Misty Step
Slow
Expeditious Retreat
Magic Missile
Magic Weapon
Silence
Dispel Magic
Color Spray
Expert
Blur
Telekinesis
Dissonant Whispers
Charm Creature
Fluff
Control Flames
Dancing Lights
Gust
Light
Mage Hand
Mending
Minor Illusion
Mold Earth
Prestidigitation
Shape Water
Minor Conjuration
Rituals
Detect Magic
Disguise Self
Illusory Script
Find Familiar
Adept
Nystul’s Magic Aura
Expert
Feather Fall
Major Image
Master
Master’s Domain
Novice
Arcane Knowledge
Cunning Action: Magical Ambush
The attack from this ability can be rerolled by using Lucky Strike. If the reroll is successful, then your spellcasting modifier will apply as bonus damage and you may still claim a Sneak Attack against the target.
Adept
Cunning Mind
Cunning Action: Dispelling Sneak Attack
Expert
Cunning Action: Impromptu Warding
Master
Empowered Cunning Actions
Dispelling Sneak Attack: Target’s DC’s are reduced by 2 instead of 1.
Impromptu Warding: +3 DT instead of +1.
Assassin
Your training centers on the somber craft of death. Those who follow this archetype come from various backgrounds, including hired assassins, spies, bounty hunters, and even consecrated priests specifically taught to eradicate the adversaries of their deity. Utilizing stealth, poison, and disguise, you excel in dispatching your enemies with lethal precision.Perks
Novice
Poison-Tipped Weapon
Cunning Action: Savagery
Adept
Preparation
Cunning Action: Poisonous Edge
Expert
Cunning Action: Sudden Execution
This ability can be used twice per short rest and does not consume a use on a successful save.
Master
Master Assassin
Phantom
Many rogues walk a fine line between life and death, risking their own lives and taking the lives of others. While adventuring on that line, some rogues discover a mystical connection to death itself. These rogues take knowledge from the dead and become immersed in negative energy, eventually becoming like ghosts. Thieves' guilds value them as highly effective information gatherers and spies.Perks
Novice
Phantom Pain
Wails from the Grave
Adept
Whispers of the Dead
Token of the Departed
At Adept, you have a 50% chance to generate an additional Soul Trinket, increasing to 75% at Expert and 100% at Master. Soul Trinkets are expended via 4 abilities:
Soul Shudder - Free Action: Select 1 target within 5 tiles and spend 1 Soul Trinket. They take 1d6+Mastery Psychic damage and are Frightened for 2 turns.
Consume Fragment - Free Action: Spend 1 Soul Trinket to heal yourself for 1d6+Mastery hitpoints.
Spirit’s Insight - Free Action: Spend 1 Soul Trinket to gain +2 on all saving throws for 3 turns. This bonus will not stack with itself.
Echo of Despair - Free Action: Select up to 4 targets within 10 tiles and spend 1 Soul Trinket. Force them each to make a WIS saving throw against a DC 14+Mastery. On a failed save, they are each Frightened for 2 turns.
Expert
Death's Friend I
Ghost Walk
Master
Death’s Friend II
Swashbuckler
Your training is dedicated to mastering the skills of the blade, emphasizing a blend of speed, elegance, and charm. Unlike warriors who don heavy armor and exhibit brute strength, your approach to combat resembles a carefully choreographed performance. Those who align with this archetype often include duelists and pirates.Perks
Novice
Brawler
Cunning Action: Goading Feint
Adept
Swashbuckler's Swagger
Cunning Action: Flourishing Riposte
Expert
Cunning Action: Inspiring Rally
Master
Captain's Helm
Thief
You refine your skills in the art of thievery. This archetype is commonly embraced by burglars, bandits, cutpurses, and various other criminals. However, rogues who see themselves as professional treasure seekers, explorers, delvers, and investigators also gravitate towards this path. Alongside enhancing your agility and stealth, you acquire skills essential for exploring ancient ruins, deciphering unfamiliar languages, and harnessing the power of magic items that would typically be beyond your reach.Perks
Novice
Agile Hands
Cunning Action: Pocket Sand
Adept
Fortitude
Distract
Note: The Sentinel feat provides a +1 bonus to saving throws against Distract.
Cunning Action: Tumble Through
Expert
Cunning Action: Throat Punch
Master
Cunning Thief
Underhanded Tactics
Combative Perks
Novice
Cunning Actions
Additional Hit
Sneak Attack
- Prone
- Entangled
- Paralyzed
- Sleep
- Dazed
- Grappled
- Bleeding
- Slowed
Hit Dice
Deadly Finesse
Adept
Expertise
Lucky Strike
Martial Expertise
Cunning Reflexes
Expert
Expertise II
Additional Hit
Quick & Cunning
Master
Unnatural Reflexes
Improved Sneak Attack
Expertise III
Non-Combative Perks
Armor Proficiency
Thieves' Cant
Core Cunning Actions
Uncanny Dodge
Disengage
Takedown
If the target creature is mounted, they will also be dismounted and become prone.

