All-Seeing Eye Item in Palimpsest | World Anvil

All-Seeing Eye (God Shard)

The All-Seeing Eye is a piece of the soul of Panopticon, the Eyes and Arms. Panopticon relinquished the All-Seeing Eye to Hugo Dargent in order to aid Brambleson, Prince of Rabbits in his plan to avoid the upcoming apocalypse.

Abilities

Ten times per day, the wielder can choose to open the eye to randomly benefit from one of the following effects:
1. Arcane Sight
Allows the wielder to see magical auras within 120 feet, in an effect similar to Detect Magic. However, Arcane Sight does not require concentration and discerns aura location and power more quickly.

The wielder knows the location and power of all magical auras within eyesight. An aura’s power depends on a spell’s functioning level or an item’s caster level, as noted in the description of the Detect Magic spell. If the items or creatures bearing the auras are in line of sight, the wielder can immediately make Spellcraft skill checks to determine the school of magic involved in each. (Make one check per aura; DC 15 + spell level, or 15 + half caster level for a nonspell effect.)

If the wielder concentrates on a specific creature within 120 feet as a standard action, he or she can determine whether it has any spellcasting or spell-like abilities, whether these are arcane or divine (spell-like abilities register as arcane), and the strength of the most powerful spell or spell-like ability the creature currently has available for use.

Arcane Sight identify the properties of magic items, but not artifacts.

2. Detect Alignment
The eye reveals the alignment of an individual creature that it's pointed at.

3. Read Thoughts
You know the surface thoughts of the mind of creatures within line of sight of the eye.

Creatures of animal intelligence have simple, instinctual thoughts that you can pick up. If you read the thoughts of a creature with an Intelligence of 26 or higher (and at least 10 points higher than your own Intelligence score), you are stunned for 1 round and the power ends.

Read Thoughts can penetrate barriers, but 1 foot of stone, 1 inch of common metal, a thin sheet of lead, or 3 feet of wood or dirt blocks it.

4. See Beyond
You attune your mind and your sight to the hidden world of spirits.

You gain a +5 circumstance bonus on Perception checks; this circumstance bonus increases to a +10 circumstance bonus on Perception checks to find invisible creatures or objects, incorporeal creatures or objects, or things that exist only on the Ethereal Plane. Additionally, at any time during the spell’s duration, you can push your ethereal vision even further as a swift action. When you do, you can see through solid objects (as if using a ring of x-ray vision).

5. See Invisibility
The wielder can see any objects or beings that are invisible within the eye's range of vision, as well as any that are ethereal, as if they were normally visible.

Such creatures are visible as translucent shapes, allowing the wielder easily to discern the difference between visible, invisible, and ethereal creatures. See Invisibility does not reveal the method used to obtain invisibility, nor does not reveal illusions or enable you to see through opaque objects. It does not reveal creatures who are simply hiding, concealed, or otherwise hard to see.

6. True Seeing
The eye allows the weider to see all things as they actually are.

The subject sees through normal and magical darkness, notices secret doors hidden by magic, sees the exact locations of creatures or objects under blur or displacement effects, sees invisible creatures or objects normally, sees through illusions, and sees the true form of polymorphed, changed, or transmuted things. Further, the subject can focus its vision to see into the Ethereal Plane (but not into extra-dimensional spaces). The range of true seeing conferred is 120 feet.

True seeing, however, does not penetrate solid objects. It in no way confers X-ray vision or its equivalent. It does not negate concealment, including that caused by fog and the like. True seeing does not help the viewer see through mundane disguises, spot creatures who are simply hiding, or notice secret doors hidden by mundane means. In addition, the spell effects cannot be further enhanced with known magic, so one cannot use true seeing through a crystal ball or in conjunction with Clairaudience/Clairvoyance.
Item type
Unique Artifact
Current Holder
Related ethnicities
Legality
Extremely Illegal (if recognised).
Punishment: Death.

Interview Excerpts: What's the first thing you notice about a person when you meet them?

RESPONSES
Dargent-Laureats
"Clothing. Signet rings. Any markers of wealth."
-- Vizier Victor Dargent-Laureat.
"Um… I tend to notice their clothes first, usually. How well they fit, and how well they’re made. If the look could be improved."
-- Viziera Satine Dargent-Laureat.
Ironsides
"The fear in their eyes! Bahahaha!"
-- Vizier Balthazar Ironside.
"Um. Whether they’ve seen me."
-- Subvizier Agamemnon Ironside.
"How someone moves tells me what kind of strife their body is under: where their ki is blocked and how I would soothe it."
-- Katib Menelaus Ironside.
"Stance. It’s how you tell a fighter from a bragger and a leader from a follower. It’s also how you tell how best to knock someone on their ass."
-- Katiba Britomart Ironside.

Stargazers
"What do they have on them that’s old or magic? And do they look like they know what they’ve got?"
-- Vizier Leopold Stargazer.
"Fear, most often."
-- Viziera Andromeda Stargazer.
"I’m trained to pick up on rank and affiliation, but instinct draws me to physique and physical grooming. Instinct’s faster."
-- Subvizier Pollux Stargazer.
"I’ve become quite good at judging from their expression how much my parents have told them of me."
-- Katib Castor Stargazer.
"Whose colours they wear, and how much they look at the tusks, are the two big starting points."
-- Katiba Cassiopeia Stargazer-Greenskin.

