External Body Cyberware
Body Cyberware is a more nebulous category than the others, as you do not require any foundational cyberware to begin implanting cyberware options into, and can cover a variety of different functions
A player has 7 internal slots, and 7 external slots in which to put body cyberware
The Combat Jaw functions as a Very Heavy Melee Weapon
The tail functions as a Heavy Melee Weapon. At the GM's discretion, a Character may use their Combat Tail for a task other than bludgeoning an opponent with a -4 penalty. While being utilized in this way, the Combat Tail cannot be used as a weapon.
Borgware. Installation requires BODY 16 or higher unless the user is an FBC. After installation, the user's body and head are armoured at SP15, and the user takes an Armour Penalty of -2 to REF, DEX, and MOVE. As an action, the user can jettison their Dragoon Plating, removing the provided SP, and freeing them of the Armour Penalty. If the user is not equipped with a set of Dragoon Plating, they can activate the magnetic call system as an action, and summon a set of unattached plating within 6m to them. The selected plating then flies through the air, and magnetically attaches itself to the user. Dragoon Plating contains nanomachines that repair it for 1 point of lost SP at the end of each day in which it does not lose SP. Additional sets of Dragoon Plating can be purchased for 1,000eb. Ordering custom designs and colours adds 100eb to the cost.
Borgware. Installation requires BODY 16 or higher unless the user is an FBC. After installation, the user's body and head are armoured at SP15, and the user takes an Armour Penalty of -2 to REF, DEX, and MOVE. As an action, the user can jettison their Metalgear Dragoon Plating, removing the provided SP, and freeing them of the Armour Penalty. If the user is not equipped with a set of Metalgear Dragoon Plating, they can activate the magnetic call system as an action, and summon a set of unattached plating within 6m to them. The selected plating then flies through the air, and magnetically attaches itself to the user. Dragoon Plating contains nanomachines that repair it for 1 point of lost SP at the end of each day in which it does not lose SP. Additional sets of Metalgear Dragoon Plating can be purchased for 5,000eb. Ordering custom designs and colours adds 100eb to the cost.
A flexible rectangular Nu-Tek Touch TV panel approximately the dimensions of the Core Cyberpunk RED book is installed subcutaneously, turning any desired part of the user's body into a screen that can be utilized by a linked Agent, or memory chip.
FBC Kit. The user is immune to being damaged by fire, including any damage dealt by incendiary ammunition and flamethrowers, and cannot be set on fire.
FBC Kit. When the user remains still for a full minute (20 rounds), they can activate a cloak that hides from all visual senses, including LL/IR/UV, unless the perceiver succeeds at a DV17 Perception check. Activating the cloak does not require an Action. The cloak is deactivated automatically if the user moves further than 2m within 3 seconds (1 round). A second installation reduces the amount of time the user must remain still before the cloak can be activated to 30 seconds (10 rounds), and a third installation reduces the time to 9 seconds (3 rounds). Further installations do nothing.
FBC Kit. Whenever one or more pieces of the user's cyberware would be rendered inoperable by a single EMP effect, one of the user's EMP Coating installations is rendered inoperable instead. Multiple installations provide the user with extra layers of protection.
FBC Kit. It is impossible to tell an FBC body in a Gemini Sculpt isn't a biological human by sight without the use of infrared, where they are revealed to have a core as cold as solid metal. FBC's packing an Internal Linear Frame Omega or with a 16 or higher BODY are too massive to properly enclose in the shell. Rumours of Dragoons reshaped to fit into a Tech upgraded FBC Gemini Sculpt exist, but are currently unsubstantiated.
FBC Kit. Two hardware only cyberware option slots are installed. These option slots are shared simultaneously by all of the user's installed cyberware integrated cyberdecks. Additionally, while installed, any cyberware-integrated Cyberdeck is considered to be connected to the user without the need for Interface Plugs. Users can still only USE one cyberdeck at a time, despite the benefits of the FBC Integrated Bodyweight Coating. Additional installations after the first increase the number of shared hardware-only option slots by 2. While installed, the user cannot benefit from a Bodyweight Suit.
Borgware. Subdermal Armour. Installation requires BODY 10 unless the user is an FBC. The user's head and body are armoured at SP13. The user takes an armour penalty of -2 to REF, DEX, and MOVE, unless they have a BODY of 14 or higher, or are a Full Body Conversion, in which case the penalty is negated. Whenever the user successfully completes a full day of natural healing, nanomachines present in the plating repair both the body, and the head location for one point of lost SP. Note: When installed in an FBC, Subdermal Armour usually isn't subdermal, but acts as the user's skin, complete with sensory capabilities.
