Very Heavy Melee Weapons
Very Heavy Melee weapons
The average Very Heavy Melee Weapon has the following stats
Weapon Skill: Melee Weapon
Single Shot Damage: 4d6
Rate of Fire: 1
Hands Required: 2
Concealable: No
A Poor Quality weapon will jam on a Critical Fumble on their Attack Checks
An Excellent Quality weapon will have a +1 to its Attack Checks
An Exotic weapon is considered to be Standard Quality, with 0 starting Attachment Slots, and is incompatible with Non-Basic Ammunition unless otherwise noted. When a Very Heavy Melee Weapon interacts with armour, it ignores half of the armour. If a Very Heavy Weapon is wielded by a user with BODY 8 or higher, they can wield it in a single hand if they wish.
Arasaka Weeping Reaver Katana:
Arasaka's Weeping Reaver is a high-density, cryo-quenched, diamond steel katana capable of coating itself with substances stored in the grip. Pressure points on the palm ornament allow the wielder to select coatings from three separate chambers to coat the blade. Arasaka also sells a line of fluids of the exact viscosity required by the blade's mechanism in pressurized, branded cylinders. Currently available are Arasaka Fire, Arasaka Acid, and Arasaka Wound Salt, although others are in development. The blade's pommel allows for easy reloading of the three chambers inside the grip.
The Weeping Reaver is an Excellent Quality Two-Handed Exotic Very Heavy Melee Weapon. Once per minute (20 combat rounds), as an Action, the user can direct the Reaver to coat itself with one or more fluids that are loaded into it's handle. Multiple applications of the same fluid do nothing, but up to three different fluids can be combined at once as the user desires. Each fluid remains effective for 1 minute after application. Each fluid canister contains a single application, and only fluids designed for use with the Weeping Reaver have any effect. The Weeping Reaver contains three chambers for storing fluid canisters. Reloading any combination of these three chambers takes an Action. Each canister costs 100 eb
When coated with Arasaka Fire, whenever a user deals damage to a target through their armour, they ignite the target. Until the target spends an Action to put themselves out, they take 2 damage direct to their HP whenever they end their Turn. Multiple instances of this effect cannot stack.
When coated with Arasaka Acid, the Reaver ablates armour by 2 instead of 1 whenever it would ablate armour.
When coated with Arasaka Wound Salt, whenever the weapon causes the Foreign Object Critical Injury, the victim rolls again on the critical injury table, until they roll a Critical Injury that isn't Foreign Object. The victim then suffers that Critical Injury in addition, though it does not deal the Critical Injury Bonus Damage.
IMI Chainknife:
Designed and manufactured in Israel, the Chainknife saw a great deal of use by Mossad agents in the 2020s. Shaped somewhat like a survival knife, this handheld combat saw can still chew through armour like cheesecloth.
An Excellent One-Handed Exotic Very Heavy Melee Weapon when revved up. The Chainknife can be revved up as an Action, and once so, it will remain so until it is dropped, stowed, or until revved down as an Action.
If you do not rev the Chainknife, you can still attack with it, though it will act as a Standard Quality Exotic Medium Melee Weapon, though it still only has ROF 1
Kendachi Mono-Katana:
The original monoblade from Kendachi, the Mono-Katana offers elegance and style in a modern age. Behind its nearly invisible molecular-thin orbital crystal edge, in its 2,000-times-a-minute vibrating heart lies a truth: That Kendachi designed the Mono-Katana for exactly what all swords are ultimately designed for -- killing. It simply does it better.
The carnage caused by these swords has been the fodder of Edgerunner stories for decades, and for good reason. If you hear one of these weapons hum to life, you're unlikely to survive long enough to hear another.
This is a Two-Handed Exotic Very Heavy Melee Weapon. With the correct biometric key, damage dealt by this weapon ignores its target's armour entirely if it is lower than SP7. Armour with SP7 or higher is still interacted with as normal.
In the hands of a user without the correct biometric key, the weapon will not vibrate, leaving it only a Two-Handed Exotic Very Heavy Melee Weapon.
Kendachi Mono-Three:
A high-tech katana with a nearly transparent crystal blade. Orbital crystal reinforces its redesigned microscopically serrated edge which vibrates four thousand times a minute when it's hand is gripped by a user with the correct biometric key. At no additional cost, a low powered laser of any colour can be installed into the hilt to refract within the crystal blade, giving it a flaring neon glow. The most popular colour is red.
This is an Excellent Quality Two-Handed Exotic Very Heavy Melee Weapon. With the correct biometric key, damage dealt by this weapon ignores its target's armour entirely if it is lower than SP11. Armour with SP11 or higher is still interacted with as normal.
In the hands of a user without the correct biometric key, the weapon will not vibrate, leaving it only an Excellent Quality Two-Handed Exotic Very Heavy Melee Weapon.
Rostovic Kleaver:
This battery=powered four-foot-long, six-inch-wide, white-hot vibrating blade originally started as a joke among Rostovic R&D staff. When the Execs at SovOil saw it, however, they assumed otherwise and ordered it churned out as part of a limited production run. The blade of the Kleaver is powered by a large motor in the handle to both vibrate the blade 2,000 times per minute and superheat it to an unholy temperature, making it the exact opposite of an efficient and rational design.
When uncharged, the Rostovic Kleaver is a Two-Handed Exotic Very Heavy Borg Melee Weapon that requires BODY 11 or higher to wield. Charging the weapon begins with an Action, which starts a 1-minute-long (20 rounds in combat) heating process, during which the blade must be wielded, or it will melt itself into any surface it's left touching, destroying the weapon. Starting the heating process also requires the blade be loaded with three fresh battery packs, which get as hot as the length of the blade during the heating process, destroying them beyond repair. As a safety feature, you can only reload these battery packs while the blade is uncharged, which takes an Action. After the heating process is complete, the blade begins to vibrate automatically. Once charged, the Rostovic will remain charged for exactly 5 minutes.
While charged, the Kleaver deals 5d6 damage instead, and ignores the targets armour entirely if it is lower than SP11. Armour with SP11 and higher is still interacted with as normal. Additionally, anyone or anythin ghit by the Kleaver is now Mildly on Fire. If the Kleaver is unequipped while charged, it wil lmelt itself into any surface it's left touching, destroying the weapon. Thirty seconds before time is up, the battery compartment begins to smoke.
Due to its massive size, this Kleaver cannot be wielded in a single hand, regardless of the user's BODY.
SlamDance Ballistic Harpoon:
Solo Wolf and Bot Mono-Katana:
Kendachi went all in on merchandising their sponsored anime series, Solo Wolf and Bot. Hundreds of thousands of green "Mono-Katanas", each a replica of the blade wielded by the show's protagonist, were made and distributed just in time to sit in warehouses and on cargo ships thanks to the 4th Corporate War.
This is a Poor Quality Two-Handed Exotic Very Heavy Melee Weapon. To the untrained eye, it appears to be an actual green Kendachi Mono-Katana, requiring a DV13 Perception or Weaponstech Check to notice the difference. Despite the blade's name, it is a cheap collectible and has none of the biometric security or armour-bypassing features of a true Mono-Katana.
Single Shot Damage: 4d6
Rate of Fire: 1
Hands Required: 2
Concealable: No
A Poor Quality weapon will jam on a Critical Fumble on their Attack Checks
An Excellent Quality weapon will have a +1 to its Attack Checks
An Exotic weapon is considered to be Standard Quality, with 0 starting Attachment Slots, and is incompatible with Non-Basic Ammunition unless otherwise noted. When a Very Heavy Melee Weapon interacts with armour, it ignores half of the armour. If a Very Heavy Weapon is wielded by a user with BODY 8 or higher, they can wield it in a single hand if they wish.
