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Medium Melee Weapons

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Medium Melee weapons   The average Medium Melee Weapon has the following stats   Weapon Skill: Melee Weapon
Single Shot Damage: 2d6
Rate of Fire: 2
Hands Required: 1
Concealable: No
  A Poor Quality weapon will jam on a Critical Fumble on their Attack Checks
An Excellent Quality weapon will have a +1 to its Attack Checks
An Exotic weapon is considered to be Standard Quality, with 0 starting Attachment Slots, and is incompatible with Non-Basic Ammunition unless otherwise noted.   When a Medium Melee Weapon interacts with armour, it ignores half of the armour. If you are attacking a target who is unaware of your presence, or a target who is grappled or otherwise restrained, add 1d6 to the damage.    

Medium Melee Weapons

Weapon Description Price
Centurion Essentials Thermal Dagger Concealable, thermal dagger. 1,000 eb
Faisal's Magna Knuckles EMP based knuckles designed to disable cyberware on impact. 1,000 eb
Kendachi Mono-Star High-frequency vibrating shuriken with a monomolecular edge, can be used in melee, or thrown. 500 eb
Stun Baton Electrified, retractable nightstick, for non-lethal encounters. 100 eb
White Hornet Tanto A concealable tanto with an electrical bite. 500 eb
   

Centurion Essentials Thermal Dagger:

For centuries, engineers have known the secret of cutting through tough plastic is a hot knife. Now, you can use that same technology for your professional organic liquidation needs with the Centurion Essentials Thermal Dagger.   For an extra 10eb we'll even engrave your name onto the blade so you can brand it into your enemy's flesh.   A One-Handed Exotic Medium Melee Weapon that can be concealed. Anyone or anything hit by the Thermal Dagger is now Strongly On Fire.    

Faisal's Magna Knuckles:

A knuckle duster modified with an electromagnetic pulse system that triggers whenever it makes repeated impact, powered by a battery pack hidden in the weapon's palm rest. Designed by renowned Tech Faisal Farah specifically for use in pit fighting, the chance to see a combatant perform a rare upset against a borderline cyberpsycho opponent with these has made them a crowd favourite   A One-Handed Exotic Medium Melee Weapon. Anyone hit twice by this ROF2 weapon in a single combat Turn must try to beat a DV15 Cybertech Check. If they fail, the GM chooses two pieces of their cyberware to become inoperable for one minute. Cyberlimbs rendered inoperable act as their meat counterparts do when they have been dismembered but still hang loosely. Whenever this weapon causes a target to make this Check, it drains one of the 8 charges in the weapon's easily rechargable battery pack. The battery can be recharged in one hour at a power source, or a spare can be purchased for 50 eb. When the battery is fully drained, the weapon still functions as a One-Handed Exotic Medium Melee Weapon.    

Kendachi Mono-Star:

From the minds of Kendachi comes the Mono-Star. A mono-shuriken, its ball0bearing center conceals a tiny solar/kinetic capture power cell that hums while the star spins up between the fingers of the wielder. In a second, the weapon is spinning at full speed and begins to vibrate, meaning the weapon is live and ready to use. Some combatants like to use the Mono-Star up close and personal, cutting arteries, while others appreciate the value of a classic thrown shuriken.   The Mono-Star is an Exotic Throwable Medium Melee Weapon that can be concealed.   When thrown, whenever you cause the Foreign Object Critical Injury, the victim rolls again on the Critical Injury table until they roll a Critical Injury that isn't Foreign Object and suffers that Critical Injury in addition to Foreign Object. In addition when thrown, the Mono-Star continues to halve SP, unlike a weapon not made for throwing.    

Stun Baton:

An electrified, extendable nightstick or tactical baton favoured by law enforcement for taking down targets without killing them.   A One-Handed Exotic Medium Melee Weapon. If damage dealt by it would reduce a target to under 1 HP, they are instead Unconscious at 1 HP. Damage dealt by this weapon cannot cause a Critical Injury, and doesn't ablate armour.    

White Hornet Tanto:

The White Hornet is the latest in stab-and-shock technology by Centurion Essentials. This tanto is equipped with a high-solar cell stored in the handle, which should never need recharging unless you plan on stabbing/shocking more than a hundred people on a cloudy day. When the tang of the blade strikes organic material, it delivers a nasty shock, adding insult to injury. This tanto can be found in the hands of Execs and Fixers who need a concealable personal defence solution.   As a result of an overly optimistic production run, dozens of these blades can be found drifting around the Night Markets of various North American cities.   A One-Handed Exotic Medium Melee Weapon that can be Concealed. If damage dealt by this weapon would reduce a target to under 1 HP, they can instead be left Unconscious at 1 HP if the wielder so chooses.