Retractable Anti-Dazzle Mirrorshades built into the brow which can be extended or retracted with an Action. While extended, the user is immune to blindness or other effects caused by dangerous flashes of light, like those of a flashbang.
User's body and head are armoured at SP7. Whenever the user successfully completes a day of natural healing, nanomachines present in the SkinWeave repair both the body and head location of the SkinWeave for one point of its lost SP
User's body and head are armoured at SP7. After 10 minutes without strenuous activity, nanomachines present in the Skinweave will repair both the body and head location of the Skinweave to full SP.
User's body and head are armoured at SP11. Whenever the user successfully completes a day of natural healing, nanomachines present in the Subdermal Armour repair both the body and head location of the Subdermal Armour for one point of its lost SP
Contents of the Subdermal Pocket can be concealed without requiring a Check
Known External Body Cyberware
Cyberware | Installer | Description | Price | HLoss |
---|---|---|---|---|
Combat Jaw | Hospital | Powered hydraulic Jaw. Its powerful bite is capable of being used as a weapon. | 500 eb | 14 (4d6) |
Combat Tail | Hospital | Spine extension into a weaponized tail module. | 1,000 eb | 14 (4d6) |
Dragoon Plating | Hospital | Borgware. Magnetically seated armour that can be jettisoned or recalled as an Action. | 5,000 eb | 14 (4d6) |
Dragoon Plating, Metalgear | Hospital | Borgware. Very Heavy Magnetically seated armour that can be jettisoned or recalled as an Action. | 15,000 eb | 14 (4d6) |
External Vidscreen | Hospital | Implanted touchscreen that can be used for various purposes. Can be as large as a Textbook | 100 eb | 7 (2d6) |
FBC Brimstone Coating | Hospital | FBC Kit. User becomes immune to Fire, including damage from incendiary ammo and flamethrowers. User cannot be set on Fire. | 1,000 eb | 7 (2d6) |
FBC Chameleon Coating | Hospital | FBC Kit.Stealth imaging tech that allows the user to cloak when standing still for one minute (20 rounds). Multiple installs stack up to 3 times to reduce cloak time. | 1,000 eb | 7 (2d6) |
FBC EMP Coating | Hospital | FBC Kit. Microwave absorbing nanomachines that eat some impact from EMP effects. Multiple installs stack to increase redundancy. | 1,000 eb | 7 (2d6) |
FBC Gemini Sculpt | Hopsital | FBC Kit. Sculpting and Cyberware required for an FBC to pass as an organic. | 1,000 eb | 7 (2d6) |
FBC Integrated Bodyweight Coating | Hospital | FBC Kit. Covers the body in cyberdeck support electronics. Provides benefits to cyberdeck users to raise efficiency. | 1,000 eb | 7 (2d6) |
Heavy Subdermal Plating | Hospital | Borgware. Requires BODY 10 if not an FBC. Heavy Duty subdermal armour plating. Incurs movement penalties unless BODY 14, or an FBC. | 5,000 eb | 14 (4d6) |
Hidden Holster | Clinic | A concealed holster for a concealable weapon | 500 eb | 7 (2d6) |
"Ikarus" Thruster System | Hospital | Ill advised propulsion system | 1,000 eb | 14 (4d6) |
Kiroshi OptiShield | Clinic | Deployable anti-flashbang protection. | 500 eb | 7 (2d6) |
SkinWeave | Hospital | Light armouring woven into the skin | 500 eb | 7 (2d6) |
Sycust FleshWeave | Clinic | A specialized SkinWeave capable of incredibly fast regeneration. | 1,000 eb | 7 (2d6) |
Subdermal Armour | Hospital | Moderate armour implanted subdermally | 1,000 eb | 14 (4d6) |
Subdermal Pocket | Clinic | 2"x4" (5cm x 10cm) space with a RealskinnTM zipper. Contents can be successfully concealed without a check | 100 eb | 3 (1d6) |
Combat Jaw:
Requires 2 Option Slots. User's Jaw is replaced with a sizable hydraulic jaw, capable of delivering devastating bite force with two rows of reinforced teeth.The Combat Jaw functions as a Very Heavy Melee Weapon
Combat Tail:
Requires 2 Option Slots, and a Neural Link. User's spine is extended to connect the nerves to a weaponized tail module.The tail functions as a Heavy Melee Weapon. At the GM's discretion, a Character may use their Combat Tail for a task other than bludgeoning an opponent with a -4 penalty. While being utilized in this way, the Combat Tail cannot be used as a weapon.
