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Gear

Gear is the net term for all equipment not directly listed as Cyberware or a Weapon. Note, this is a master list of available Gear, Spin off tables such as specific brands or variety of Cyberdecks may be found on another page, for example. Further, These are average prices, you may be able to haggle down, or get ripped off in Night City. Finally, Availability. Just because the price is listed, doesn't mean you can pick it up wherever. In the Time of Red, your best way to secure untraceable gear, is through a night market, but they may not always have what you're looking for. Through Character creation, you are considered as having access to the whole table, so long as you can afford it.    

Known Gear

 
ItemDataCost
Agent VI enabled personal assistant 100eb
Airhypo Air powered drug distribution system 50 eb
Anti-Smog Breathing Mask Filter out toxins and smoke 20 eb
Audio Recorder Record audio to a memory chip 100 eb
Auto Level Dampening Ear Protectors Protect your hearing from loud noises 1,000 eb
Binoculars See further 50 eb
Braindance viewer Device to re-experience a BD chip 1,000 eb
Breacher A specialized tool for hacking agents 500 eb
Bug Detector Detect taps and listening devices 500 eb
Carryall Big 'ol nylon bags 20 eb
Chemical Analyzer Quickly identify chemical compositions 1,000 eb
ChipVault by SecSystems Carry your Chipware without frying them 100 eb
Computer Laptop or desktop 50 eb
Cryopump Quickly place a person into stasis for a week 5,000 eb
Cryotank Place a person in cryo for as long as you need 5,000 eb
Cybercam EX-1 Professional quality head mounted camera with crisp visuals. 1,000 eb
Cyberdeck High end modular platform for Netrunning 500 eb
CyberScanner Scanner to identify implants in a target. 1,000 eb
Disposable Cell Phone Good for fixers who don't wish to be tracked 50 eb
Drink Master 3000 Mixes Drinks. All Kinds. Even a Bad Touch 1,000 eb
Drum Synthesizer Can simulate almost any type of drum. Needs amplifier 500 eb
Duct Tape Comes in many colours and can glow in the dark 20 eb
Electric Guitar, or another instrument Use your imagination. All electronic based instruments require an amp 500 eb
Everest VentureWare AirWell 50 Make water from nothing 1,000 eb
Everest VentureWare One Touch Habitat A comfy tent. Sets itself up 100 eb
Flashlight 100m beam, for 10 hours on a charge 20 eb
Food Stick Counts for a full meal 10 eb
Glow Paint Spray can of glow in the dark paint 20 eb
Glow Stick One time use stick to illuminate 4m for 10 hours 10 eb
Grapple Gun Allows for quicker and easier climbing 100 eb
Handcuffs Can hold anyone who's BODY is less than 10 50 eb
Holster A holster for all your quickdrawing needs. 100 eb
Homing Tracer Track a linked tracker for up to a mile 500 eb
Hydrosubsidium Universal Aqualung Expensive toy that lets you breathe just under the water 5,000 eb
Inflatable Bed and Sleep-Bag Self inflating air mattress and thin sleeping bag 20 eb
Inline Skates Move faster when you take the run action, or perform sick tricks 50 eb
Jeeves Executive Garment Bag Stores Clothes. Cleans and repairs them too 1,000 eb
Kibble Pack A full dry and nasty meal 10 eb
KillStrom Banshee Microphone Head-mounted mic. Makes you sound good 1,000 eb
KillStrom Sonic Boom Amp Creates ear-splitting sound. Literally 1,000 eb
KillStrom Typhoid Speaker Extends the power and range of the Sonic Boom Amp 500 eb
KTech Doberman 500 Your new best friend. Yes, you can pet it 5,000 eb
KTech Doberman 500 Marking Scent Marks a target, making them easier to track by scent. Comes in 12 packs 50 eb
Laser Light Electric Guitar Sounds good. Counts as a Light Tattoo 1,000 eb
Linear Frame Γ Gamma Class external linear frame exoskeleton. Support structure for users with muscle atrophy, or as a baseline for power armour. 500 eb
Linear Frame ß Beta Class external linear frame exoskeleton 5,000 eb
Linear Frame ∑ Sigma Class external linear frame exoskeleton 1,000 eb
Linear Frame Ω Omega Class external linear frame exoskeleton 10,000 eb
Fuma Kotaro Linear Frame Sigma Class external linear frame optimized for stealth 5,000 eb
LF-001 SWAT Linear Frame Sigma Class external linear frame optimized for all terrain movement 5,000 eb
Vermilion Linear Frame Sigma Class external linear frame optimized for speed and mobility 5,000 eb
EL-F4-NT Linear Frame Sigma Class external linear frame built to be used without any cyberware requirements 5,000 eb
Lock Picking Set Small pouch of tool for cracking mechanical locks 20 eb
Medscanner Helps diagnose injury and illness quickly 1,000 eb
Medtech Bag All you need to save lives using your skills and training 100 eb
Memory Chips Stores information in all forms, in varying capacities 10 eb
Modular Boot A boot that can be customized into a myriad of uses 500 eb
Mr Biscuit Multi-Food Processor Makes food wafers out of organic junk 500 eb
MRE A quickly self heating nourishing meal 10 eb
Personal CarePak Personal hygiene kit 20 eb
Petrochem Nitro Ultra9 Make your car faster and more explosive 100 eb
Pocket Amplifier Portable rechargable amplifier 50 eb
Radar Detector Detects active radar beams within 100m 500 eb
Radio Communicator Communicate by radio up to a mile 100 eb
Radio Scanner/Music Player Scan radio bands, or play music from the Data Pool or Memory Chip 50 eb
RapiDeploy Sheath Durable and versatile concealable holster 500 eb
Road Flare Lights a 100m area for an hour. Different Colours exist 10 eb