Very Heavy Melee Weapons
Weapon | Description | Price |
---|---|---|
Arasaka Weeping Reaver Katana | Heavy sword made by Arasaka, capable of coating the blade with a specialized fluid to achieve differing effects. | 5,000 eb |
IMI Chainknife | A knife. With a chainsaw blade. | 500 eb |
Kendachi Mono-Katana | The original monoblade from Kendachi, using high-frequency vibration to slice through armour. | 1,000 eb |
Kendachi Mono-Three | Kendachi's modern Mono-Katana offering, updated for the new era. | 100 eb |
Rostovic Kleaver | Ungodly oversided Buster Sword style high frequency cleaver. | 100 eb |
SlamDance Ballistic Harpoon | Large javelin inside a sheath that can be fired at range, or used for stabbing. | 100 eb |
Solo Wolf and Bot "Mono-Katana" | A mono-katana based on a popular anime. Poor quality but still heavy enough to pack a punch. | 100 eb |
Arasaka Weeping Reaver Katana:
Arasaka's Weeping Reaver is a high-density, cryo-quenched, diamond steel katana capable of coating itself with substances stored in the grip. Pressure points on the palm ornament allow the wielder to select coatings from three separate chambers to coat the blade. Arasaka also sells a line of fluids of the exact viscosity required by the blade's mechanism in pressurized, branded cylinders. Currently available are Arasaka Fire, Arasaka Acid, and Arasaka Wound Salt, although others are in development. The blade's pommel allows for easy reloading of the three chambers inside the grip.
The Weeping Reaver is an Excellent Quality Two-Handed Exotic Very Heavy Melee Weapon. Once per minute (20 combat rounds), as an Action, the user can direct the Reaver to coat itself with one or more fluids that are loaded into it's handle. Multiple applications of the same fluid do nothing, but up to three different fluids can be combined at once as the user desires. Each fluid remains effective for 1 minute after application. Each fluid canister contains a single application, and only fluids designed for use with the Weeping Reaver have any effect. The Weeping Reaver contains three chambers for storing fluid canisters. Reloading any combination of these three chambers takes an Action. Each canister costs 100 eb
When coated with Arasaka Fire, whenever a user deals damage to a target through their armour, they ignite the target. Until the target spends an Action to put themselves out, they take 2 damage direct to their HP whenever they end their Turn. Multiple instances of this effect cannot stack.
When coated with Arasaka Acid, the Reaver ablates armour by 2 instead of 1 whenever it would ablate armour.
When coated with Arasaka Wound Salt, whenever the weapon causes the Foreign Object Critical Injury, the victim rolls again on the critical injury table, until they roll a Critical Injury that isn't Foreign Object. The victim then suffers that Critical Injury in addition, though it does not deal the Critical Injury Bonus Damage.
IMI Chainknife:
Designed and manufactured in Israel, the Chainknife saw a great deal of use by Mossad agents in the 2020s. Shaped somewhat like a survival knife, this handheld combat saw can still chew through armour like cheesecloth.
An Excellent One-Handed Exotic Very Heavy Melee Weapon when revved up. The Chainknife can be revved up as an Action, and once so, it will remain so until it is dropped, stowed, or until revved down as an Action.
If you do not rev the Chainknife, you can still attack with it, though it will act as a Standard Quality Exotic Medium Melee Weapon, though it still only has ROF 1
Kendachi Mono-Katana:
The original monoblade from Kendachi, the Mono-Katana offers elegance and style in a modern age. Behind its nearly invisible molecular-thin orbital crystal edge, in its 2,000-times-a-minute vibrating heart lies a truth: That Kendachi designed the Mono-Katana for exactly what all swords are ultimately designed for -- killing. It simply does it better.
The carnage caused by these swords has been the fodder of Edgerunner stories for decades, and for good reason. If you hear one of these weapons hum to life, you're unlikely to survive long enough to hear another.
This is a Two-Handed Exotic Very Heavy Melee Weapon. With the correct biometric key, damage dealt by this weapon ignores its target's armour entirely if it is lower than SP7. Armour with SP7 or higher is still interacted with as normal.
