Merdun Settlement in Urbûn | World Anvil
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Merdun

Merdun, also known as the City of Sails, is a large town and the primary trading hub of Fionmagh, known to be the most well-integrated settlement of humans, goblins, and hobgoblins in all of Fionmagh. It is a lively coastal town full of the hustle and bustle of roaming merchants, caravaneers and adventurers and travelers from Duryad Imperial Sultanate, The Nympharum Concord   Merdun was full of activity all day and night. It was commonly used as a meeting point for a number of armies and militaries that banded together when threats appeared in Thrakos.

Industry & Trade

Due to its key location, Merdun was a vital mercantile hub for its region of Naghron. It was the site where goods moving on ships traversing the Thrakiot Channel could be transferred to caravans journeying along the Crown Road or vice versa. The waterways of the Greeenspear at Merdun was too shallow for ships to continue upriver into the rest of the region. While Merdun emulated the grand, northern Metropolis of Garagorm its trade services were somewhat limited. While it attracted its fair share of travelers, prices for local wares were often significantly marked up.

Infrastructure

Inns and taverns

  • The Bitter Barnacle: A dockside inn that mostly caters to sailors.
  • The Laughing Banshee:.A dive bar in the poorer part of the old city.
  • The Wobbly Goblin : A haven from the tumult of the city and a great place for adventurers to find work. An attached stable makes for a convenient business for those passing through the town. A mysterious goblin barkeep named Perceval keeps his ears open for news and valuable information. Known to satisfy those with exotic tastes.

Shops

  • Gol-Ko's Smithy: the shop of the local weapon smith Gol-Ko
  • Odelaus Coster: A weapons and armor supplier owned by the Odelaus Coster. The master of this post was a sharp-tongued tiefling woman Graygost.
  • Slum Market. the labyrinthine marketplace that was plagued by local pickpockets

Landmarks

  • Widows's Well: A well for drawing water. Also a concealed entrance to Merdun's underground catacombs.
  • Prime Plaza: Medun's open-air market.
  • Merdeen Castle: The largest palace in the Thrakiot Channel, it was home to the ruler of Merdun.
  • Merrow's Maw Gate: Protected the courtyard entrance to Merdeen Castle. Adorned with figures of merfolk, merrow, and ancient gods, the gate stood about 60 ft. tall, 100 ft. long, and was 30 ft. thick. The iron bound doors of the gate only closed in times of war.
  • Truetear Graveyard: The city's graveyard sat against the far western side of the Greenspear River.
  • Nobles’ Quarter: Home to the wealthiest of the city, this section of town and its cobblestone streets was meticulously maintained.
  • Scholar’s Square: The central place of learning in Merdun, this area contained trade schools, wizard academies, sage houses, and most notably, Alderscribe’s Library.

History

Centuries ago, the Merrow's Maw River was infested with pirates, until the Storm Kings drove them away. Generations later, the Dunbroch's granted the rich lands around the mouth of the river to Clan MacMarren, an exiled family fleeing from Haladruim where they used to hold lands along the Merden River.
Type
Large town
Population
16,205
Related Ethnicities
Location under
Included Locations
Owning Organization
Related Professions

Articles under Merdun