Paladin
Description
These are some of the most stalwart beings in the known realms. They are often known as The Oathbound, utilizing might and magic to uphold their chosen belief, whether that be to a God, the Fey, or to darkness itself. Often mistaken for being paragons of virtue and kindness, these individuals range from oathsworn bodyguards and holy Paladins, to soldiers of pure hatred and evil. Paladins receive their powers from a specific god and set of oaths and conduct which they serve. When a paladin joins an order or adopts a code they are granted the beginning of their magical powers and are expected to maintain their responsibilities strictly, no matter the cost. If they fail to properly adhere to their oaths they may be rejected by their order and stripped of their power. Willingly keeping the company of those contradictory to their oaths and religion are also grounds for expulsion and loss of power, with only the most extreme of circumstances granting exception. Each type of paladin has many oaths and a short description of what the oaths should entail. They can be specified to the character but follow common strict guidelines. If a paladin fails to uphold their oaths or is not portraying their divine responsibilities in a manner fitting of their god and role they may recieve a corrective warning from their diety, and if not heeded the paladin may be at risk of losing their paladin class and will become a novice level Fighter without a subclass until a time at which they are able to redeem themselves.- Every creature has a starting amount of Spell Points (SP) equal to 4.
- Each attribute point spent during character creation towards a caster's Spellcasting Attribute increases their Spell Points (SP) by another 4.
- Choose from 6 Oaths for unique buffs, skills, and character personalities.
Subclasses
Oath of the Ancients
The Oath of the Ancients is as old as the race of elves and the rituals of the druids. Sometimes called fey knights, green knights, or horned knights, paladins who swear this oath cast their lot with the side of the light in the cosmic struggle against darkness because they love the beautiful and life-giving things of the world, not necessarily because they believe in principles of honor, courage, and justice. They adorn their armor and clothing with images of growing things-leaves, antlers, or flowers-to reflect their commitment to preserving life and light in the world.Tenets
The tenets of the Oath of the Ancients have been preserved for uncounted centuries. This oath emphasizes the principles of good above any concerns of law or chaos. Its four central principles are simple. Kindle the Light:Through your acts of mercy, kindness, and forgiveness, kindle the light of hope in the world, beating back despair. Shelter the Light:
Where there is good, beauty, love, and laughter in the world, stand against the wickedness that would swallow it. Where life flourishes, stand against the forces that would render it barren. Preserve Your Own Light:
Delight in song and laughter, in beauty and art. If you allow the light to die in your own heart, you can't preserve it in the world. Be the Light:
Be a glorious beacon for all who live in despair. Let the light of your joy and courage shine forth in all your deeds.
Perks
Spell List
Entangle
Hail of Thorns
Moonbeam
Adept
Grasping Vine
Ice Storm
Misty Step
Stoneskin
Expert
Flesh to Stone
Fluff Spells
Rituals
Animal Friendship
Speak with Animals
Adept
Animal Messenger
Locate Animals or Plants
Expert
Tree Stride
Speak with Plants
Befriend Bugs
Master
Commune with Nature
One with the Wilds
Channel Divinity: Nature's Wrath
Enemies Without & Within
Wracking Vines
Undying Sentinel
Aura of Warding
Elder Champion
Oath of Conquest
The Oath of Conquest calls to paladins who seek glory in battle and the subjugation of their enemies. It isn't enough for these paladins to establish order. They must crush the forces of chaos. Sometimes called knight tyrants or iron mongers, those who swear this oath gather into grim orders that serve gods or philosophies of war and well-ordered might. Some of these paladins go so far as to consort with the powers of the Nine Hells, valuing the rule of law over the balm of mercy. The archdevil Bel, warlord of Avernus, counts many of these paladins—called hell knights—as his most ardent supporters. Hell knights cover their armor with trophies taken from fallen enemies, a grim warning to any who dare oppose them and the decrees of their lords. These knights are often most fiercely resisted by other paladins of this oath, who believe that the hell knights have wandered too far into darkness.Tenets
A paladin who takes this oath has the tenets of conquest seared on the upper arm. Douse the Flame of Hope:It is not enough to merely defeat an enemy in battle. Your victory must be so overwhelming that your enemies' will to fight is shattered forever. Rule with an Iron Fist:
Tolerate no dissent. Yours is the word of law. Those who obey it shall be favored. Those who defy it shall be punished as an example to all who might follow. Strength Above All:
You shall rule until a stronger one arises. Then you must grow mightier and meet the challenge, or fall to your own ruin.