In the hands of a user without the correct biometric key, the weapon will not vibrate, leaving it only a Two-Handed Exotic Very Heavy Melee Weapon.
Kendachi Mono-Three:
A high-tech katana with a nearly transparent crystal blade. Orbital crystal reinforces its redesigned microscopically serrated edge which vibrates four thousand times a minute when it's hand is gripped by a user with the correct biometric key. At no additional cost, a low powered laser of any colour can be installed into the hilt to refract within the crystal blade, giving it a flaring neon glow. The most popular colour is red.
This is an Excellent Quality Two-Handed Exotic Very Heavy Melee Weapon. With the correct biometric key, damage dealt by this weapon ignores its target's armour entirely if it is lower than SP11. Armour with SP11 or higher is still interacted with as normal.
In the hands of a user without the correct biometric key, the weapon will not vibrate, leaving it only an Excellent Quality Two-Handed Exotic Very Heavy Melee Weapon.
Rostovic Kleaver:
This battery=powered four-foot-long, six-inch-wide, white-hot vibrating blade originally started as a joke among Rostovic R&D staff. When the Execs at SovOil saw it, however, they assumed otherwise and ordered it churned out as part of a limited production run. The blade of the Kleaver is powered by a large motor in the handle to both vibrate the blade 2,000 times per minute and superheat it to an unholy temperature, making it the exact opposite of an efficient and rational design.
When uncharged, the Rostovic Kleaver is a Two-Handed Exotic Very Heavy Borg Melee Weapon that requires BODY 11 or higher to wield. Charging the weapon begins with an Action, which starts a 1-minute-long (20 rounds in combat) heating process, during which the blade must be wielded, or it will melt itself into any surface it's left touching, destroying the weapon. Starting the heating process also requires the blade be loaded with three fresh battery packs, which get as hot as the length of the blade during the heating process, destroying them beyond repair. As a safety feature, you can only reload these battery packs while the blade is uncharged, which takes an Action. After the heating process is complete, the blade begins to vibrate automatically. Once charged, the Rostovic will remain charged for exactly 5 minutes.
While charged, the Kleaver deals 5d6 damage instead, and ignores the targets armour entirely if it is lower than SP11. Armour with SP11 and higher is still interacted with as normal. Additionally, anyone or anythin ghit by the Kleaver is now Mildly on Fire. If the Kleaver is unequipped while charged, it wil lmelt itself into any surface it's left touching, destroying the weapon. Thirty seconds before time is up, the battery compartment begins to smoke.
Due to its massive size, this Kleaver cannot be wielded in a single hand, regardless of the user's BODY.
SlamDance Ballistic Harpoon:
I sell a lot of these to Sea Nomads. They swear by them for hunting and occasional naval defense. You don't have to fire it if you don't want to, but many cannot resist the urge. I once bought a lot of these in bulk directly from SlamDance, but I've never been able to get that sweet of a deal again. -WoodchipperA Two-Handed Exotic Very Heavy Melee Weapon. This oversized harpoon can also be fired from its unique ballistic housing using the Heavy Weapons Skill, and the Archery range table. When fired, it still ignores half of the defender's armour. Once fired, the harpoon can still be used as a Very Heavy Melee Weapon by any wielder. If recovered, it can be reloaded into its ballistic housing with an Action.
Solo Wolf and Bot Mono-Katana:
Kendachi went all in on merchandising their sponsored anime series, Solo Wolf and Bot. Hundreds of thousands of green "Mono-Katanas", each a replica of the blade wielded by the show's protagonist, were made and distributed just in time to sit in warehouses and on cargo ships thanks to the 4th Corporate War.
This is a Poor Quality Two-Handed Exotic Very Heavy Melee Weapon. To the untrained eye, it appears to be an actual green Kendachi Mono-Katana, requiring a DV13 Perception or Weaponstech Check to notice the difference. Despite the blade's name, it is a cheap collectible and has none of the biometric security or armour-bypassing features of a true Mono-Katana.
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