Rope (60m/yds) Nylon rope, holds 800lbs 20 eb
Scrambler Descrambler Scramble outgoing convos, or Descramble incoming ones 500 eb
Shower-In-A-Can Foam to disinfect and deodorize 10 eb
Skateboards Move faster downhill, or perform sick tricks 50 eb
Smart Glasses Like cybereyes, but without the commitment 500 eb
SovOil Lubricants A variety of lubricants for a variety of purposes 10 eb
Streetcase by SecSystems An executive's dream. Defence and storage 500 eb
Tech Bag Everything you need for fixing electronics or machines 500 eb
TechScanner Helps in diagnosing machinery or electronics 1,000 eb
TechTool All-in-one compact tool 100 eb
Tent and Camping Equipment Small one person tent and camping equipment 50 eb
Triti-Fizz Night City's favourite soft drink! 10 eb
Vial of Biotoxin Biotoxin. Good for coating weapons 500 eb
Vial of Poison Poison. Good for coating weapons 100 eb
Video Camera Record video to a memory card 100 eb
Virtuality Goggles Like Virtuality Cybereyes, but without the commitment 100 eb
WorldSat Aerial Sphere Connect to the CitiNet from the Badlands 1,000 eb
Zetatech Porta-Printer A Tech workshop you can wear on your back 1,000 eb
Agent:
Self-adaptive-AI powered smartphone; that "learns" how best to fit your needs simply by interacting with you. While not a true AI, it is more than capable of replacing any need for a secretary. When you sit back and allow your Agent to manage your life, everything is easier, including making sure you have time to do what you need to do (crimes, killing people, getting away with it, and so forth) instead of going to the store to get something you forgot. There are many reasons why almost everyone has one.   Things your agent can do:  
  • Make phone calls in voice or video, and record them, forward them, or send them to voicemail, which pretty much only Agents actually end up listening to nowadays
  • Download, install, and use applications
  • Surf the Data Pool
  • Scan the Data Pool to locate known locations and bring up directions
  • Keep your schedule for you, and act independently on events, like ordering a gift and having it delivered to the recipient
  • Maintain a personality complete with a name, voice, and virtual body. Some particularly lonely individuals reprogram their Agents to act as surrogate lovers or friends
  • Suggest Clothes for you to buy or wear
  • Record Audio and Video to the Agent's Dedicated Memory Chip (cannot be removed)
  • Link to most appliances in your living space
  • Monitor your use of easily acquired resources (50eb or less), and reorder them when you get low, at stock market price.
  • Recommend a future course of action based on your personal goals. AI may suggest unwise actions.
In addition to all this, An Agent gives the user +2 to their Library Search Skill, and if the user requests clothing recommendations, a +2 to their Wardrobe and Style Skill if you follow the recommendations. This can change over time, or for different events. Multiple Agents do not multiply these bonuses     Airhypo:
Easy to use drug distribution platform which uses a quick burst of compressed air to force a drug through the skin. Allows user to use an Action to administer a single dose of a desired drug to a willing target, or try to make a Melee Weapon Attack to administer a single dose to an unwilling target on a hit instead of dealing damage. Reloading the Airhypo with a drug of your choice isn't an Action.     Anti-Smog Breathing Mask:
Useful for filtering out toxins and smoke from the local environment. User is immune to the effects of toxic gasses, fumes, and all similar dangers that must be inhaled to affect the user.     Audio Recorder:
Device records audio to a linked Agent, or inserted Memory Card.     Auto Level Dampening Ear Protectors:
Compact ear protection. When worn, user is immune to deafness or other effects caused by dangerously loud noises, like those produced by a flashbang.     Binoculars:
You look through them. They double or triple the size of what you are seeing.     Braindance Viewer:
Allows the user to experience braindance content. Braindances are digital recordings of an experience which you view through the eyes of the actor. The experience includes all the subject's senses, and you feel every emotion felt,for better or worse.     Breacher:
A specialized tool designed for hacking Agents, a Breacher is a modified Agent that has been upgraded with specailized hardware and software used to hack other Agents remotely. Breachers can only be used for hacking, and will not function as a normal Agent, nor can it be hacked like one.     Bug Detector:
Device beeps when user is within 2m/yds of a tap, bug, or other listening device.     Carryall:
Heavy ripstop nylon bags of varying sizes, from messenger to nearly man-sized duffel bags.     Chemical Analyzer:
Can test substances as an Action to find their precise chemical composition, identifying most substances instantly from a wide database of samples     ChipVault by SecSystems:
Transporting Chipware can be a challenge, especially when someone is looking to steal it. SecSystems offers a solution with their ChipVault: a reinforced, moisture free environment protected by the security of a biometric lock. EMP shielding safeguards your Chipware from those pesky microwavers, and the entire unit is as small as a deck of cards. It even floats in water! Peace of mind is now available at your local office supply store.