Perks
Spell List
Rituals
Bestow Curse
Unshakable
Channel Divinity: Conquering Presence
Unrelenting
Aura of Conquest
Invincible Conqueror
- Gain +1 DT and +2 to attack
- Melee attacks do an additional +2 true damage
- Use your Reaction to retaliate against a target that has attempted a weapon attack against you within 2 tiles. If successful, you deal 1d10+STR/DEX physical damage. The damage from this ability includes bonuses to Radiant weapon damage and this ability can be used even if the target's attack missed.
Empowered Invincible Conqueror
Oath of the Crown
The Oath of the Crown is sworn to the ideals of civilization, be it the spirit of a nation, fealty to a sovereign, or service to a deity of law and rulership. The paladins who swear this oath dedicate themselves to serving society and, in particular, the laws that hold society together. These paladins are the watchful guardians on the walls, standing against the chaotic tides of barbarism that threaten to tear down all that civilization has built, and are commonly known as guardians, exemplars, or sentinels. Often, paladins who swear this oath are members of an order of knighthood in service to a nation or sovereign, and undergo their oath as part of their admission to the order's ranks.Tenets
The tenets of the Oath of the Crown are often set by the sovereign to which their oath is sworn, but generally emphasize the following tenets. LawThe law is paramount. It is the mortar that holds the stones of civilization together, and it must be respected. Loyalty
Your word is your bond. Without loyalty, oaths and laws are meaningless. Courage
You must be willing to do what needs to be done for the sake of order, even in the face of overwhelming odds. If you don't act, then who will?
Perks
Spell List
Warding Bond
Adept
Motivational Speech
Beacon of Hope
Expert
Banishment
Master
Circle of Power
Rituals
Guardian of Faith
History of Civilization
Holy Armor
Champion's Challenge
Unyielding Spirit
Divine Allegiance
Exalted Champion
Empowered Exalted Champion
Oath of Devotion
The Oath of Devotion binds a paladin to the loftiest ideals of justice, virtue, and order. Sometimes called cavaliers, white knights, or holy warriors, these paladins meet the ideal of the knight in shining armor, acting with honor in pursuit of justice and the greater good. They hold themselves to the highest standards of conduct, and some, for better or worse, hold the rest of the world to the same standards. Many who swear this oath are devoted to gods of law and good and use their gods' tenets as the measure of their devotion. They hold angels—the perfect servants of good—as their ideals, and incorporate images of angelic wings into their helmets or coats of arms.Tenets
Though the exact words and strictures of the Oath of Devotion vary, paladins of this oath share these tenets. HonestyDon't lie or cheat. Let your word be your promise. Courage
Never fear to act, though caution is wise. Compassion
Aid others, protect the weak, and punish those who threaten them. Show mercy to your foes, but temper it with wisdom. Honor
Treat others with fairness, and let your honorable deeds be an example to them. Do as much good as possible while causing the least amount of harm. Duty
Be responsible for your actions and their consequences, protect those entrusted to your care, and obey those who have just authority over you.
Perks
Spell List
Rituals
Commune
Purity of Spirit
Channel Divinity: Sacred Weapon
Protection from Evil & Good
Aura of Devotion
Holy Nimbus
- When activated you emanate bright light within 4 tiles, preventing the use of Shadow Step and Mantle of Shadows within this radius.
- Up to 3 hostile creatures within 4 tiles take 2d8+mastery radiant damage when you activate this ability.
- When you activate this ability any targets you select who have Light Sensitivity are counted as being in bright light for the duration of the Holy Nimbus. This spell has the Illuminated effect, preventing the use of Mantle of Shadows and Shadow Step within its range while active.
