Realm of Ash

Realm of Ash

Said to have once been the Cosmos' first flame, Hallus is now a decaying ember of its former glory. This Realm of Ash held a frontier land of limitless opportunity. Its unbridled potential squandered by a sun that grew empty and cold. That still cooling corpse of a once-bright star now saps the heat and life away from its Realm. SunFade slowly pushes this world towards its inevitable destruction. While survivors cling to the fading grace of life-giving flames. Kept safe since the age of light, thunder, and the rusting laws of steel.


Realm of Ash


Realm Index



Around the year 381st of Third Blaze, the reign of Hallus came to an end. The blazing sun, a source of power, fuel, and guidance, was corrupted from an unknown source. Announcing the end with a catastrophic explosion that shook the Realm itself, the sun grew dim and began to draw in heat rather than gift it to the creatures of Hallus. The explosion covered the Realm in Primal Ash and the Old Ways were brought to a staggered halt. The machines that the ancient civilizations relied upon began to suffer from cascading failures.
This event, now named the SunFade, has only gotten worse with the generations. Civilization has been able to cling the ruins of their past, repairing or scavenging the machines of the Old Ways to fight against the growing cold. But with each year the sun grows colder and more of the Old Ways become unsalvagable.



  • Hallus (Incomplete)



Located furthest from the dying sun, Ashlend is seen as a veritable paradise of warmth in comparision to the other dying continents. Enough heat still seeps from cracks in the dry earth to allow for life to grow. It is also notably home to the Throne of the Lord, the largest Depot on Hallus. It is here the Great Engine is repaired and readied for its next year-long journey.


So close to the dying sun, Desolation was the first continent to be claimed by the growing cold. When viewed from the Great Engine, the land appears almost serene, frozen in time. Massive crowds can be seen, frozen and gathered around each Depot in hopes they would survive long enough to board. Even the wind seems unable to blow across the landscape.


Rich in resources and Old Ways ruins, Spire is named after the massive citadel built at the center on the continent that was once able to draw power directly from the sun itself. People from around the Realm migrate to the continent in hopes they will find luck in scavenging the hundreds of ruins that scatted the landscape.


With the highest population and most Depots, Westlend is known as the land of progress. At the start of the SunFade, the Capitals of Westlend came together to form the Pact of the West, an agreement that each Capital should focus on different aspects of survival so that all are able to prosper under the dying sun.


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