  The Chipvault holds up to 8 pieces of Chipware. Chipware stored inside the ChipVault cannot be rendered inoperable by EMP effects, like microwaver pulses. Its biometric lock can be set up to accept a thumbprint, iris scan, blood sample, or any other desired biometric method. Such a lock cannot be unlocked without either it's biometric key, or a DV17 Electronics/Security Tech Check. Unfortunately, the ChipVault is also vulnerable due to an exposed hinge on the side of the device, a weakness that can be easily discovered and exploited with a DV10 Pick Lock Check, a vulnerability that was removed in the updated model, which will run you 500eb.     Computer:
Laptop or desktop computer, used mostly for comfortable word processing and surfing the Data Pool.     Cryopump:
A Cryopump is a briefcase-sized tool containing a body bag hooked up to a powerful pump. Once willing/unconscious targets have been placed into the bag and hooked up to the pump as an Action, the pump forces a hyper-cooled chemical fluid into the bag, draining one of the Cryopump's charges per target put in stasis (one per person, if the Cryopump can accept multiple people). While in stasis, targets are unconscious and no longer roll any Death Saves for up to a week, as long as they remain inside the bag and the bag has at least 1 HP. A Character in a cryopump bag is considered to be behind a piece of cover that has 15 HP. The bag's transparent top and gloves molded into the lining allow the target to undergo surgery and be stabilized while in stasis, which is much less dangerous to the patient. A standard Cryopump has only 1 charge and can only hold a single roughly human-sized target. Refueling a Cryopump costs 50eb per charge. A Character who is not a Medtech cannot operate a Cryopump.     Cryotank:
A Cryotank is a human-sized container which can hold a fully grown adult. Assuming the Medtech succeeds at a DV13 Medical Tech Check, the Cryotank keeps 1 person in stasis as long as desired. While in the Cryotank, they are considered to be unconscious, but they heal at double the normal rate as long as they remain inside the tank and the tank has at least 1 HP. A Character in a Cryotank is considered to be behind a piece of cover that has 30 HP. A Character who is not a Medtech cannot operate a Cryotank.     Cybercam EX-1:
The ultimate camera for a one-person news crew! The Raven MicroCybernetics Cybercam EX-1 not only records crisp, clear video and audio but intelligently adds preloaded graphics, logos, and sound effects before livecasting it all to the Data Pool   The Cybercam EX-1 is a professional head mounted camera. When a Media uses their Role Ability to publish a story via an EX-1 produced livecasted feed, the believability increases by 1. This bonus stacks with those gained via verifiable evidence.     Cyberdeck :
Modular Platform that Programs and Hardware are installed into for the purposes of Netrunning against NET Architechture. A standard Cyberdeck has 7 slots to install Programs and Hardware. Requires Interface Plugs and Neural Link for a Netrunner to operate.     CyberScanner:
A classic tool of both bouncers and cops alike, CyberScanners haven't changed much in the last 20 years. Wave the double pronged wand around the target and a combination of sonic and magnetic resonance allows the reader to determine and display what crome a choomba is packing. How well a CyberScanner works depends on who coded it. A CyberScanner employed by the average street cop won't recognize highly experimental or rare chrome, while one used by high level Megacorp intel agents is probably fine tuned to recognize the sort of top secret cyberware used by spies.   The CyberScanner can scan a target within 2m and produce a readout of all their installed cyberware. The scan takes 1 minute and the target must remain still for the duration. If even a single piece of hardened, Tech Upgraded, or unique/unknown cyberware is detected, the CyberScanner produces an error instead of a readout.     Disposable Cell Phone:
There are still billions of the things around. A good choice for Fixers and other people who don't want to be tracked.     Drink Master 3000:
Execs in the know rely on the Drink Master 3000 to lubricate negotiations and to keep the party going until morning as they celebrate their latest business success!
This savior of office parties is a large rolling unit. The unit is designed to hold 32 seperate fluids, such as Karmotrine and MCA, and combine them to produce one of 3,000 drinks of choice, dispensed via the unit's programmable bar gun at the tempurature desired. The back of the unit can zip open to reveal sturdy backpack straps to instantly make you the life of the party. Specialty novelty units can also be ordered directly from Hammered Industries.
  The Drink Master 3000 can dispense 10 beverages before it must be refilled with 100eb worth of chemicals and materials. It can dispense all manner of delicious beverages, in addition to the popular Street Drug, Smash.     Drum Synthesizer:
Flat plastic pads of varying sizes, linked by cables to a central processor. Can simulate almost any kind of drum. Requires some type of amplification to be heard.     Duct Tape:
Comes in many colours and optionally can glow in the dark. Glowing duct tape is often used to mark tunnels, dead drops, or caches. It glows in the dark even if there has been no light exposure.     Electric Guitar or other instrument:
Use your imagination. But remember that you will need an amp to be heard with any electronic based instrument.     Everest VentureWare AirWell 50:
The Everest VentureWare AirWell 50 draws moisture from the atmosphere and converts it into drinkable water, making it ideal for long trips where water might be in short supply. The device is cylindrical and equipped with a solar-powered battery pack a condensate mechanism, and a reverse osmosis filter. The potable water is collected in an easy-to-drink-from container. Popular with Nomad outriders who enjoy a refreshing drink after a long days ride.
