Internal Body Cyberware
Body Cyberware is a more nebulous category than the others, as you do not require any foundational cyberware to begin implanting cyberware options into, and can cover a variety of different functions
A player has 7 internal slots, and 7 external slots in which to put body cyberware
Known Internal Body Cyberware
Cyberware | Installer | Description | Price | HLoss |
---|---|---|---|---|
Appetite Controller | Hospital | Allows a user to temporarily ignore long term hunger. | 500 eb | 7 (2d6) |
AudioVox | Clinic | Voice Synthesizer. | 500 eb | 3 (1d6) |
Contraceptive Implant | Mall | Implant prevents undesired pregnancy | 10 eb | 0 |
Cyberskull | Hospital | Manufactured reinforced metal skull. Allows the use of Faceplates. | 5,000 eb | 14 (4d6) |
PlastiSkull | Hospital | A lightweight, plastic and aluminum replacement for your skull. Allows the use of Faceplates. | 500 eb | 14 (4d6) |
Cybersnake | Hospital | Concealable, throat mounted bludgeoning weapon | 1,000 eb | 14 (4d6) |
Enhanced Antibodies | Mall | Enhance the natural healing of your body, allowing faster health recovery. | 500 eb | 2 (1d6/2 round up) |
Firebreather | Hospital | Throat Mounted Flamethrower | 1,000 eb | 14 (4d6) |
Gills | Hospital | User can breathe underwater | 1,000 eb | 7 (2d6) |
Grafted Muscle and Bone Lace | Hospital | A weave of synthetic muscle grafted into your natural muscles, combined with a nanometallic sheath to reinforce your bones, results in great strengthening of the body. | 1,000 eb | 14 (4d6) |
Hammered Industries Cyberliver | Hospital | Enhances the users existing liver to increase its abilities to absorb toxins. | 100 eb | 2 (1d6/2 rounded up) |
Independent Air Supply | Hospital | Contains a half hour of oxygen. Refills off ambient air. | 1,000 eb | 2 (1d6/2 round up) |
Integrated Zetatech CyberConductor | Hospital | Allows for mounting of 3 Cyberdecks, and hot swapping between installed decks mid netrun. | 1,000 eb | 14 (4d6) |
Internal Body Cyberware Hardened Shielding | Hospital | Internal cyberware is all hardened against EMP | 1,000 eb | 14 (4d6) |
Internal Hydraulics Upgrade | Hospital | Only for use in FBC. Sets REF/DEX/MOVE Stat to base of 4 | 1,000 eb | 3 (1d6) |
Internal Hydraulics Upgrade, Tuned | Hospital | Only for use in FBC. Sets REF/DEX/MOVE Stat to base of 6 | 5,000 eb | 3 (1d6) |
Internal Hydraulics Upgrade, Perfected | Hospital | Only for use in FBC. Sets REF/DEX/MOVE Stat to base of 8 | 20,000 eb | 3 (1d6) |
Internal Linear Frame Γ | Hospital | Support structure for users with muscle atrophy, or a bare bones FBC. Sets base BODY stat to 4 | 500 eb | 7 (2d6) |
Midnight LadyTM Sexual Implant | Clinic | Feminine-coded sexual implants | 100 eb | 7 (2d6) |
Mr. StuddTM Sexual Implant | Clinic | Masculine-coded sexual implants | 100 eb | 7 (2d6) |
Nasal Filters | Clinic | Provides immunity to toxic gasses, fumes and inhaled threats | 100 eb | 2 (1d6/2 round up) |
NeuTongue | Hospital | Cybernetic tongue that alters the user's sense of taste. | 100 eb | 7 (2d6) |
Quick Change Faceplate Mount | Hospital | Mounting to attach a Faceplate to, that allows for rapid swapping. Comes with one free plate. | 1,000 eb | 14 (4d6) |
RacerBracer | Hospital | Spinal Reinforcements that prevent whiplash. | 500 eb | 7 (2d6) |
Radar/Sonar Implant | Clinic | Radar and Sonar to scan terrain and display moving objects. | 1,000 eb | 7 (2d6) |
Sycust Cyberspine | Hospital | A reinforced, extra flexible cyberspine that can mount a cybersnake. Uses 3 Slots. | 1,000 eb | 7 (2d6) |
Toxin Binders | Clinic | Nanites that bind to toxins, to prevent poisoning. | 100 eb | 2 (1d6/2 round up) |
Trauma Response Nanomatrix | Hospital | A nanite system designed to rapidly repair subdermal armour, or skinweave. | 1,000 eb | 7 (2d6) |
Vampyres | Clinic | Fangs implanted in the users mouth. Can be used as a melee weapon, or to deliver toxins | 500 eb | 14 (4d6) |
Appetite Controller:
People ask me how I stay this thin with all the lunch meetings I take. This is my secret, and it can be yours too! Requires Biomonitor. Allows the user to manage and ignore hunger at the touch of a button using their biomonitor. This allows the user to ignore Humanity Loss from the Long-term Environmental Stress Factor associated with it. Starvation is still an issue. After seven days without food, the user must roll a Death Save at the start of each day with a cumulative +1 to the roll for each additional day.AudioVox:
