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Wed 1st Nov 2023 10:42

Session 17: Bael's Gate- the 15th of Azuthair

by Asharene Shadowthorn

We are on a flying saucer airship thing that is 7 layers large. There are automatons around us that look like flappers and they are dancing. Roaring 20's swing music is playing. . The artillery shells are fired at timed intervals, but staggered. There is a Marionette sticking out of the ground on a track that moves her from place to place.
 
Everytime the music crescendos, that's when the artillery shells fire. It's all in time with the music. The marionette has a butcher knife in her hand which would absolutely decapitate someone if they were standing close.
 
There isn't really a safe place to stand, because these things can switch tracks at any point.
 
There are a set of french doors. Inside, it looks like an explosion happened. It was once a stage. WE can see some of underneath the tracks, and there aint shit down there. How in the world does this thing work?
 
There is a bar tender, and a gambling table with automatons that aren't moving, but they are watching us.
 
Ashe uses her shield to block part of the track. Elias figures out that there are giant metal aparatai that are controlling the automatons.
 
He also sees a strange flash in a hole in the floor and for a moment it looks like our old friend's Bael. While we are examining this, the automatons' start to frown and point little hand canons at us. It's a hatch and we climb down.
 
There are 4 pods down there. WE see our long lost Bael in one of them, and the other 3 pods have robots.
 
His legs seem to have been blown off and replaced with mechanical legs. Same with his left arm and one of his eyes.
 
He doesn't remember much accept a while ago, he was chased by a caravan, he was attacked. He has flashes of a ball with arms. A single eye, and really nice lips. We realize he is describing a Modrin from Mechanis. A modrin has made him this way. We realized that today is the 15th of Azuthaire.
 
In the other pods are robot women things. Different from what we saw upstairs. It doesn't look very human like. One is pink and one is blue and one is green.
 
Bael learns that he can create a fire sword with his hand at wheel.
 
WE find a console connected to the pods and it has a giant crystal ball on it. It has a door behind it.
 
We find an automaton that looks like was used for all of the new parts on Bael. He's also made of a hybrid type of metal with iron and mithril mixed together, and maybe this is why it isn't rusting and what makes it a bit more flexible.
 
We find a wind up mechanism for this guys and wind him up. He comes to life. His name is Upson.
 
He tells us we are in the clockwork palace. We learn the guy who owns this place is from Mechanis, a plan of clockwork wheels and mechanisms. He was different from other automatons. A long time ago, somebody asked him a question that caused him to be able to think freely and not be bound by his masters. So he left and built the clockwork palace as a way to entertain others. He's some kind of great inventor. He invented the Turbo Encapulator. I guess that's what is powering/running this place.
 
The round guy with the lips's name is Jason.
 
He thinks there must be some kind of malfunction if things are turning hostile here.
 
We hoist him into a wheel barrow to try an make Upson a little more portable so he can help us figure out what is going on with this place. It's too difficult so he fashions himself into the wheelbarrow so that he has a wheel for legs so he can move around.
 
He tells us that the lady robots in the other pods don't actually seem like robots. They seem more like empty armor.
 
Ashe tries to finagle the control panel and causes the pink one to explode killing what was a lady inside. The tubes on the blue one falls off. Ashe breaks open the door which everyone else had failed to do and the one in blue is alive, but disoriented. She speaks an old dialect of elvish.
 
We determine that she was friends with the one in pink. She is sad that she is dead. They are warriors that were deployed and then captured. They were deployed 31,296 in the year of Sho. This does not make sense to us. She is from a place called Sho in the year of Sho. Sho is a place on the other continent. It's a legendary city that is believed to have sank to the bottom of the ocean. They were an advanced civilization that kind of disappeared.
 
She tries to break out the green one by summoning a sword from her hand, but she realizes it doesn't work. It's the sword that Bael is now using.
 
We break out the girl in green. She's also sad about her friend in pink.
 
I guess there was a man in a white coat with guns that captured them. He was human. Their swords are missing from their arms. She says something about No sunlight or energy or heat or something.
 
They pull their helmet off and begin taking off their pieces of armor.
 
We look around for anything salvageable but find nothing but old worn warriors armor. We go into the door behind the console and we are in a corridor that leads to all levels and gives access to how everything functions.
 