  An AirWell 50 produces 17oz (.5 litres) of water per 5 hours of operation. This is enough water to sustain a person, but not quench their thirst.     Everest VentureWare One Touch Habitat:
When it comes to the evolition of camping equipment, Everest VentureWare has cornered the market. Crafted from AW-003 nylon, their One Touch Habitat can withstand extreme climates and boasts a durable carbon composite frame. Each OTH comes with a built-in environmental control system that offers both heating and air conditioning, depending on the outside temperature. True to its name, to set up the One Touch Habitat, all a person must do is unlock the side latches on the carrying case, place it on the ground, and push a button. The OTH then sets itself up using a series of internal springs. Next time you take the family camping, think only once, think One Touch!
The OTH provides protection from Exposure to Extreme Elements. Sleeping in a OTH counts as sleeping in the Wilderness, unless you are camping in the city, in which it counts as sleeping on the street. Additionally, sleeping in a OTH with more than 2 people is considered Being Crammed. Deploying/undeploying the OTH requires an Action.     Flashlight:
Rechargable. 100m/yd beam, lasts up to 10 hours on a charge.     Food Stick:
Grainy, dried food bar that comes in a variety of (awful) flavours. One meal.     Glow Paint:
Glow in the dark paint for making locations and creating art. Comes in a spray can. Also good for tagging.     Glow Stick:
Light tube to illuminate a 4m/yd area for up to 10 hours. One use only.     Grapple Gun:
When wielded in a hand, user as an action can fire a rocket propelled grapple that will attach securely to any "thick" cover up to 30m/yds away. Line can only support two times the user's body weight, and has 10 HP. The user negates the normal movement penalty for climbing when they climb this line, and can retract the line without an Action, including as they climb. When used as a grapple, user can't hold anything in the hand used to wield the grapple gun. Ineffective as a weapon, and cannot be used to make the Grab Action.     Handcuffs:
Book 'em, Danno. Can easily be broken if your BODY is higher than 10.     Holster:
A holster for holding your weapons in an easily accessible location. A holstered weapon can be drawn without an Action, unlike a non-holstered weapon. A holster on the leg, arm, or crossdraw can only hold a one handed weapon, but a holster worn on the back can hold a two handed weapon. A holster can be concealed if the weapon holstered in it is already concealable.     Homing Tracer:
Device can follow a linked tracer up to 1 mile away. Comes with a free, button sized linked tracer. Replacement linked tracers are 50eb.     Hydrosubsidium Universal Aqualung:
This donut-shaped neck device comes with two water filtration and conversion filters that pull oxygen from seawater and deliver it to the wearer's mouthpiece. The HUA was originally designed with underwater labour in mind. The premise was to make oxygen tanks obsolete and allow for longer dive times. After initial testing, Hydrosubsidium found that the lung was more expensive to produce than they budgeted for, and the filtration system struggled due to pressure issues when diving, Inst4rad of scrapping the product, Hydrosubsidium glamoured it up and released it as a recreational toy for the wealthy, complete with a high-pressure advertising campaign and big influencer endorsements to justify the obscene price point.
  A user wearing the HUA can breathe water, as long as they are within 10m of the surface.     Inflatable Bed & Sleep-Bag:
It's a self inflating air mattress that comes packed with a thin sleeping bag. The whole thing folds to a 6" x6" package for easy storage.     Inline Skates:
A pair of roller skates with four wheels arranged in a single line.   In addition to allowing a wearer to perform tricks, Inline skates increase movement by 4 m when using the Run Action. Any options stored in a cyberleg or meat leg are inaccessible while the skates are worn.   At the GM's discretion, performing a physical task involving the legs or balance while wearing skates might count as a Complex Task and impose a -2 modifier to Checks.     Jeeves Executive Garment Bag:
Jeeves Executive Garment Bags from Nu-Tek are immensely popular among Execs, especailly those in countries with little to no established infrastructure. These large garment bags clean and make minor repairs to any clothing placed inside. Jeeves comes to the rescue when you need to keep your clothes up to company standards in the middle of a jungle, desert, or other potentially filthy environments. The Jeeves Executive Garmant Bag can repair a single piece of damaged or destroyed (but not destroyed beyond repair) Clothing or Armour at a time. It cannot repair items worth more than 2,500eb. The amount of time it takes the bag to repair an item to perfect condition and full SP is based on the price category of the item.  
20eb or lower: 1 hour
21eb-50eb: 6 hours
51eb-100eb:1 day
101eb-500eb: 1 week
501-2,500eb: 2 weeks     Kibble Pack:
One foil package of dry, pet food-like cereal or wafers equivalent to a single meal. Usually identified by number rather than the fake appetizing label and description.     KillStrom Banshee Microphone:
The Banshee has been called the clearest wireless microphone headset on the market today. In addition to crisply capturing vocals, it also automatically filters out background noise and links up to your Agent. Its sound quality and portability make carrying a Banshee the solution for impromptu rebel yells and moments of musical inspiration. With a Banshee, 1 hour of charging is all you need to rock for 48 hours straight. The Banshee Microphone gives its user a +2 to their Play Instrument (Singing) Skill checks. This bonus only applies once and won't combine with other instruments that grant bonuses to the Play Instrument skill.     KillStrom Sonic Boom Amp:
Nothing Screams like the KillStrom Sonic Boom Amp by KillStrom Music Technologies. With its ability to pump up the power and make instruments into weapons of mass destruction, the sonic boom is well known for its ability to blow speakers and shatter eardrums. This amplifier is a must have for any hardcore metal band. All that power must come from somewhere, however, and the Sonic Boom requires a solid power source, otherwise it's likely to blow a fuse halfway through the first riff. The owners manual suggests using a nuclear reactor to kick it up to eleven.
