Bard
Description
Words and music are not just vibrations of air, but vocalizations with power all their own. The bard is a Master of song, speech, and the magic they contain. Bards say that the multiverse was spoken into existence, that the words of the gods gave it shape, and that echoes of these primordial Words of Creation still resound throughout the cosmos. Bards become Masters of the talents they set their minds to perfecting. A bard’s life is spent wandering across the land gathering lore, telling stories, and living on the gratitude of audiences, much like any other entertainer. But a depth of knowledge, a level of musical skill, and a touch of magic set bards apart from their fellows. Discovering the magic hidden in music requires hard study and some measure of natural Talent that most troubadours and jongleurs lack.- Every creature has a starting amount of Spell Points (SP) equal to 4.
- Each attribute point spent during character creation towards a caster's Spellcasting Attribute increases their Spell Points (SP) by another 4.
- Choose between 5 subclasses, each one detailing a different mastery.
- Any race and any land can have one of these wandering minstrels, ever seeking to inspire, inquire, and inundate.
- Bards do not normally settle in one place for too long, prone to wandering the lands in search of stories, both fictional and non. They seek to search for their own causes, and in the glow of taverns, sing what they have witnessed.
Subclasses
College of Lore
Bards of the College of Lore know something about most things, collecting bits of knowledge from sources as diverse as scholarly tomes and peasant tales. The loyalty of these bards lies in the pursuit of beauty and truth, not in fealty to a monarch or following the tenets of a deity. The college’s Members gather in libraries and sometimes in actual colleges, to share their lore with one another. They also meet at festivals or affairs of state, where they can expose corruption, unravel lies, and poke fun at self-important figures of authority.Perks
Spell List
Rituals
Find Familiar
Adept
Locate Animals or Plants
Locate Object
Speak With Dead
Expert
Scrying
Zone of Truth
Novice
Library of Lore
Cutting Words
As a bonus action, you can expend one use of your Bardic Inspiration to afflict an opponent. They suffer -2 to attack and -1 to all saving throws for 2 rounds.
Adept
Magical Secrets
Peerless Skill
Outside of Combat you can use peerless skill to temporarily gain +2 to skill rolls at the cost of 1 Bardic Inspiration when used. Usable twice per short rest.
Expert
Spell Power & Ritual Specialization
Ritual Lore
Eviscerating Words
Master
Lore Master
College of Glamour
The bards of this college are regarded with a mixture of awe and fear. The College of Glamour is the home of bards who mastered their craft in the vibrant realm of the Feywild or under the tutelage of someone who dwelled there. Villainous bards of this college can leech off a community for weeks, misusing their magic to turn their hosts into thralls. Heroic bards of this college instead use this power to gladden the downtrodden and Undermine oppressors.Perks
Spell List
Sleep
Lesser Restoration
Faerie Fire
Adept
Thunder Step
Crown of Madness
Mind Spike
Mass Cure Wounds
Expert
Color Spray
Eyebite
Heal
Master
Weird
Greater Heal
Power Word: Pain
Rituals
Novice
Charismatic Caster
Mantle of Inspiration
Each of them heals 5+Spellcasting modifier hit points, gains +1 DT and do not provoke attacks of opportunity for 1 round. This ability is vulnerable to Sentinel.
Adept
Mantle of Majesty
Enthralling Performance
When used outside of combat, the target rolls against your spell save DC. This performance must be fully emoted. If a target succeeds its saving throw, they have no knowledge that you tried to charm them.
Expert
Spell Power
Unbreakable Majesty
As an action and at the cost of 2 Bardic Inspiration Points, you gain +2 AC for 3 turns. While this ability is active, as a reaction you may force an attacker to make a WIS save against your spellcasting. On a failed save, they take 1d8+Spellcasting Modifier psychic damage and are charmed for 2 turns (unless immune), while reflecting that strength back to the caster and healing them for 1d8+Spellcasting Modifier. This may be used once per short rest.
Master
Vision of Glamour
College of Spirits
Bards of the College of Spirits seek tales with inherent power-be they legends, histories, or fictions-and bring their subjects to life. Using occult trappings, these bards conjure spiritual embodiments of powerful forces to change the world once more. Such spirits are capricious, though, and what a bard summons isn't always entirely under their control.Perks
Spell List
Guidance
Aid
Shield
Toll the Dead
Adept
Mass Healing Word
Freedom of Movement
Misty Step
Mind Spike
Expert
Heal
Master
Greater Heal
Circle of Power
Rituals
Fluff
Novice
Guiding Whispers
Tales from Beyond I
As a Bonus Action, 1 Bardic Inspiration: Select up to 2 targets within 8 tiles. They each gain True damage equal to your Mastery on their next successful weapon or unarmed attack.
Tale of Beloved Friends
As a Bonus Action, 1 Bardic Inspiration: Select up to 2 targets within 6 tiles. They each gain 2d4+your Mastery hitpoints and are cleansed of any Poisoned, Paralyzed or Frightened effects. This tale benefits from Beacon of Hope.
Tale of the Traveler
As a Bonus Action, 1 Bardic Inspiration: Select 1 target within 10 tiles. They may immediately spend their Reaction to teleport to within 1 tile of any ally within 6 tiles of them. This ability can be used on yourself and has a one turn cooldown.
