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Cyberoptics

Cyberoptics are a combination of digital processor and camera. Cyberoptics are replacements for normal eyes. Cyber vision is just like regular vision, only better. Colors are brighter, images sharper. And that's just the start.   Want to see life as a 30s black and white movie? No problem. Telescopic or microscopic vision? Optional. Infrared and low light vision? Standard for Solos.   Cyberoptics look exactly like normal eyes, although a wide variety of fashion iris colors are popular (amber, white, burgundy and violet are common). Some versions are transparent, with glitter or lights swirling inside of them. Other are superchromed for a more "cyber" look. Others can change eye color at will or to match clothes and surroundings. Some even have tiny designer logos around the iris. Cyberoptics with cameras or weapons usually load from the front, with the iris opening up when the front of the eye is depressed.  

Known Cyberoptics

Cyberware Installer Description Cost HLoss
Cybereye Clinic Standard foundational Cyberoptic unit. 100 eb 7 (2d6)
Sponsored Cybereye Clinic Budget foundational Cyberoptic unit with built in chyrons used for advertisements. 50 eb 7 (2d6)
Cyclops International Bug Eye Hospital Oversized foundational Cyberoptic unit capable of fitting extra tech inside. 500 eb 14 (4d6)
Kiroshi MonoVision Hospital Foundational Cyberoptic unit that replaces both meat eyes with a visor, circumventing the need for pairing. 500 eb 7 (2d6)
Anti-Dazzle Mall Fortify your vision against blinding effects. 100 eb 2 (1d6/2 round up)
Chipware Compartment Clinic Conceal up to 4 pieces of chipware inside your cybereye. 100 eb 1d6 (3)
Chyron Mall Generates a HUD for the user that can display output for a variety of devices. 100 eb 2 (1d6/2 round up)
Colour Shift Mall Change eye colours on the fly. 100 eb 2 (1d6/2 round up)
Dartgun Clinic A concealed dart gun capable of firing piercing or poisoned darts. 500 eb 2 (1d6/2 round up)
Kiroshi Dodgeball Clinic Combat analyzer and processor 500 eb 3 (1d6)
Hardened Cybereye Casing Clinic Hardens your cybereye and all its included technology against EMP effects. 500 eb 3 (1d6)
Image Enhance Mall Enhances the user's ability to see detail at standard ranges. Pick up what others don't 500 eb 3 (1d6)
Low Light/Infrared/UV Mall A suite of alternate vision modes to ensure the user is always aware of their surroundings. 500 eb 3 (1d6)
MicroOptics Clinic Built in microscope. 100 eb 2 (1d6/2 round up)
MicroVideo Clinic Built in recording device hidden in the eye. Records data to a linked storage device. 500 eb 2 (1d6/2 round up
Radiation Detector Clinic Effectively allows the user to "see" radiation. 1,000 eb 3 (1d6)
Targeting Scope Clinc Crosshairs projected into the user's vision, allowing more accurate aimed shots. 500 eb 3 (1d6)
TeleOptcs Clinic See in detail at extreme distances, and supplement the accuracy of long ranged shots. 500 eb 3 (1d6)
VIC Jammer Clinic Attempts to scrub the user out visually from digital feeds. 100 eb 7 (2d6)
Virtuality Mall Grants virtuality capabilities without having to lug goggles everywhere. 100 eb 2 (1d6/2 round up)
     

Cybereye:

A cybereye containing a combination of digital processor and a camera. Cyberoptics can look exactly like normal eyes, although a wide variety of fashion iris colours are available (amber, white, burgundy, and violet are very popular). Some versions are transparent, with glitter or lights swirling inside of them. Others are superchromed for a more "Cyber" look. Cyberoptics with cameras or weapons usually load from the front, with the iris opening up when the front of the eye is depressed.   Foundational Cyberoptic: Replaces one meat eye. Contains 3 Option slots for Cybereye Options. Some Options must be Paired to work properly. Paired options must be purchased twice and installed in two different cybereyes in a user.    

Sponsored Cybereye:

Want to stream your favourite Garden Patch straight to your eyeballs, but can't afford a new Cybereye? The Sponsored Cybereye is just about the cheapest piece of chrome on the market! You're constantly being bombarded by advertisements anyways, so why shouldn't you subsidize your cybernetic optics with the occasional pop-up?   Foundational Cyberoptic: Replaces one meat eye. Contains 2 Option slots for Cybereye Options, and comes preinstalled with the Chyron Cybereye Option. The Chyron doesn't cost any extra Humanity Loss and does not take up an Option Slot, but cannot be removed without destroying the Cybereye beyond repair. Some Options must be Paired to work properly. Paired options must be purchased twice and installed in two different cybereyes in a user.   Up to once per waking hour, whenever the GM desires, quite possibly at the worst moment, the Chyron subscreen in your vision will be served an advertisement from a company sponsoring the Cybereye. Until you spend an Action to close the ad, you take a -1 to all Checks requiring vision. On the upside, these ads may contain limited-time-only deals that you may legitimately want, like 5eb off your next can of smash if you first buy one and finish it in one chug in front of an Oasis clerk within the next 10 minutes.    

Cyclops International Bug Eye:

Want a cool look loaded with cyberoptic option potential? Then the Cyclops International Bug Eye is for you! This stylish oversized cybereye comes in a variety of appearances, including smooth Chrome Dometastic, gorgeous Chromatic Multi-Faceted, and the ever-popular "Cyberpsycho" Bulge!   Foundational Cyberoptic, Borgware: An oversized Cybereye resembling the bulging optical organ of an insect that replaces one meat eye. Contains 5 Option slots for Cybereye Options. Some Options must be Paired to work properly. Paired options must be purchased twice and installed in two different cybereyes in a user.    