When playing an instrument linked to this amp, a user can take an action to force everyone within 10m of a connected speaker to make a DV15 Resist Torture/Drugs Check. Anyone who fails suffers the Damaged Ear Critical Injury for 1 minute, but does not thake the injuries bonus damage. The Sonic Boom must be plugged into an active electrical outlet to function.     KillStrom Typhoid Speaker:
The Typhoid by KillStrom Music Technologies is a speaker with the heart and mouth of a monster. Created as the perfect speaker to pair with the KillStrom Amp, test footage shows it cracking concrete and rattling garbage cans as far away as the length of a football field. There is nothing wireless about the Typhoid. Something this powerful requires a hardline. Much like the KillStrom Amp, it also requires a decent power source. Once connected, the Typhoid brings the house down with ear-shattering sound. And unlike other super speakers, the Typhoid boasts enough dampeners to ensure the noise is as clear as a unicorns song, and not just a blast of incoherent thunder. When connected to a KillStrom Typhoid Speaker, the DV of any Resist Torture/Drugs check caused by the KillStrom Sonic Boom Amp is increased by 1, and the range of the Amp's ability to cause a Resist Torture/Drugs check is increased by 90m. The Typhoid must be plugged into an active electrical outlet to function.     KTech Doberman 500:
Developed for SovOil, the Doberman 500 is KTech's answer to unreliable security labour. This four-legged combat drone is designed to guard important people and deliver maximum punishment to anyone who dares to make a move against them. And unlike human employees, it can't call in sick, take a bribe, or fall asleep on guard duty. It's initial design was much more robotic in appearance, but during the evaluation phase, it was refined into a much more organic shape, partially at the request of marketing, who wanted it to be more appealing. During initial testing, many variations of onboard systems were tried but were determined to be too cumbersome and so removed. Without bulky weapons systems, once the doberman started moving, it proved almost impossible to outrun. Pleased by the speed , the systems KTech ended up cramming into the final model were ones easily compacted and hidden in the drone's lean frame.
For SovOil, the KTech Doverman was everything they asked for and far more. As the last corporate war   started bleeding over into SovOil's operations, they expanded their contract, allowing KTech to sell a limited number of them to business partners within their umbrella, mainly as incentives for high-ranking Execs. Today, some of those drones have found their way to the open market.
  Personal Drone. When purchased, a KTech Doberman 500 is linked to an Agent. Voluntarily linking it to a new Agent requires 5 uninterrupted minutes, and both Agents must remain within 6m of the drone the entire time. Unlike other drones, the Doberman cannot be Countered using the Electronics/Security Tech Skill. The Doberman has 3 operation modes: Standby, Sentry, and Tracking. Switching modes does not requires an action.
Standby Mode: The Doberman 500 is powered on but not operating, When in standby mode, the Doberman cannot move, nor can it make or dodge attacks.
Sentry Mode: The Doberman 500 follows within 8m of its linked Agent, constantly scanning for threats to the user using its motion sensor, olfactory suite, and onboard programming. Use the Doberman 500's Combat Number (usually 10) as it's Perception Skill Base. The Doberman 500 can scan all open terrain within 50m including underwater, but not through cover. If it detects movement it does not register as an immediate threat, it signals with an electronic bark and a neon arrow on the chassis points in the correct direction. If the unit detects a threat to its user, it attacks immediately. It's bite is an Exotic Very Heavy Melee Weapon. In combat, the Doberman 500 is controlled by the GM and prioritizes threats to its user before all else. At any time, the user can call for the Doberman 500 to break off and return using their Agent, or a verbal command, without an action. The Doberman cannot dodge ranged attacks in this mode and will not enter combat unless its programming identifies danger to its user.
Tracking Mode: The Doberman 500 can use its olfactory suite to track a specific scent, shared with it by its user. Presenting a scent to the Doberman 500 (in the form of an article of clothing or other item holding a target's scent) requires an Action. The Doberman 500 tracks using it's Combat Number as it's Tracking Skill Base. The user can always call the Doberman 500 back to it using their Agent, o a verbal command without an action. The Doberman cannot make attacks while in Tracking Mode, but will dodge Melee Attacks. It cannot dodge ranged attacks in this mode.
The Doberman 500 never travels more than 50m away from its user, no matter its mode. If switched to Sentry Mode, it prioritizes returning to within 8m away from its user over combat farther away. If in tracking mode, it never travels further than 50m away from the user, stopping and waiting for them to catch up or call it back. Each unit has 48 hours of energy before it must charge for an hour in the sun or at an outlet.     KTech Doberman 500 Marking Scent:
It didn't take long for security forces at SovOil to realize the benefits of the KTech Doberman 500's Tracking Mode. It also didn't take long for the dissidents they were tracking to engineer clever ways to throw the drone off their scent. Boosting the Doberman 500's olfactory sensors wasn't an option, so KTech developed a work around: a scent marker, undetectable to the baseline human noise, for the drone to lock onto. Referred to as "Doberman piss" by some, this marking scent made it easy for SovOil security to mark protesters at rallies and then track them to their lairs at their leisure.
