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Throwing Weapons

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Throwing Weapons   The average Throwing/Throwable Weapon has the following stats   Weapon Skill (Melee): Melee Weapon
Weapon Skill (Thrown): Athletics
Single Strike Damage: 3d6
Rate of Fire: 2
Hands Required: 1
Concealable: No
Maximum Range: 25 m
  A Poor Quality weapon will jam on a Critical Fumble on their Attack Checks
An Excellent Quality weapon will have a +1 to its Attack Checks
An Exotic weapon is considered to be Standard Quality, with 0 starting Attachment Slots, and is incompatible with Non-Basic Ammunition unless otherwise noted.   When throwing a Throwing Weapon, use the following table to determine range DV
Range 0-6 m 7-12 m 13-25 m
DV 16 15 15
  When a Throwing Weapon interacts with armour, it ignores half of the armour.   Throwing weapons can be used as normal melee weapons (unless otherwise stated), but unlike a typical melee weapon not designed for throwing, they continue to ignore half-armour, even when thrown. In addition, they can be thrown as part of a ROF 2 Action, rather than acting as ROF 1 when thrown    

Throwing Weapons

Weapon Description Price
Kendachi Mono-Star High-frequency vibrating shuriken with a monomolecular edge. 500 eb
Ranger Combat Boomerang Deadly boomerang with razor sharp edges and a guiding system. 1,000 eb
Utility Tomahawk Survival tool with a multitude of uses, and functional as a throwing weapon. 100 eb
   

Kendachi Mono-Star:

From the minds of Kendachi comes the Mono-Star. A mono-shuriken, its ball0bearing center conceals a tiny solar/kinetic capture power cell that hums while the star spins up between the fingers of the wielder. In a second, the weapon is spinning at full speed and begins to vibrate, meaning the weapon is live and ready to use. Some combatants like to use the Mono-Star up close and personal, cutting arteries, while others appreciate the value of a classic thrown shuriken.   The Mono-Star is an Exotic Throwable Melee Weapon that can be concealed. When thrown, whenever you cause the Foreign Object Critical Injury, the victim rolls again on the Critical Injury table until they roll a Critical Injury that isn't Foreign Object and suffers that Critical Injury in addition to Foreign Object.    

Ranger Combat Boomerang:

Marketed towards mountain troops and recon operators, this deadly boomerang is not only razor sharp but also possesses a unique guidance system. The thrower simply locks onto a target using their Targeting Scope cyberware, gives the Ranger a good toss in the right direction, and the boomerang guides itself towards the target, and then back to the thrower.   The Ranger boasts razor-sharp blades on its leading and returning edge that retract automatically before landing in the thrower's hand.   This is an Exotic Throwing Weapon, that cannot be used to make a melee attack. After it is thrown, at the beginning of your next turn, assuming you have Targeting Scope Cyberware, it returns to you, whenever you may be on the battlefield. You may choose to catch it without an Action if you have a hand free to do so. Otherwise it lands on the ground somewhere nearby as chosen by the GM.   The Mono-Star is an Exotic Throwing Weapon that can be concealed. When thrown, whenever you cause the Foreign Object Critical Injury, the victim rolls again on the Critical Injury table until they roll a Critical Injury that isn't Foreign Object and suffers that Critical Injury in addition to Foreign Object.    

Utility Tomahawk:

The Utility Tomahawk, produced by Everest VentureWare, is a combination ice too-crowbar-trowing axe-machete made from a graphene-stainless steel hybrid material. A saviour of the modern survivalist, the design of the Utility Tomahawk offers a smooth throw and powerful leverage. The blade and pick are hard to dull, and the tool carries the weight needed for the crowbar hilt to do serous damage. The tool is popular with survivalists and special forces who deploy in environmentally extreme theatres but has also found a home with some emergency responders, who use it primarily to pry open doors.   This is a One-Handed Exotic Throwable Melee Weapon. When thrown, it acts as ROF 1 instead of the ROF 2 it acts as when used for melee.