"Authorisation?"
-- Bartleby.
Dargents
"Are they wealthy enough to be a problem?"
-- Vizier Richard Dargent.
"Whether there’s any telltale flaw they feel the need to hide."
-- Viziera Guinevera Dargent.
"Clothing. Signet rings. Any markers of wealth."
-- Subvizier Victor Dargent-Laureat.
"Um… I tend to notice their clothes first, usually. How well they fit, and how well they’re made. If the look could be improved."
-- Subviziera Satine Dargent-Laureat.

"Watching how they react when my rabbit inevitably introduces herself has actually proved to be a pretty good indicator of a person's character."
-- Katib Hugo Dargent.
"I see how they look at other people and how other people look at them. That’s how you can tell who they’re friends with."
-- Katiba Scarlett Dargent.

"Their eyes. Eyes tell you everything you need to know about a person, and there's a particular golden and glowing pair that I'm always on the watch for."
-- Lindie Asklepa.
"Um, how friendly they are, I guess? I like it when they introduce themselves back. A lot of people in this city just kind of... don't."
-- Connie Furr.
"Smell. Especially if it’s fear."
-- Voltaire.
Carterholds
"If they’ve ever been trapped. You can see it in the eyes, and the way their muscles move."
-- Katiba Rouge Carterhold.
Bakerstreets
"Where do they try to stop their eyes going when they see me coming? That’s where they’re keeping whatever they want to hide."
-- Vizier Cobbler Bakerstreet.
"Looks out of ten, followed by probable combat prowess out of twelve."
-- Katib Cody Bakerstreet.
"Weak spots in their guard. Angles they aren’t watching."
-- Katiba Wiggin Bakerstreet.
Baharats
"The laughter lines around the eyes, and the worry lines across their face. How deeply do they feel, and how often?"
-- Ex-Subvizier James Baharat.
  "Whether they look happy. But only when I’m off-duty. On duty, it’s what weapons they have."
-- Beautiful Baharat Guard.
"If they really see me - like, look me in the eye. When they don’t, they’re an easier audience but a lonelier friend."
-- Martini.
Brasseyes
"If they have anything on them that might be magical, and if so, whether it’s the kind that might be worth my time."
-- Katiba Grimoire Brasseyes.
Darktusks
"Their weight. And their tits, if they’ve got ‘em."
-- Mirze Rifi Darktusk.
Greenskins
"Musculature."
-- Vizier Kronk Greenskin.
"Whose colours they wear, and how much they look at the tusks, are the two big starting points."
-- Subvizier Cassiopeia Stargazer-Greenskin.

Jackalslicers
"I see their garb, and the statements they have chosen to make with it."
-- Viziera Atkin Jackalslicer.
"Their confidence. How well they fit in."
-- Katib Fennec Jackalslicer.
Shajaras
"Choice of perfume, and how it interacts with their natural musk. I keep all my senses sharp through practice."
-- Vizier Hali Shajara.
"Oh, their outfit, definitely. If it’s daring, they’re probably more fun."
-- Viziera Cassilda Shajara.
Brambleites
"I… have found that certain individuals possess a glint of the predator about their bearing. It is a trait I watch for keenly, lest it catch me tragically off-guard."
-- Bugsby Cottontail.
"Um, how friendly they are, I guess? I like it when they introduce themselves back. A lot of people in this city just kind of... don't."
-- Connie Furr.

"The laughter lines around the eyes, and the worry lines across their face. How deeply do they feel, and how often?"
-- James Baharat.

"If they really see me - like, look me in the eye. When they don’t, they’re an easier audience but a lonelier friend."
-- Martini.

"The difference between how they react to this form, as opposed to how they react to those of higher influence, can be quite enlightening."
-- Vulpix.
"Their volume. I prefer it when they’re quiet."
-- Warren Furr.
"How hungry they are. If they’re a hungry rabbit person, I will direct them to my husband’s cooking. If they are a hungry predator, I will run… I’m pretty sure the Church’s tenets around providing for the hungry still don’t require me to be the meal."
-- Winnie Furr.
Patchwork Empire
"How powerful an opponent they may be to the raw torment and destruction that permeates what’s left of my essence. And their cheekbones."
-- Pairaka.
Undergazette
"First comes species, height, identifying features, any visible insignia. Everything you’d need to pass on a report. Right after that comes what weapons they have."
-- Krona Tailfeather.
"Their eyes. Eyes tell you everything you need to know about a person, and there's a particular golden and glowing pair that I'm always on the watch for."
-- Lindie Asklepa.

"Do they look angry? If they look angry I prolly said something wrong to them while high."
-- Tito.
Yvette & her Handmaidens
"Which bit do they look at first? It’s helpful to know someone’s preferred interests from the beginning."
-- Yvette, the Courtesan.
"How much can they afford - and how badly do they want to spend it on me?"
-- Yvette Vixois.
"How powerful an opponent they may be to the raw torment and destruction that permeates what’s left of my essence. And their cheekbones."
-- Pairaka.