Doberman 500 Marking Scent is a unique form of ammunition for the Air Pistol. It does no damage but, instead, marks the target with a scent they can't wash off except by dousing themselves in alcohol. The scent lasts 24 hours before wearing off naturally. Doberman 500 drones tracking a target marked with the scent gain a +4 to their Tracking Skill check. Others with enhanced capabilities such as biological bloodhounds, and humans with Olfactory Boost chipware gain a +2 to their Tracking Skill Check when tracking a target marked with the scent. Comes in packs of 12.     Laser Light Electric Guitar:
There is no show like one played on a Laser Light Electronic Guitar. Lasers in the frets light up the strings, making them dance as the guitar is played. The head of the guitar is studded with six lasers programmed by default to mirror the strings, so even the back of the crowd can see the show, When linked to an Agent, the guitars settings are completely customizable, making it easy to create exactly the light show you want./ This wireless guitar allows the artist to move freely around the stage, but can also accept a hard connection if desired.
  A Laser Light Electric Guitar gives its user +2 to their Play Instrument (Guitar) Skill checks. This bonus only applies once and won't combine with other instruments that grant bonuses to the Play Instrument Skill. Additionally , this guitar counts as one installation of Light Tattoo Fashionware when worn openly, making it helpful for reaching the +2 wardrobe bonus for having 3 installations of Light Tattoos.     Linear Frame Γ:
Powered exoskeleton, giving the user passable strength. Made for use by people with muscle atrophy or bone deficiencies where a muscle and bone lace wouldn't be possible to install. Also makes a good framework for budget power armour.
  • User increases their BODY to 4 while plugged into the frame using Interface Plugs. This cannot increase the user's BODY to 5 or higher. This increase in BODY DOES NOT increase the user's HP, or change their Death Save.
  • Requires Interface Plugs to operate.
  Linear Frame ß:
Powered exoskeleton, giving the user even more tremendous strength.
  • User increases their BODY to 14 while plugged into the frame using two installations of Interface Plugs. This cannot increase the user's BODY to 15 or higher. This increase in BODY DOES NOT increase the user's HP, or change their Death Save.
  • Requires 2 installations of Interface Plugs to operate.
  Linear Frame ∑:
Powered exoskeleton, giving the user tremendous strength.
  • User increases their BODY to 12 while plugged into the frame. This cannot increase the user's BODY to 13 or higher. This increase in BODY DOES NOT increase the user's HP, or change their Death Save.
  • Requires Interface Plugs to operate.
  Linear Frame Ω:
Powered exoskeleton, giving the user an absurd amount of strength
  • User increases their BODY to 16 while plugged into the frame. This cannot increase the user's BODY to 17 or higher. This increase in BODY DOES NOT increase the user's HP, or change their Death Save.
  • Requires 2 installations of Interface Plugs, and 1 installation of Grafted Muscle and Bone Lace to operate.
  • Can be taken off and on with an Action
    Fuma Kotaro Linear Frame:
Powered Sigma class exoskeleton, with a focus on stealth
  • User increases their BODY to 12 while plugged into the frame. This cannot increase the user's BODY to 13 or higher. This increase in BODY DOES NOT increase the user's HP or change their Death Save.
  • User increases their Stealth Skill checks by +2
  • The user can draw or sheath either of the frames two Excellent Quality Exotic Heavy Melee Weapons or the frame's one Excellent Quality Exotic Light Melee Weapon and one Excellent Quality Exotic Very Heavy Melee Weapon without an action. All weapons can successfully be concealed without a check when sheathed. When a blade is drawn, the user can't hold anything in the same hand.
  • Requires 2 installations of Interface Plugs to operate.
  • Can be taken off and on with an Action.
    LF-001 SWAT Linear Frame:
Powerful Sigma class exoskeleton with a focus on all-terrain movement
  • User increases their BODY to 12 while plugged into the frame. This cannot increase the user's BODY to 13 or higher. This increase in BODY DOES NOT increase the user's HP or change their Death Save.
  • User ignores the normal movement penalty for climbing and swimming.
  • Requires 2 installations of Interface Plugs to operate.
  • Can be taken off and on with an Action.
    Vermilion Linear Frame:
Powerful Sigma class exoskeleton with a focus on speed and freedom of movement
  • User increases their BODY to 12 while plugged into the frame. This cannot increase the user's BODY to 13 or higher. This increase in BODY DOES NOT increase the user's HP or change their Death Save.
  • User ignores the normal movement penalty for jumping.
  • When the user takes the Run Action, they can move an additional 6m.
  • Requires 2 installations of Interface Plugs to operate.
  • Can be taken off and on with an Action.
    EL-F4-NT Linear Frame: Linear frame designed for use by anyone, including those without any cybernetics
  • User increases their BODY to 12 while operating the frame. This cannot increase the user's BODY to 13 or higher. This increase in BODY DOES NOT increase the user's HP, or change their Death Save.
  • User has easy access to a pair of techtools.