Adept
Spirit Session
- Beacon of Hope
- Blight
- Gift of Alacrity
- Guiding Bolt
- Hunter’s Mark
- Inflict Wounds
- Ray of Enfeeblement
- Ray of Sickness
- Sapping Sting
Tales from Beyond II
As a Bonus Action, 1 Bardic Inspiration: Select up to 2 targets within 6 tiles. They are each forced to make a DEX saving throw. On a failed save, they each take 2d4+Mastery Fire damage immediately and an additional 1d6 Fire damage per turn for 3 turns. Half damage and no damage over time on a successful save.
Tale of the Brute
Bonus Action, 1 Bardic Inspiration: Select up to 2 targets within 3 tiles. They are each forced to make a STR saving throw. On a failed save, they each take 2d4+Mastery Bludgeoning damage, are moved in 1 tile of the caster's choosing, and are knocked prone. Half damage, 1 tile movement and no prone effect on a successful save.
Tale of the Beguiler
As a Bonus Action, select 1 target within 8 tiles and expend 1 Bardic Inspiration. Force them to make 2 WIS saving throws. On the first failed save, they take 2d4+Mastery Psychic damage. On the second failed save, they suffer -2 Attack for 1 turn. No damage or Attack reduction on a successful save.
Expert
Spell Power
Spiritual Focus
Master
Mystical Connection
College of Valor
Bards of the College of Valor are daring skalds whose tales keep alive the memory of the great heroes of the past, and thereby inspire a new generation of heroes. These bards gather in mead halls or around great bonfires to sing the deeds of the mighty, both Past and Present. They Travel the land to witness great events firsthand and to ensure that the memory of those events doesn’t pass from the world.Perks
Spell List
Aid
Flame Weapon
Catapult
Shield
Adept
Freedom of Movement
Shadow Blade
Ice Storm
Expert
Sunbeam
Chain Lightning
Steel Wind Strike
Master
Power Word: Stun
Mordenkainen's Sword
Rituals
Novice
Battle Performance
Combat Inspiration
Adept
Hit Bonus
Free Extra Attack
Expert
Blade Flourish
Defensive Flourish
You can expend one use of your Bardic Inspiration to flourish your weapon, preparing to parry oncoming attacks. Gain +2 AC and +1 to your DEX saving throw until the end of your next turn.
Thrusting Flourish
You can expend one use of your Bardic Inspiration to throw your target off balance, pushing them one tile away.
Mobile Flourish
You can expend one use of your Bardic Inspiration to flourish your weapon, inspiring your allies into battle. Grant one ally +1 Movement.
You may only cast one per turn.
Master
Battle Bard
College of Whispers
Most folk are happy to welcome a bard into their midst. Bards of the College of Whispers use this to their advantage. They appear to be like any other bard, sharing news, singing songs, and telling tales to the audiences they gather. In truth, the College of Whispers teaches its students that they are wolves among sheep. These bards use their knowledge and magic to uncover secrets and turn them against others through extortion and threats.Many other bards hate the College of Whispers, viewing it as a parasite that uses the bards’ reputation to acquire wealth and power. For this reason, these bards rarely reveal their true nature unless they must. They typically claim to follow some other college or keep their true nature secret to better infiltrate and exploit royal courts and other settings of power.
Perks
Spell List
Ray of Enfeeblement
Ray of Sickness
Shadow Blade
Adept
Evard's Black Tentacles
Tasha’s Mind Whip
Cone of Cold
Magic Weapon
Expert
Eyebite
Master
Psychic Scream
Rituals
Novice
Insult to Injury
Psychic Blades
This spell is player faith to trigger, abuse of its function will result in a strike.
Adept
Vicious Shadow
Words of Terror
This ability pierces through Fear immunity.
Expert
Mantle of Shadows
Mantle of Whispers
This ability does not trigger Attacks of Opportunity, including those from the Mage Slayer and Sentinel feats, has a 1 turn cooldown, and can be used a number of times equal to your Mastery level, sharing charges with Mantle of Shadows.
This ability can be used outside of turn order and using it on a target that is not at 0 hitpoints is a strikable offense.
Master
Shadow Lore
Combative Perks
Novice
Spellcasting
Bardic Inspiration
You have a resource of Bardic Inspiration points which can be used to inspire allies or unsettle enemies. Bards start with 3 Bardic Inspiration points at Novice.
Spellcasting Ability
Charisma is your Spellcasting modifier for your Bard Spells, since your magic comes from the heart and soul you pour into the Performance of your music or oration.
Spell save DC = 10 + your Charisma modifier
Bardic Inspiration
While a creature is under the effect of Bardic Insipiration, they may at any time outside of turn order, expend their Bardic Inspiration die and gain one of the two following effects until the end of their turn.
- Gain +2 to all saving throws for a round
- Gain +2 to their Attack stat for a round
In combat, casting Bardic Inspiration on a target requires a Bonus Action, and consumes a point of Bardic Inspiration.
Hit Dice
Well Traveled
Adept
Spell Points I
Expertise
Song of Rest
Bardic Inspiration II
Expert
Spell Points II
Suggestion
Countercharm
Upcasting
Bardic Inspiration III
Master