We climb to the very top and get to a hatch and inside is broken console shit and wires and shit that don't belong and it's just a mess of shit. This must be what is causing everything the malfunction in this place. Possibly done intentionally. There are buttons with lights and they are labeled, but it's in that old elvish language.
 
I guess the girl robot things didn't climb up with us, so we can't ask them. Elias climbed back down and grabbed the one in green so she can maybe help translate some of it.
 
They help us interpret some of the buttons. Elias finds an intercom and calls Jason to central control. So now we wait.
 
After about 5 minutes, someone responds through the intercom asking what we are doing here.
 
whomever the voice is checks on Bael and makes sure he likes his new parts.
 
We get him to stop destroying shit and the whole place goes into power saving mode. We learn he is some kind of scientist. and he spouts some bullshit.
 
Elias then asks what he wants. He wants power, control....and he seems to be doing a good job.
 
We learn that he is going after Root Wallow because a while ago, like a really long time ago, this guy was in a war, and his king wanted this guy to raise a structure he found under the worth. They brought it up, and it was at first a carnival or a thing of delight. They changed it to meet their purposes, which is why it is now murderous. He served King Gobez. He was a king of Great Spear probably over 1000 years ago.
 
the reason this thing is so destructive is because it was all automated and there isn't really a way to turn it off.
 
They've been stuck on this machine deep under the earth. They've been on the surface for on a couple of weeks. He just wants to party now? He is going to transfer his consciousness into Bael...or so he thinks
 
Franz convinces him that we have destroyed the pods and invites this guy to the bar to hang out and party. We realize that he is lieing so hard right now.
 
We learn his current situation is one of struggle. Then we hear a guy name Bob on the line. I guess this guy is living in Bob? Or they are occupying the same space cranially? who fucking knows.
 
HE talks about a crash and he going deep into the earth. Jason was the one who found him. Jason is the man in the white coat. He took over and modified everything and broke everything.
 
Bob tried to throw himself into the turbo encapsulator to destroy himself trying to stop Jason, but he wasn't strong enough. We learn the pods were stolen by Jason from Mindflayers and he modified them for his own purposes.
 
Bob needs see the controls to stop all of this? WE need to put the ship in maintenance mode to turn it off? so I guess we wait for him? He shows up. Bob can't fit in the hatch so Joe and Ashe turn into small rodents to get out of the way. They are on Elias's shoulders.
 
I guess we start hearing things breaking below. The ladder is getting ripped off the wall. Bob converts back to Jason.
 
Jason tries to trick Elias into grabbing a dangerous wire, but it doesn't work. HE then tries to connect physically with Bael so that he can transfer his consciousness into his body. It's a trick and ashe tries to stop it by leaping onto Baels hand and biting him. However, it stops nothing from happening, and I dno't actually know what the outcome was.
 
Anyway, I guess we get him to power everything down actually stoping on the violence, because that's not what had actually happened when it was in power saving mode.
 
Now we are just floating here.
 
WE use a rope to climb down to the level underneath us. Everything starts to tilt a bit, because the power is off, so it's getting off balance.
 
It's going to crash now. But Jason can manually manuever it. I don't know why he is cooperating with us. Elias ties up Jason, but his wings are free so he can fly.
 
Anyway, Ashe transforms back into a rat, hops onto Elias's broom with Joe as well. The robot girls gather some cubes to charge themselves back up. This allows them to fly. One of them grab Bael and fly out with him.
 
WE all fly out. Jason fixes some kind of piston thing to keep the palace from tilting. We are going to have him steer this thing away from the city, and this is where we end.
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 

Continue reading...