  • Can be taken off and on with an Action
    Lock Picking Set:
A small pouch of tools for cracking mechanical locks.     Medscanner:
Scanner with external probes and contacts that diagnoses injury and illness, assisting user in medical emergencies not requiring surgery. User adds +2 to their First Aid and Paramedic Skills. This doesn't stack with itself.     Medtech Bag:
Medical toolkit that includes everything from dermal staplers to spay skin applicators to sterile scalpels. All you need to save lives using your skills and training.     Memory Chips:
Thin wafers of doped plastic that store information in all forms. These can be made compatible with multiple devices, including Chipware Sockets, Agents, various Cameras, etc. They come in varying capacities, and can store anything from an encrypted password, to hours of security camera footage. A standard Memory Chip has 10 mu although if you're lucky you may find larger ones. Generally 1 mu translates to 1 eb     Modular Boot:
A boot that has 2 Slots for Cyberleg or Cyberlimb options. Options that need to be paired must be paired with a second Modular Boot.     Mr Biscuit Multi-Food Processor:
Everest VentureWare developed the Mr. Buscuit Multi-Food Processor with increasingly common food scarcity in mind. Any organic material can be fed into the machine for processing. This means hay, grass, leaves, squirrels, woodchips, and more! The machine then breaks down the organic material sing nano-technology to draw out any favourable nutrients. After 10 minutes it prints a series of (usually) green wafers. Despite somehow tasting worse than Kibble, these wafers are filling and nutritious.   Using a Mr. Biscuit, a group of up to 10 people can survive without paying for a Lifestyle so long as they live in a location with an Outskirts Threat Rating. There isn't enough organic material to feed a Mr. Biscuit regularly inside a city.     MRE:
Self-heating plastic and foil meal bag. Add water, snap the tab on the top, and in 2 minutes you'll have something that resembles a single hot, nourishing meal.     Personal CarePak:
Toothpaste-loaded toothbrush, all body wet-wipes, depilatory paste, comb, etc.     Petrochem Nitro Ultra9:
When the fuel gauge sits on E and there isn't a station for miles,, break out a canister of Ultra9 to fill up your tank in an instant. This highly volatile chemical blend charged by ethanol molecularity reacts instantly with air to create a fume-based fuel. Unfortunately, this revolutionary road saviour is a little too efficient after its initial reaction with the air, and runs the vehicle's engine super-hot. Hot enough to cause the engine to explode in the event of sudden in-pact (AKA a crash). Most people ignore the negative press, especially gang members who don't mind blowing up a ride they've just jacked.   A canister of Nitro Ultra9 can be poured into a vehicle's CHOOH2 tank as an Action to instantly refill it. Typically, you can't access the vehicle's tank without being able to start the vehicle yourself. For 24 hours after a canister of Nitro Ultra9 is poured into the tank, whenever the vehicle rams something or is rammed by something which would cause the vehicle to take 6d6 damage, it takes 12d6 damage instead. Additionally, for these 24 hours, the vehicle is considered to have a MOVE of 5 higher than its standard Combat Speed. Narrative Speed is unaffected.     Pocket Amplifier:
About the size of a large book, this rechargeable amplifier delivers sound up to 100m/yd for up to 6 hours. Can support two instruments.     Radar Detector:
Device beeps if an active radar beam is present within 100m/yds.     Radio Communicator:
Earpiece allowing user to communicate via radio, 1-mile range.     Radio Scanner/Music Player:
Music player can link to the Data Pool to listen to the hottest music, or play directly from a memory chip. User can also scan all radio bands within a mile that are currently being used, and tune in to them, though some channels might require a Descrambler and the proper key to understand.     RapiDeploy Sheath:
Handmade by Gambler out of their workshop in Texas, this multipurpose rapid deployment sheath can be configured to fit pistols, as well as light melee weapons and can be easily swapped between wrist and center-back deployment configurations. It's streamlined build is designed for comfortable concealment in either position.   When used to conceal a weapon already capable of concealment under clothing, the RapiDeploy Sheath grants the user a +2 to their Conceal/Reveal Object skill check. If a RapiDeploy Sheath would be destroyed beyond repair, it is instead simply destroyed. Additionally, if a RapiDeploy Sheath would be destroyed, but not beyond repair, it is instead left entirely unscathed.     Road Flare:
Lights an area of 100m/yds for 1 hour. Different colours, one use.     Rope (60m/yds):
Nylon rope. Can come in colours if desired. Holds up to 800lbs (360kg).     Scrambler/Descrambler:
Allows User to scramble outgoing communications so they cannot be understood without a descrambler, which is included in the package.     Shower-In-A-Can:
Stuck in a stake-out? Trapped in a transport? Lost in a long-term engagement? Just because you can't shower doesn't mean you should smell like it! The original S-I-C will disinfect and deoderize in two easy steps. Just spray on the foam, wipe it off, and yuou're ready to go. Now available in Classic Clean and Fresh Pine. One use per can/     Skateboard:
A deck, two trucks, and four wheels. A staple of extreme sports enthusiasts the world over.   In addition to allowing the rider to perform sick tricks, skateboards increase movement by 4 m when using the Run Action so long as it is being used on level or downward sloping ground. Any options stored in a cyberleg or meat leg are inaccessible while the skates are worn.   At the GM's discretion, performing a physical task involving the legs or balance while using a skateboard might count as a Complex Task and impose a -2 modifier to Checks.     Smart Glasses:
Contains two option slots for Cybereye options. When worn, Smart Glasses give the user access to the benefits of these options. When cybereye options are installed into the glasses, they always count as if they were paired, and it costs the same as installing the option once into a cybereye. You can only wear a single pair at once. Tech enthusiasts often replace the frames of their smart glasses with nicer ones, as they aren't the prettiest out of the box.     SovOil Lubricants: SovOil sells a number of petroleum-based lubricants for various purposes. Their three most popular provide lubrication for medical uses such as first aid on burns and scrapes, personal use to ease sexual intercourse, and industrial uses such as loosening nuts and bolts and quieting squeaking hinges. However, for obscure reasons, all SovOil lubricant products are packaged in identical cans with very similar designs, so be sure to read the label carefully before use.     Streetcase by SecSystems: Part of the ExecAttire line, the Streetcase by SecSystems has everything you need to survive the corporate ladder, with ample room inside for your important papers, a laptop computer, a holster for a Heavy Pistol, a removable ChipVault, and a smoke screen which activates at the touch of a button. And yes, like all products in the ExecAttire line, it floats!