Kiroshi MonoVision:

Tired of having to pair your cyberoptics in two boring ceramic, metal, and plastic orbs? Well, never fear! The Kirosho MonoVision replaces your entire optic ridge and both eye sockets with a single, wide-angle cyberoptic to give you the cool, visored look popular with influencers across the world!   Foundational Cyberoptic, Borgware: Replaces two meat eyes. Contains 3 Option slots for Cybereye Options. Cannot be installed in a MutliOptic Mount. When Cybereye Options are installed into the MonoVision, they always count as if they were paired. If a user with MonoVision as their only source of sight receives the Lost Eye critical injury, its effect, including the Base Death Save Penalty is doubled.    

Anti-Dazzle:

Reinforce your cyberoptics against sudden harmful flashes of light.   Cybereye Option, Must be paired. User is immune to blindness or other effects caused by dangerous flashes of light, like those of a flashbang    

Chipware Compartment:

A series of storage slots inside the eye that can be accessed by spinning the eye in its socket, or depressing the iris, depending on the model.   Cybereye Option, takes 3 Option Slots. Compartment can conceal up to 4 pieces of chipware without a Check. Chipware can be easily removed as an Action.    

Chryon:

Projects a tiny subscreen in the user's normal field of vision for messages, video, etc. from a user's other cyberware or devices. Picture in Picture for real life.   Cybereye Option. User gains access to a visual HUD that can be linked to any cyberware, and most devices.    

Colour Shift:

Cosmetic upgrade that allows unlimited colour and pattern changes to be made as an Action. Eye can optionally be temperature sensitive, or reactant to hormone changes in the body.   Cybereye Option. User can change eye colour or pattern as an Action, from patterns stored on a memory chip, agent, or pre-programmed changes based on temperature or hormones.    

Dartgun:

A single shot dartgun concealed inside a cybereye.   Cybereye Option, takes 3 Option Slots. A hidden dartgun with a single shot in the magazine, that can be concealed without a check.    

Kiroshi Dodgeball:

A logic processor keyed to predict movements of the human body according to established patterns of body language. The device will scan, and analyses the combat patterns of targets, allowing the user to predict and avoid their attacks, and uncover vulnerabilities in their attack patterns.   Cybereye Option. At the beginning of each turns, the user can designate a target to be the subject of the Dodgeball's analysis for 3 seconds, without an Action. Once a target has been analyzed for 9 seconds total (3 turns), the user gains a +1 to all Brawling, Martial Arts, and Melee Weapon checks that target that character, as well as a +1 to Evasion checks to avoiding melee attacks from the target.    

Hardened Cybereye Casing:

You didn't dig out your eyeballs and install cyberoptics just to watch the world go dark because someone blasted off an EMP, or hit you with a stray microwaver pulse. Get this, and never worry about being left in the dark again. Unless you don't have low-light capabilities or something, and it is actually dark out.   Cybereye Option. Cybereye's internals are hardened to military standards. Cybereye and installed options cannot be rendered disabled, inoperable, or destroyed by electric shock, microwaver, or EMP Pulses, or any Non-Black ICE program effect.    

Image Enhance:

Supplementary image processing technology allowing the user to enhance visual details at standard range.   Cybereye Option, Must be paired. User adds +2 to Perception, Lip Reading, and Conceal/Reveal Object checks that involve sight. Multiple installations do not provide additional benefit.    

Low Light/Infrared/UV:

Advanced sensors are installed, upgrading the user's low light vision, as well as providing a widened range of visible light, and thermographic vision.   Cybereye Option, takes 2 Option Slots, Must be paired. Reduces penalties imposed by darkness and other intangible obscurement such as fog or smoke, to 0. User can distinguish hot meat from cold metal but cannot see through anything that could provide cover.    

MicroOptics:

Incredibly detailed magnification tech applied to the cybereye.   Cybereye Option. Microscope providing up to 400x magnification.    

MicroVideo:

Miniature camera in your cybereye that can record audio and video to a memory chip, or a linked Agent.   Cybereye Option, takes 2 Option Slots. Records video with audio, and saves it to a linked storage device of your choice.    

Radiation Detector:

A pseudo-HUD in the user's vision that represents radiaition by hovering a blue glow over radioactive objects or locations.   Cybereye Option. User can visibly see radiation levels within 100m.    

Targeting Scope:

Advanced targeting processors that assist the aim of the user by projecting a crosshair into their vision.   Cybereye Option. User gets a +1 to their Check when making an Aimed Shot. Multiple installations do not stack.    

TeleOptics:

Advanced optical zoom technology allowing the user to see in detail at great distances.   Cybereye Option. User can see detail up to 800m away. When attacking a target 51m or further away with either Single Shot, or an Aimed Shot, you can add a +1 to your Check. Multiple installations do not stack, and this benefit will not stack with that of a Sniper Scope weapon attachment.    

VIC Jammer:

Tired of the authorities watching your every move? Want to use the bathroom in your employment-provided conapt without the bosses watching? This unique device is guaranteed to inhibit the ability of digital eyes to spy on you. Never be caught on camera again!   Cybereye Option, takes 2 Option Slots. The VIC Jammer can be activated or deactivated without an Action. While active, it grants the user a +2 to Stealth Checks made against targets using ONLY digital optics for detection purposes, including observation cameras and cybereyes (provided the target has no meat eyes remaining)    

Virtuality:

Allows the projection of augmented reality virtual imagery over the user's field of view. Never forget your Virtuality Goggles again!   Cybereye Option, Must be paired. User becomes capable of interfacing with Virtuality, whether for the purposes of Netrunning, or to use virtuality devices as input.
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