Empowered Holy Nimbus
Oath of Glory
Paladins who take the Oath of Glory believe they and their companions are destined to achieve glory through deeds of heroism. They train diligently and encourage their companions so they're all ready when destiny calls.Tenets
The tenets of the Oath of Glory drive a paladin to attempt heroics that might one day shine in legend. Action Over WordsStrive to be known by glorious deeds, not words. Challenges are but Tests
Face hardships with courage, and encourage your allies to face them with you. Hone the Body
Like raw stone, your body must be worked so its potential can be realized. Discipline the Soul
You must marshal the discipline to overcome failings within yourself that threaten to dim the glory of you and your friends.
Perks
Spell List
Rituals
Commune
Paragon of Prowess
Inspiring Smite
Aura of Alacrity
Glorious Defense
Living Legend
Glorious Grandeur
Oath of Vengeance
The Oath of Vengeance is a solemn commitment to punish those who have committed a grievous sin. When evil forces slaughter helpless villagers, when an entire people turns against the will of the gods, when a thieves' guild grows too violent and powerful, when a dragon rampages through the countryside—at times like these, paladins arise and swear an Oath of Vengeance to set right that which has gone wrong. To these paladins—sometimes called avengers or dark knights—their own purity is not as important as delivering justice.Tenets
Fight the Greater EvilFaced with a choice of fighting my sworn foes or combating a lesser evil, I choose the greater evil. No Mercy for the Wicked
Ordinary foes might win my mercy, but my sworn enemies do not. By Any Means Necessary
My qualms can't get in the way of exterminating my foes. Restitution
If my foes wreak ruin on the world, it is because I failed to stop them. I must help those harmed by their misdeeds.
Perks
Spell List
Rituals
Scrying
Endurance Forged in Faith
Channel Divinity: Vow of Enmity
Relentless Avenger
Soul of Vengeance
Avenging Angel
Empowered Avenging Angel
- Wings sprout from your back granting you the ability to Fly for 4 hours.
- Avenging Angel now lasts 6 rounds and the paladin gains a +2 to attack
- You may select up to 5 targets
Combative Perks
Novice
Spellcasting
You have learned to draw on divine magic through meditation and prayer to cast spells as a cleric does.
- Spells:
You have access to a list of spells you may cast. - Spellcasting Ability:
Charisma is the Paladin's spellcasting attribute. Their power derives from the strength of your convictions. You use your Charisma whenever a spell refers to your spellcasting ability. In addition, you use your charisma modifier when setting the saving throw DC for a paladin spell you cast and when making an attack roll with one.
Fighting Style
Defense: AC +1
Archery: +2 Physical Accuracy when wielding a ranged weapon
Dueling: +2 Physical Damage when wielding a single, 1-handed, melee weapon. Versatile weapons count as 1-handed weapons no matter their wielded configuration.
Great Weapon Fighting: +2 Physical Damage when wielding a 2H melee weapon.
Two Weapon Fighting: Attacks made with off-hand weapons now add the appropriate (Strength or Dexterity) attribute bonuses to damage rolls made with that weapon.
Spellbound: Gain +3 spell points and +1 WIS saving throw.
Lay on Hands
Divine Smite
When using Divine Smite on Outsiders or Undead races, the damage dice increases by 1 die.
Hit Dice
Devotion
Adept
Spell Points I
Aura of Courage
Divine Health
Taunt
Extra Attack
Expert
Aura of Protection
Spell Points II
Additional Hit
Divine Smite Increase
When using Divine Smite on Outsiders or Undead races, the damage dice increases by 1 die.
Master
Divine Strikes
Spell Points III
Non-Combative Perks
Armor Proficiency
Devout
Spell List
Novice
Adept
Expert
Master
Fluff
Rituals
Detect Magic
Detect Poison and Disease
Gentle Repose
Adept
Unleashed Weave
Expert
Magic Circle
Locate Object
Remove Curse
Revivify
Zone of Truth
Master
Geas
Master’s Domain