Dragoon Plating:
Magnetically seated armour panels are installed onto hardpoints drilled directly into the body. The panels are hot swappable to keep the fight going until the enemy has been neutralized.Borgware. Installation requires BODY 16 or higher unless the user is an FBC. After installation, the user's body and head are armoured at SP15, and the user takes an Armour Penalty of -2 to REF, DEX, and MOVE. As an action, the user can jettison their Dragoon Plating, removing the provided SP, and freeing them of the Armour Penalty. If the user is not equipped with a set of Dragoon Plating, they can activate the magnetic call system as an action, and summon a set of unattached plating within 6m to them. The selected plating then flies through the air, and magnetically attaches itself to the user. Dragoon Plating contains nanomachines that repair it for 1 point of lost SP at the end of each day in which it does not lose SP. Additional sets of Dragoon Plating can be purchased for 1,000eb. Ordering custom designs and colours adds 100eb to the cost.
Dragoon Plating, Metalgear:
Custom-engineered magnetically seated Metalgear armour panels into specially designed heavy hardpoints drilled directly into the body. The panels are hot-swappable to keep the fight going until the enemy is reduced to ash.Borgware. Installation requires BODY 16 or higher unless the user is an FBC. After installation, the user's body and head are armoured at SP15, and the user takes an Armour Penalty of -2 to REF, DEX, and MOVE. As an action, the user can jettison their Metalgear Dragoon Plating, removing the provided SP, and freeing them of the Armour Penalty. If the user is not equipped with a set of Metalgear Dragoon Plating, they can activate the magnetic call system as an action, and summon a set of unattached plating within 6m to them. The selected plating then flies through the air, and magnetically attaches itself to the user. Dragoon Plating contains nanomachines that repair it for 1 point of lost SP at the end of each day in which it does not lose SP. Additional sets of Metalgear Dragoon Plating can be purchased for 5,000eb. Ordering custom designs and colours adds 100eb to the cost.
External Vidscreen:
You're gonna be the center of attention when you've got the big game blaring on your chest and you're walking down the street. Get an arm mounted external vidscreen for your internal Agent, and you've got the best of both worlds. Get one on your foot and... look stylish in sandals? I got nothing. Are you buying or not?.A flexible rectangular Nu-Tek Touch TV panel approximately the dimensions of the Core Cyberpunk RED book is installed subcutaneously, turning any desired part of the user's body into a screen that can be utilized by a linked Agent, or memory chip.
FBC Brimstone Coating:
A nanomachine-supported ceramic coating developed by Dynalar in partnership with Fire Brand. It brings new meaning to the expression "walking through fire."FBC Kit. The user is immune to being damaged by fire, including any damage dealt by incendiary ammunition and flamethrowers, and cannot be set on fire.
FBC Chameleon Coating:
A light-reactive nanomachine coating developed for Militech by --REDACTED--. This represents the forefront of personal stealth imaging technology.FBC Kit. When the user remains still for a full minute (20 rounds), they can activate a cloak that hides from all visual senses, including LL/IR/UV, unless the perceiver succeeds at a DV17 Perception check. Activating the cloak does not require an Action. The cloak is deactivated automatically if the user moves further than 2m within 3 seconds (1 round). A second installation reduces the amount of time the user must remain still before the cloak can be activated to 30 seconds (10 rounds), and a third installation reduces the time to 9 seconds (3 rounds). Further installations do nothing.
FBC EMP Coating:
A specially designed nanomachine coating that absorbs microwaves. The system is sacrificial, requiring redundancy to ensure uptime if expecting multiple EMP blasts.FBC Kit. Whenever one or more pieces of the user's cyberware would be rendered inoperable by a single EMP effect, one of the user's EMP Coating installations is rendered inoperable instead. Multiple installations provide the user with extra layers of protection.
Gemini Sculpt:
The FBC Gemini Sculpt reformats an FBC Body to be similar in shape to a baseline human form, then surrounds it with a thin shell covered in RealskinTM. By developing the covering to be fully cross compatible, Raven Microcybernetics dramatically increased its potential customer base--a wise business move.FBC Kit. It is impossible to tell an FBC body in a Gemini Sculpt isn't a biological human by sight without the use of infrared, where they are revealed to have a core as cold as solid metal. FBC's packing an Internal Linear Frame Omega or with a 16 or higher BODY are too massive to properly enclose in the shell. Rumours of Dragoons reshaped to fit into a Tech upgraded FBC Gemini Sculpt exist, but are currently unsubstantiated.
