We are in the room with dead Dorian on the ground. We hear the guests outside the door start to get curious. We decide to just tell them the truth. Hazel is able to calmly evacuate Dorian's manor.
We check out the place. We find that ALL the books are Daniel Copper. We deduce that Dorian probably didn't live here, and the original occupants were probably dead.
We learn that Hazel is actually a princess of Ardenia. We search the house and find a ledger, as the guy who lived here was a banker. We find he was giving a large sum of money to the Shadowthorne estate and all it says is "For Ed"
We deduce this stands for "Erectile Dysfunction".....was he part of a pyramid scheme?
We find the poor guy that lived here tied up in a closet. We learn he has a whole basement of money. Panfyr is actually able to see the combination of 6969 to this safe.
We learn the guy's name is John. He's a big fan of Danielle Copper and owns every 1st edition all signed.
We convince him to show us a one of a kind unfinished manuscript, about a lady who falls in love with a monodrone named Bob. Panfyre steals some of the little blue pills.
We find a book written in abyssal. Elias is able to read it. It's by a lesser demon. It's broken abyssal. It seems to try and detail something called the Palace of 1001 and closets as well as the Plane of infinite portals.
Joe remembers this is the place called Pazunia. The first layer of the Abyss. We talk about trying to contact Zozth somehow to see if there is a known way to destroy the shards.
We also talk about going to Sarafin and trying to get them to help us get against the Magnuses.
We decide to get some rest and head to Pontemundi. We bring Tremon and Sivor, Hazel and Morpheus.
Hydr goes to a church to try and get some holy water. He finds a Church of Meilikki and finds they have lost their magic.
We also learn that Hazel's friend Stefan has a jeweled skull, which we've been looking for. It was being transported by the goblin girl in the underdark, but was stolen by a drow and brought here.
We go say our good byes and QM tells us that if we find Angst, to tell him that he loves him and he's not mad at him.
We are given horses for our journey. We get on our way.
It's roughly 6pm on Ravensqueensea 3.
We get to a small village called Ilkkoru. children there run up to us and ask Haydr if he is related to the blacksmith.
Ashe learns that her sister Dustera lived in a small house down the road. But she hasn't been here for a couple of years.
There is a tree in the center of town that seems strange and magical.
We get to an Inn called the Belchey Frog. Inside there are 3 men wearing white and red. They are clerics of some kind. Very clean and proper, trying to get a room. We don't recognize their holy symbols. We hear them getting a room and in an attempt to cut in front of them, Elias pretends to have met a devil on the road, and Panfyr walks in front and gets us our rooms.
We learn they are the followers of Salfa, the Goddess of Light. The one true goddess. They are from another plane of existence. They were brought here on a mission by their goddess to track down a couple of vampires. They are actually here to recruit people.
They are from Serafin, and they want to chase down the Magnuses. We decide to join them on their mission. We go outside in the evening to find a night market. They are celebrating the Festival of the Ancestors.
They mention a guy named Brandock, a shady individual from Pontemundi. He lives here and has red hair like Elias and Ponfyr.
Hadyr and Hazel start talking about good orcs vs bad orcs, and she see another orc chopping wood. We go check out Dustera's old house. Ashe finds a drawer full of blue butterflies as well as an unmarked grave.
We discover that the grave is actually a staircase that leads down under ground. Some kids said they saw Dustera bring books down one time.
There are a lot of books that are tales and stories. Mysterious wizards, a guy dressed all in blue, magics tha tprotect the world, and the name Aezlebov Zobelo.. Dustera works for this mysterious person and writes chronicles for him.
Aezlebov grew up in Pontemundi and learned to use magic. He gained the favor or Elminster and Laurel Silverhand. He studied and learned with these people.
He ended up meeting Mystra herself. We figured out that Dustera headed to the mountain range between Rmstone Reach and Pontemundi and likely found this Aezelebov character. We learn she was looking for a flying method to get her there. Could it have been Aurendille? He did mention this Azelbov person when we last saw him. Maybe Azelbov can help us with our shards issues once we are ready to address that.
WE also wonder if the salfanites have something to do with Milleakea disappearing recently.
Panfyr finds a magical book that shows pictures of whatever you're thinking about. We think of Zozth and it shows a picture of the jeweled skull that Bryza lost. We also see a picture of a red headed boy that kind of looks like Elias. Ash gives the magical book to Panfyr as a gift.
We rebury the library, and get some rest for the night.
Jo casts Divination to see what Dustera and Aezlebov are up to recently. We see a turtle crawling up the stairs at the inn with it's shell cracked open in the back.
Ash is able to restore it and we learn a rock fell on his shell and he came here for some reason. He's from Shellonia. His name is Aristurtle. (Aris for short)
The next morning Jo goes and talks to the tree in the middle of the town. It's called the Tree of Greta. While Jo is talking to the tree, they see that it is the dryad that seduced Remish a long time ago.
She immediately asks where Ash the homewrecker is. Jo tells the dryad, Greta that the hells stole Dermish from Ash. We learn she was waiting for an archfey a long time ago, but she eventually figured out that it might have been Asmodeus tricking her and it wasn't actually Oberon.
She's waiting for Dermish now and will get back at Ash one day.
Anyway, we rest and finally get on the road again. We bring the Bartleby, Azazael and Loki, the 3 clerics we met yesterday with us.
We come across a small ruins with a modron in the ground with overgrowth on it.
In the distance there is a very large glowing orb. Ash detects that this is Lizardfolk territory.
We figure out that it is a mythilar out there. These were once used to hold floating islands. We also wonder if this may be where Mileakea is because we know Lethander was captured by one of these once. What if she was too?
We go check it out. Jo talks to an old ancient tree and learn that there was a floating island that fell here. WE end here asking questions to this tree.