  1. Session Zero Summer Camp years
  2. Session One: Shadows of Deception- There's demons in town
  3. Session Two: "Bread, Faeries, and Maleficarum: A Confectionary Conundrum"
  4. Session Three: Shadows of Enchantment: Confronting Demons, Trapped in the Fey Wild
  5. Session Four: Ensnared in the Fey's Embrace: A Scarlet Salvation Saga
  6. Session Five:
  7. Session Six: Missed this session
  8. Session Seven: A black dragon in disguise
  9. Session Eight: Tuning Fork of Unknown planes
  10. Session Nine: Welcome to the Abyss
  11. Session 10: Escape the Abyss
  12. Session Eleven: Games, rides, and fortunes at the faire
  13. Session Twelve: Fake Dwarves and Stolen Treasure
  14. Session Thirteen: A purple worm fight and a reunion with a dad
  15. Session Fourteen: A party, A fight and a funeral.
  16. Session Fifteen: Raising Zariel, Saving Andromeda, and making Dermish the ruler of the 9 hells
  17. Session 16: Crossover Aftermath. A fight against Demons
  18. Session 17: Bael's Gate- the 15th of Azuthair
  19. SEssion 18: The Big Cheese and the Way of the Cheese
  20. Session 19: We're making this shit up as we go.
  21. Session 20: And She was Seven
  22. Session 21: I think we have to kill my Aunt.
  23. Session 22: All roads lead to Eldoria
  24. Session 23: A heist given away, and lots of fire.
  25. Session 24: The fall of the house of Harcleave.
  26. Session 25: So many quests. So little time
  27. Session 26: The Living Flame
  28. Session 27: The Living Flame
  29. Session 28: So many things to do and a new place to live I guess
  30. Session 29: The magic school hidden in the Shadowplane
  31. Session 30: Curse of Slaad
  32. Session 31: The Good the Bad and the Oblivious
  33. Session 32: A Harcleve Family Reunion
  34. Session 33: Will the Real Aria Silvermist Please standup
  35. Session 34: Sisterhood of the Traveling Sword
  36. Session 35: Storming the castle of Loadagraph
  37. Session 36: We defeat Loadagraph and have a reunion with Morpheus
  38. Session 37: One Flou Flou over the Dragon's Nest
  39. Session 38: New friends and Floof Hoof reunites with Lukai
  40. Session 39: Murdering Orcs and getting ready for the adventures ahead
  41. Session 40: The Ambushers become the Ambushees
  42. Session 41:
  43. Session 42: Wizards, Lizards and kids in cages! Oh My!
  44. Session 43: Thunderstrike at Crow's Crossing
  45. Session 44: Travel to Pontimunde
  46. Session 45: Adventures in Pontimunde
  47. Session 46: A Reefining: A Who Dun it on the Voyage to New Galvania.
  48. Session 47: See Hunter for notes
  49. Session 48: On our way to Lupine
  50. Session 49: Wolves, Owlbears and Rocs OH MY!
  51. Session 50: Mansions, Rifts of Insanity, and Treasure Chests Oh MY!
  52. Session 51: Adventures in Anastas Village
  53. Session 52: The Magnuses attack the village because of us
  54. Session 53: An ooze named Denise- Meeting the werewolves
  55. Session 54: In which we perfectly impersonate the Magnuses
  56. Session 55:Motes of Shadow
  57. Session 56: Hydyr kills his brother and we meet Mordenkainen
  58. Session 57: A trip to the hells and seeing our old friend Dermish
  59. Session 58: Randi missed
  60. Session 59: Court Dates and Demon Princes
  61. Session 60: Gold returned, saving the Miners and Elois mom, Arud. .
  62. Session 61: Three Brides, an Elephant and a Death.
  63. Session 62: The Red Party Heist
  64. Session 63: The White Party- Oh hi Lyra!
  65. Session 64: Off to the Pyramid- Oh hi Ash!
  66. Session 65: Pyramids, Puzzles and snakes
  67. Session 66: An out of this world fight with Neo the Lid.
  68. Session 67: We defeat the Magnuses
  69. Session 68: Saving the werewolves from the mindflayers
  70. Session 69: Just a tiny group in a regular sized world
  71. Session 70: Randi Missed
  72. Session 71:
  73. Session 72: Fighting fucking moon dragons
  74. Session 73: A fight with Zozth
  75. Session 74: Zozth Fight part 2
  76. Session 75: Is that a sex thing?
  77. Session 77: Terry! Noooooooo!
  78. Session 78: Adventures in a new world???
  79. Session 79: There never was a Hilda and a Helga
  80. Session 80: Actually there WAS a Hilda and a Helga
  81. Session 81: Into the Underdark