FBC Integrated Bodyweight Coating:
By covering the body in cyberdeck support electronics, a more perfect Netrunner can be born. Sure, it's expensive, but in a NET Architecture, every extra bonus matters.FBC Kit. Two hardware only cyberware option slots are installed. These option slots are shared simultaneously by all of the user's installed cyberware integrated cyberdecks. Additionally, while installed, any cyberware-integrated Cyberdeck is considered to be connected to the user without the need for Interface Plugs. Users can still only USE one cyberdeck at a time, despite the benefits of the FBC Integrated Bodyweight Coating. Additional installations after the first increase the number of shared hardware-only option slots by 2. While installed, the user cannot benefit from a Bodyweight Suit.
Heavy Subdermal Plating:
Standard Subdermal Armour isn't cutting it anymore, and Skinweave never did it for you to begin with! You need hard plates under your skin to keep up with the firepower people are packing these days. Big, heavy ones, that stop a bullet cold.Borgware. Subdermal Armour. Installation requires BODY 10 unless the user is an FBC. The user's head and body are armoured at SP13. The user takes an armour penalty of -2 to REF, DEX, and MOVE, unless they have a BODY of 14 or higher, or are a Full Body Conversion, in which case the penalty is negated. Whenever the user successfully completes a full day of natural healing, nanomachines present in the plating repair both the body, and the head location for one point of lost SP. Note: When installed in an FBC, Subdermal Armour usually isn't subdermal, but acts as the user's skin, complete with sensory capabilities.
Hidden Holster:
Holster inside the user's body that can store a weapon already capable of concealment so that it can be successfully concealed without a roll. The weapon can be drawn from the hidden holster without an Action, as long as it is implanted in an easily accessible place on the user's body. You don't want one in your thigh unless you don't wear pants.Kiroshi OptiShield:
You never asked for this, but Kiroshi delivered anyway! The Kiroshi OptiShield tops the cyberfashion charts every year for their durability, practicality, and style. A simple and brief contortion of the facial muscles extends the OptiShield from its hiding place under your brow and covers your eye with the most chic anti-dazzle protection money can buy.Retractable Anti-Dazzle Mirrorshades built into the brow which can be extended or retracted with an Action. While extended, the user is immune to blindness or other effects caused by dangerous flashes of light, like those of a flashbang.
Despite the efforts of Operation: Lump of Coal, our regional offices in Night City were infiltrated by the Netrunner known only as S.A.N.T.A. and blueprints for multiple products, including the MonoVision and OptiShield were stolen, Fortunately, the OptiShield plans stolen were for the 2020 variation and not the style redesign we plan on debuting on the market next year.
-Fenton Hamilton Miranda, Chief Actuary of Kiroshi Optics
SkinWeave:
This enhancement uses nanoids to weave the top layer of skin with a dense polymer thread.User's body and head are armoured at SP7. Whenever the user successfully completes a day of natural healing, nanomachines present in the SkinWeave repair both the body and head location of the SkinWeave for one point of its lost SP
Sycust FleshWeave:
You know the drill. You pissed off your input/output. They shot you while you were showering and now you've got to spend the whole day doing nothing while your SkinWeave repairs itself. Well, not anymore, choomba! The hyperactive nanobots in your Sycust FleshWeave can do in minutes what takes the tiny, tired robots of other brands' Skinweave days*. * "Hyperactive Nanobots" is a term used for advertising only. Sycust FleshWeave denies any and all rumours of excessive skin growth or flesh bulges in user's body due to its product overproducing polymer mesh beneath their epidermis.User's body and head are armoured at SP7. After 10 minutes without strenuous activity, nanomachines present in the Skinweave will repair both the body and head location of the Skinweave to full SP.
Subdermal Armour:
A mesh or ballistic plastic armouring under the skin. It is thin enough that it's relatively easy to hide.User's body and head are armoured at SP11. Whenever the user successfully completes a day of natural healing, nanomachines present in the Subdermal Armour repair both the body and head location of the Subdermal Armour for one point of its lost SP
Subdermal Pocket:
A 2"x4" pocket in the body with a RealskinnTM zipper.Contents of the Subdermal Pocket can be concealed without requiring a Check
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