  A specially designed holster located on the outside of the Streetcase can store an easily accessible Heavy Pistol. Drawing the Heavy Pistol from the Streetcase does not take an Action. Inside the streetcase, there is just enough space for a laptop computer, a ChipVault, and a single Smoke Grenade (one is included in the purchase of the case). As ana action, while holding the handle of the briefcase, the user can detonate the smoke grenade at their position, which causes the grenade to drop to the ground below through a hatch. Instead of a typical Heavy Pistol, a ModFire 10x and all of its spare parts can also fit into this case, as long as the ModFire 10x is stored configured in its Heavy Pistol mode. When stored in this manner, the ModFire 10x is considered easily accessable.     Tech Bag:
Small bag of tools for fixing electronics and machines. Includes a Techtool, electronic parts like tape and wire wraps, asst. screws and bolts, plug in modules for repairs, heat torch, 2 small prybars, and hammer.     Techsscanner:
Scanner diagnoses a wide variety of machinery and electronics, assisting the user in repairs or other technical work. User adds +2 to their Basic Tech, Cybertech, Land/Sea/Air Vehicle Tech, Electronics/Security Tech, and Weaponstech skills. This does not stack with itself.     Techtool:
All-in-one tool. The various parts, including a small utility blade, pliers, various screwdrivers, files, and clippers all fold up into a compact and easy to carry package.     Tent and Camping Equipment:
Small one person tube tent with plastic stakes, one self heating rechargeable pot to boil water (takes 5 min to recharge, lasts 2 hours) and a cheap metal sport that couldn't hurt a fly.     Triti-Fizz:
Tasty. Thirst quenching. And not at all addictive (according to Continental Brands ads). Triti-Fizz remains the powerhouse of the soft drink industry, with many colourful flavours lining the shelves of Oasis stores across North America. Triti-Fizz isn't just a brand, but a passion, with Fizzheads everywhere eagerly awaiting the next limited edition flavour release.     Vial of Biotoxin:
An entire vial of biotoxin can be smeared on any Light Melee Weapon as an Action. For the next 30 minutes after application, instead of dealing the weapon's typical damage, anyone meat hit by the biotoxin-coated weapon must instead attempt to beat a DV15 Resist Torture/Drugs Check. Anyone who fails is dealt 3d6 directly to their HP. Their armour isn't ablated because it isn't interacted with.     Vial of Poison:
An entire vial of poison can be smeared on any Light Melee Weapon as an Action. For the next 30 minutes after application, instead of dealing the weapon's typical damage, anyone meat hit by the poison-coated weapon must instead attempt to beat a DV13 Resist Torture/Drugs Check. Anyone who fails is dealt 2d6 directly to their HP. Their armour isn't ablated because it isn't interacted with.     Video Camera:
When held in hand, user can record audio and video onto an onboard, and swappable memory card     Virtuality Goggles:
Headset that projects cyberspace imagery over your view of the world around you. Highly advised for Netrunners.     WorldSat Aerial Sphere:
With the fall of the global NET, WorldSat suffered devastating fincancial losses. As they struggled to keep communications afloat, their R&D department devised ways to link cities and long-distance networks using something similar to weather balloons. Unfortunately, a single unit simply wasn't capable of handling the amount of data necessary to serve as a link between cities, so project funding and scope were slashed until the remaining skeleton crew released a much smaller unit than was originally imagined, to little fanfare.   The WorldSat Aerial Sphere (WSAS) comes in a compact plastic box crammed full of a small helium cartridge, control unit, two stakes, a spool of high tensile wire, and an inflatable balloon with a solar panel layer and transmission webbing. To use the WSAS, simply inflate the balloon, attach the wire, and let it rise. While it's ascending, activate the control unit and hit the on switch. When the balloon is high enough to link to a communications tower, lock the wire spool and you'll have made a connection to the closest CitiNet that's just strong enough to get the job done.   The WorldSat Aerial Sphere takes 1 hour to set up. Once set up, it cannot be moved without first being deconstructed, which also takes 1 hour. While set up, the WorldSat Aerial Sphere provides a connection to a CitiNet so long as you are within 60 miles (80 Km) of another Aerial Sphere with a connection. You must be within 100m/yds of the control unit to access the CitiNet. Should the wire (10 HP) tethering the balloon to the ground be cut, service terminates immediately, and the Aerial Sphere is destroyed beyond repair.     Zetatech Porta-Printer:
  Zetatech emerged at the tail end of the 4th Corporate War as a household name for economy 3D printers. Their latest product is the Porta-Printer, a reliable 3D printer built into a backpack for the Tech on the go.
The Porta-Printer is a workshop in miniature and can replace your need for a dedicated workspace.   A Porta-Printer allows a Tech to use their Upgrade and Fabrication Expertise anywhere, so long as they have adequate tools for port-printing assembly work.
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