A voice synthesizer that allows the user to control vocal tones, volume and tone quality with the precision of a musical synthesizer. Special effects such as reverb, tremolo, sustain and choral voices, loudspeaker volumes and vocal delay programming, are also possible. User adds +2 to their Acting skill, and their Vocals Skill. Multiple installations provide no additional bonuses.Contraceptive Implant:
Implanted under the left armpit, prevents pregnancy. Advances in tech since 2020 allow it to be toggle-able. Available for both sexes. Prevents undesired pregnancyCyberskull:
How can you call yourself a metalhead if you don't have a metal head? What you need is a Cyberskull to protect you from life's many dangers -- like bullets, explosions, and samurai swords! You don't have to be accident-prone to benefit from a metal skill, so don't skimp on your own safety. Remember - With a Cyberskull, there's no need for a helmet! Requires 3 Option Slots. The user's head is no longer considered a 2x weak point when targeted by an Aimed Shot or through any other method. Additionally, the user is immune to the effect and bonus damage of the Cracked Skull and Broken Jaw critical injuries. Each purchase comes with a personalized Faceplate. Additional personalized Faceplates, including ones covered with RealskinnTM and Superchrome®, are available for 100 eb.PlastiSkull:
Mostly plastic and aluminum replacement for your skull, designed to house a biosystem, but is surprisingly common among human users who want to use faceplates, for cheap. Requires 3 Option Slots. The user's head receives 3x damage. Additionally, the user is immune to the effect and bonus damage of the Broken Jaw Critical Injury. If the user is an FBC, the head is no longer a 3x, or 2x weak point when targeted by an Aimed Shot or through any other method. Additionally, the user is immune to the effect and bonus damage of the Cracked Skull and Broken Jaw Critical Injuries. But, all head damage is directly transferred to the Biosystem. Each purchase comes with a plastic Faceplate. Additional personalized Faceplates, including ones covered with RealskinnTM and Superchrome®, are available for 100 eb.Cybersnake:
A horrifying esophageally mounted cybernetic snake that's real good for bludgeoning people with. A Very Heavy Melee Weapon that can be successfully concealed without a Check.Enhanced Antibodies:
Antibodies go brrrr. After stabilization, the user heals a number of hit points equal to twice their BODY every day they spend resting, doing only light activity, and spending the majority of the day taking it easy until returning to full HP, instead of at their typical rate.Firebreather:
Internal, concealed, throat mounted flamethrower, fired by opening the mouth, and hyperexending the tongue. This necessitates a complete rebuild of the mouth, nose, and throat to protect against accidental fire swallowing. Requires 2 Option Slots. Exotic Flamethrower installed in the throat. Internal tank can only load a single burst of flame. Can be successfully concealed without a check. Incompatible with all attachments.Gills:
Gills are installed in the user, allowing them to process the oxygen in water. User can breathe underwater.Grafted Muscle & Bone Lace:
Using synthetic muscle grafted onto your own, weaving through your natural muscles and anchoring it to the bone, and strengthening them, and sheathing your bones in a metallic weave, to strengthen and thicken them, a user can increase their durability and strength beyond that of a regular human. Increases BODY by 2. The increase changes HP, Wound Threshold, and Death Save. Cannot raise BODY above 10.Hammered Industries Cyberliver:
Hammered industries' first (and thus far, only) foray into cyberware, the Cyberliver doesn't actually replace the user's liver, but instead enhances it, making it easier to absorb vast quantities of alcohol with less chance of damage or intoxication. The company offers the Cyberliver to all employees at a discounted price. The user recieves a +6 to Resist Torture/Drugs check when resisting the intoxicating effects of alcohol and alcohol-mimiking substances like karmotrine. It does not add to resist Torture/Drugs checks made against the Secondary Effect DV of a Street Drug, even if the drug contains alcohol or karmotrine. Multiple installations provide the user with no additional benefits, and its effect does not stack with other bonuses to Resist Torture/Drugs checks, such as the one gained from Toxin Binders.Independent Air Supply:
An implanted Air supply, that can allow the user to survive briefly underwater, in smoke or toxic air, or in a vacuum. Can't protect from toxins that can be absorbed through the skin. Contains 30 minutes of air, before the user needs to refill the tank from the ambient air, which takes an hour. Alternatively, replacing an empty tank with a full one (50eb) takes an Action.Integrated Zetatech CyberConductor:
An implanted Air supply, that can allow the user to survive briefly underwater, in smoke or toxic air, or in a vacuum. Can't protect from toxins that can be absorbed through the skin. Borgware, requires 3 option slots, may only be installed in an FBC. 3 slots for Cyberdecks are installed in the User's Body. These, and all additional cyberdecks installed as Cyberware are considered Linked. Linked cyberdecks can be swapped between, as a Meat Action. Doing so will cause all active programs to Derezz (including Black ICE). Linked cyberdecks do not share Hardware or Programs with each other. Installing or uninstalling a Cyberdeck into this implant takes one hour. A user can only have one CyberConductor installed.Internal Body Cyberware Hardened Shielding:
Wanna know a secret? Inquisitors sometimes blast random people with microwavers to see if they go haywire because some hidden chrome shuts down. Then, while the poor sod is on the ground, they open them up and rip it out. Get this baby and they'll never know. All of the user's Internal Body Cyberware is hardened to military standards. The user's Internal Body cyberware cannot be rendered disabled, inoperable, or destroyed by electric shock, microwaver, or EMP pulses, or any Non-Black ICE program effect.Internal Hydraulics Upgrade:
When your body is built on a hydraulic frame, improvements can always be made to ensure efficiency -- Sold separately, of course. May only be installed in a Full Body Conversion. User's REF, DEX, and MOVE STATS are all set at 4 unless they would otherwise be higher for the Character. These STATS can still be lowered by Armour Penalties, Critical Injury effects, etc.Tuned Internal Hydraulics Upgrade:
Efficiency is good. Highly tuned efficiency is even better. Improve your frame! May only be installed in a Full Body Conversion. User's REF, DEX, and MOVE STATS are all set at 6 unless they would otherwise be higher for the Character. These STATS can still be lowered by Armour Penalties, Critical Injury effects, etc.Perfected Internal Hydraulics Upgrade:
Go ultimate full Borg! May only be installed in a Full Body Conversion. User's REF, DEX, and MOVE STATS are all set at 8 unless they would otherwise be higher for the Character. These STATS can still be lowered by Armour Penalties, Critical Injury effects, etc.Internal Linear Frame Γ:
Meant for people with muscle atrophy and bone deficiencies where a muscle and bone lace would be insufficient for restoring mobility. User increases their BODY to 4. This cannot increase their BODY to 5 or higher. This increase in BODY changes a user's HP and Death Save. Can be Tech Upgraded to not require an Internal Cyberware Slot.Midnight Lady Sexual Implant:
"Be a Venus, be the fire. Be desire" It's a nondescript, feminine-coded sexual implant, with a variety in strange models that is, quite frankly, horrifying. If you want it, someone probably makes it.Mr. Studd Sexual Implant:
"All night, Every night. And they'll never know." It's a nondescript, masculine-coded sexual implant, with a variety in strange models that is, quite frankly, horrifying. If you want it, someone probably makes it.Nasal Filters:
Nasal filters that can filter out airborne toxins, or debris User is immune to the effects of toxic gasses, fumes, and all similar dangers that must be inhaled to affect the user. User can deactivate nasal filters, if desired, without an Action.NeuTongue:
Everyone should have one of these. You're gonna taste things like you've never tasted before. That 2ed extra to add Scop bacon? Never pay it again, choom. Add your own virtual bacon, for free, with all of the taste and none of the fat. Every nugget of Broccoli Kibble you eat can taste like it's been broiled in butter, deep fried, and heavily salted. Don't know what butter actually tastes like? Now you will! Cybernetic tongue alters the user's sense of taste. Using a linked Agent, virtual seasoning can be added to food. Can be deactivated by the user at any time without an action, eliminating the user's sense of taste.Quick Change Faceplate Mount:
Need a new look for a hot date? Sure, you can ask your Fixer friend to snag you a spot at a Bodysculpting clinic, but the smart, modern, and hip fashionista is skipping the scalpel and buying custom Faceplates for any occasion. One implant provides infinite looks, transforming you into a new beauty each day of the week. Replaces your meat face with a quick change mounting to which a Faceplate can be attached. A Faceplate can be installed or uninstalled with an Action. The purchase comes with one personalized Faceplate. Additional personalized faceplates, including ones covered with Realskinn and SuperChrome, are available for 100eb each.RacerBracer:
First developed for Rocklin Augmentics' elite street racing team, the RacerBracer will upgrade and reinforce your cervical spine to ensure you never suffer the humiliating experience of arriving at a race while wearing a neck brace again. User is immune to the Whiplash Critical Injury.Radar/Sonar Implant:
Constantly scanning Radar/Sonar device implanted in the skull, capable of detecting movement, or mapping out terrain where the user is visually impaired. Automatically scans terrain within 50m of the user, including underwater, for new threats. Solid cover stops the sonar, allowing the user to map out the basic physical layout of the room they are in. The user will receive a ping, along with the direction of it's source, whenever a new moving object is detected on the scan. If the user does not have a Cyberaudio Suite, the beep is audible to all. Multiple installations of this option provide the user no additional benefits.Sycust Cyberspine:
Your Spine is too precious. You need the invincibility of metal: A Cyberspine. Military-grade. double-walled, and now with extra articulation, 80% of existing users report "meets or exceeds expectations." Requires 3 Option Slots, The user is immune to the effect and bonus damage of the Spinal Injury Critical Injury. The Cyberspine is hardened; it cannot be damaged or rendered inoperable by EMP effects like microwaver pulses or Non-Black ICE Program Effects. Additionally, the user gets a +1 bonus to their Contortionist Skill Checks. The Sycust Cyberspine counts as an orifice for the purpose of mounting a Cybersnake (user's choice as to where on the spine it pops out from).Toxin Binders:
A control system governing a swarm of nanoids that are designed to bind to toxins and poisons that enter the body, and attempt to render them harmless User adds +2 to their Resist Torture/Drugs checks when rolling against Toxin, Poison, and unwanted Drug effects.Trauma Response Nanomatrix:
A cybernetic organ bursting to full with nanomachines ready to regenerate the armour under your skin. Once per day, as an Action, a user can activate to repair your skinweave or subdermal armour to full SP. Requires Skinweave or Subdermal Armour. Each additional installation increases daily uses by 1.Vampyres:
Vampire fangs implanted in the user's mouth. A hidden compartment in the roof of the mouth can accept a vial of poison, or biotoxin that can be connected to the fangs. Installation of Vampyres includes a complete rework of the user's mouth, which prevents the possibility of poisoning yourself accidentally with your fangs halfway through a slice of pizza, or due to a bad Check. An Excellent Quality Light Melee Weapon that can be successfully concealed without a Check. Can store a vial of poison or biotoxin, that can be applied to the weapon silently, anytime without an Action. Each application uses an entire vial, and lasts for 30 minutes.
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Full Body Conversion
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Fashionware
Neuralware
Chipware
Cyberoptics
Cyberaudio
Internal Body Cyberware
External Body Cyberware
Cyberarms
Cyberlegs
Cyberlimb Enhancements
Cyberfingers
Borgware
Full Body Conversion
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