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Machine Guns

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Machine Gun   The average Machine Gun has the following stats   Weapon Skill: Heavy Weapons
Single Shot Damage: 5d6
Ammo Type: Rifle
Rate of Fire: 1
Hands Required: 2
Attachment Slots: 0
Concealable: No
Special Fire Mode: Autofire 4/Suppressive Fire.
  A Poor Quality weapon will jam on a Critical Fumble on their Attack Checks
An Excellent Quality weapon will have a +1 to its Attack Checks
An Exotic weapon is considered to be Standard Quality, with 0 starting Attachment Slots, and is incompatible with Non-Basic Ammunition unless otherwise noted.   A non exotic weapon that starts with preinstalled Attachments can have those Attachments removed to free up that slot, but that weapon can only be reattached to a weapon of the same weapon category. An exotic weapon cannot have its preinstalled attachments removed.     Unless otherwise stated, they use the following Range Table
Range 0-6 m 7-12 m 13-25 m 26-50 m 51-100 m 101-200 m 201-400 m 401-800 m
DV 17 16 15 13 15 20 25 30
   

Machine Guns

Weapon Description Slots Price
Techtronika BMG-500 500 round BMG. Spray lead without ever needing to reload.. 0 1,000 eb
Tsunami Arms Helix Heavy machine gun with 6 rotating barrels that can throw more lead downrange than any other firearm. 0 5,000 eb
   

Techtronika BMG-500:

The Techtronika BMG-500 has become a standard for SovOil's Security Teams, and can be found mounted on most SovOil ground vehicles and helicopters. The machine gun comes with an enormous underlocked ammo feed box. It is surprisingly easy to load despite its size, due to a unique "feed start" feature which automatically chambers the ammo belt using a magnetic arm once the box is locked into place. The BMG-500 can be held in two hands like a rifle, stabilized using the bipod under the barrel, or attached to a Vehicle Heavy Weapon Mount.   Designed to pour through ammunition, the BMG-500 has a water cooled hydrotronikaTM barrel, and its design makes good use of exhaust ports to keep the weapon on target, even after spitting out five hundred rounds.   The Techtronika BMG-500 is an Exotic Borg Machine Gun that is fired with the Heavy Weapons skill when fired in single shot. Its enormous box magazine holds 500 rounds. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted. As an Action, its bipod can be deployed and rested on a surface. Doing so means the weapon is considered Mounted until moved. Moving retracts the bipod automatically.    

Tsunami Arms Helix:

Powerful minigun with six rotating barrels.   An Exotic Borg Machine Gun, fired entirely with the Autofire Skill. It can only be fired using Autofire, and cannot make Aimed shots, or fire in single shot. It holds 40 bullets, and when fired, it consumes 20 bullets with every attack. Unlike other Autofire weapons, this machine gun uses Autofire 5. Reloading this weapon requires using two Actions, and thus can only be done over the course of two turns. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted.