Machine Guns
Machine Gun
The average Machine Gun has the following stats
Weapon Skill: Heavy Weapons
Single Shot Damage: 5d6
Ammo Type: Rifle
Rate of Fire: 1
Hands Required: 2
Attachment Slots: 0
Concealable: No
Special Fire Mode: Autofire 4/Suppressive Fire.
A Poor Quality weapon will jam on a Critical Fumble on their Attack Checks
An Excellent Quality weapon will have a +1 to its Attack Checks
An Exotic weapon is considered to be Standard Quality, with 0 starting Attachment Slots, and is incompatible with Non-Basic Ammunition unless otherwise noted. A non exotic weapon that starts with preinstalled Attachments can have those Attachments removed to free up that slot, but that weapon can only be reattached to a weapon of the same weapon category. An exotic weapon cannot have its preinstalled attachments removed. Unless otherwise stated, they use the following Range Table
With one of the following Autofire tables
MetaCorp Chaingun "Victoria":
A single barrel water-sealed machine gun cycled by a high RPM chain drive. Ammunition is fed into the weapon from a backpack through a water-tight tube. All this firepower comes at the cost of considerable weight and the expense of ammunition efficiency, although MetaCorp didn't design it for anyone who would consider either of these a dealbreaker.
The Metacorp Chaingun "Victoria" is an Excellent Quality Borg Battle Machine Gun that can only be fired with Autofire (Machine Gun 5) or Suppressive Fire, which uses 20 bullets rather than 10. Its magazine holds 100 rounds. Reloading this weapon requires two Reload Actions. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted. A Nomad may choose to receive this weapon when they first install a Vehicle Heavy Weapons Mount
Midnight Arms Midnight Assault HB:
Unpretentious. Uncompromising. Unforgiving. Lydia's favourite heavy weapon. The Midnight Arms Midnight Assault HP is ready to walk the dark road ahead with you. When the clock strikes twelve, trust the sound of the bell
The Midnight Arms Midnight Assault HB is a Borg Long Range Machine Gun with a magazine capacity of 60 rounds. Firing this weapon requires BODY 11 or Higher unless it is mounted or the user is Prone. A Nomad may choose to receive this weapon when they first install a Vehicle Heavy Weapon Mount
Militech MK.27 LMG:
A lighter militech machine gun built for mass production and adoption by modern militaries across the world as a mobile squad automatic weapon. For many militiaries, it replaces the aging automatic LMGs that have been in continuous service since the 4th Corporate War
The Militech MK.27 LMG is a Borg Assault Machine Gun with a magazine capacity of 80 rounds. Reloading this weapon requires 2 Reload Actions. Firing this weapon requires BODY 10 or Higher unless it is mounted or the user is Prone. A Nomad may choose to receive this weapon when they first install a Vehicle Heavy Weapon Mount
Techtronika BMG-500:
The Techtronika BMG-500 has become a standard for SovOil's Security Teams, and can be found mounted on most SovOil ground vehicles and helicopters. The machine gun comes with an enormous underlocked ammo feed box. It is surprisingly easy to load despite its size, due to a unique "feed start" feature which automatically chambers the ammo belt using a magnetic arm once the box is locked into place. The BMG-500 can be held in two hands like a rifle, stabilized using the bipod under the barrel, or attached to a Vehicle Heavy Weapon Mount.
Designed to pour through ammunition, the BMG-500 has a water cooled hydrotronikaTM barrel, and its design makes good use of exhaust ports to keep the weapon on target, even after spitting out five hundred rounds.
The Techtronika BMG-500 is an Exotic Borg Machine Gun that is fired with the Heavy Weapons skill when fired in single shot, and uses the Autofire (Light Machine Gun) range for autofire. Its enormous box magazine holds 500 rounds. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted. As an Action, its bipod can be deployed and rested on a surface. Doing so means the weapon is considered Mounted until moved. Moving retracts the bipod automatically.
Techtronika BMG-500 (Silver Edition):
A not-so-standard variant of the standard weapon of SovOil's security teams which can be found mounted on most of their ground vehicles and helicopters. Its enormous feed box is equipped with a sophisticated magnetic assistor which makes it barely manageable to reload in combat. Its eccentric inventor, Aleksandr Petrov, is a model train enthusiast with his own brand of vodka, Silver Ounce. This was Petrov's last weapon design for Techtronika Russia before fleeing to NorCal and going independent.
The Techtronika BMG-500 (Silver Edition) is a Borg Machine Gun that is fired with the Heavy Weapons skill when fired in single shot, and uses the Autofire (Light Machine Gun 5) range for autofire. Its enormous box magazine holds 500 rounds. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted. A Nomad may choose to receive this weapon when they first install a Vehicle Heavy Weapon Mount.
Tsunami Arms Helix:
Powerful minigun with six rotating barrels.
An Exotic Borg Assault Machine Gun, fired entirely with the Autofire Skill. It can only be fired using Autofire using Autofire (Light Machine Gun 5) range, and cannot make Aimed shots, or fire in single shot. It holds 40 bullets, and when fired, it consumes 20 bullets with every attack. Reloading this weapon requires using two Actions, and thus can only be done over the course of two turns. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted.
Tsunami Arms Helix (Citrus Edition):
A hex-barreled gatling gun about one meter in length, steadied by a rear pistol grip and top-mounted fore-handle, built to be fired "from the hip" up close and personal. This design has been re-tooled by Koshiro Yuzu. Each of the weapon's six flared barrels are riddled with compensation ports to keep recoil somewhat predictable and in line with the barrel. The sound it makes is distinct: a heavy, metallic scream.
A Excellent Quality Borg Compact Machine Gun, fired entirely with the Autofire Skill. It uses the Machine Pistol autofire range, and cannot make Aimed shots, or fire in single shot. It holds 40 bullets. Reloading this weapon requires using two Actions, and thus can only be done over the course of two turns. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted.
Scatter Ratter:
This massive techprinted weapon, a remarkably ergonomic metal rat skull with twin barrels erupting from its eyes, is the work of BlueRaven, formerly known by their online handle JayeZK. The Scatter Ratter is this designer's ambitious first work under her new persona and brand. We at Midnight Arms have been delighted to support this rising designer's next step in her journey, and look forward to their next offering.
A Poor Quality Machine Gun that uses the SMG range table for both single shot and Autofire (SMG 5). This weapon cannot be fired in Single Shot if it was fired with Autofire in the previous turn. If it was fired in Single Shot on the previous turn, treat it as an Excellent Quality weapon instead. Firing this weapon without suffering the Broken Arm critical injury requires BODY 8 or higher unless it is mounted. A Nomad may choose to receive this weapon when they first install a Vehicle Heavy Weapon Mount
Single Shot Damage: 5d6
Ammo Type: Rifle
Rate of Fire: 1
Hands Required: 2
Attachment Slots: 0
Concealable: No
Special Fire Mode: Autofire 4/Suppressive Fire.
A Poor Quality weapon will jam on a Critical Fumble on their Attack Checks
An Excellent Quality weapon will have a +1 to its Attack Checks
An Exotic weapon is considered to be Standard Quality, with 0 starting Attachment Slots, and is incompatible with Non-Basic Ammunition unless otherwise noted. A non exotic weapon that starts with preinstalled Attachments can have those Attachments removed to free up that slot, but that weapon can only be reattached to a weapon of the same weapon category. An exotic weapon cannot have its preinstalled attachments removed. Unless otherwise stated, they use the following Range Table
| Subclass / Range | 0-6 m | 7-12 m | 13-25 m | 26-50 m | 51-100 m | 101-200 m | 201-400 m | 401-800 m |
|---|---|---|---|---|---|---|---|---|
| Compact Machine Gun | 16 | 15 | 13 | 15 | 20 | 25 | 30 | N/A |
| Assault Machine Gun | 17 | 16 | 15 | 13 | 15 | 20 | 25 | 30 |
| Battle Machine Gun | 18 | 16 | 16 | 14 | 14 | 19 | 24 | 29 |
| Long Range Machine Gun | 20 | 18 | 17 | 15 | 14 | 18 | 21 | 27 |
| Autofire Type / Range | 0-6 m | 7-12 m | 13-25 m | 26-50 m | 51-100 m |
|---|---|---|---|---|---|
| Light Machine Gun | 22 | 20 | 17 | 20 | 25 |
| Machine Gun | 21 | 18 | 18 | 19 | 25 |
Machine Guns
| Weapon | Description | Slots | Price |
|---|---|---|---|
| MetaCorp Chaingun "Victoria" | Terrible at ammo efficiency. Fantastic at shredding targets. | 3 | 4,000 eb |
| Midnight Arms Midnight Assault HB | Heavy duty assault rifle that excels at longer ranges | 3 | 3,000 eb |
| Techtronika BMG-500 | 500 round BMG. Spray lead without ever needing to reload. | 0 | 1,000 eb |
| Techtronika BMG-500 (Silver Edition) | Updated, non-standard version of the BMG-500 with increased customization and firepower. | 3 | 3,000 eb |
| Tsunami Arms Helix | Heavy machine gun with 6 rotating barrels that can throw more lead downrange than any other firearm. | 0 | 5,000 eb |
| Tsunami Arms Helix (Citrus Edition) | A retooled version of the Helix for extreme close range. | 3 | 5,000 eb |
| Scatter Ratter | A massive techprinted machine gun that operates within ranges normally ideal for SMGs. | 3 | 2,552 eb |
MetaCorp Chaingun "Victoria":
A single barrel water-sealed machine gun cycled by a high RPM chain drive. Ammunition is fed into the weapon from a backpack through a water-tight tube. All this firepower comes at the cost of considerable weight and the expense of ammunition efficiency, although MetaCorp didn't design it for anyone who would consider either of these a dealbreaker.
The Metacorp Chaingun "Victoria" is an Excellent Quality Borg Battle Machine Gun that can only be fired with Autofire (Machine Gun 5) or Suppressive Fire, which uses 20 bullets rather than 10. Its magazine holds 100 rounds. Reloading this weapon requires two Reload Actions. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted. A Nomad may choose to receive this weapon when they first install a Vehicle Heavy Weapons Mount
Midnight Arms Midnight Assault HB:
Unpretentious. Uncompromising. Unforgiving. Lydia's favourite heavy weapon. The Midnight Arms Midnight Assault HP is ready to walk the dark road ahead with you. When the clock strikes twelve, trust the sound of the bell
The Midnight Arms Midnight Assault HB is a Borg Long Range Machine Gun with a magazine capacity of 60 rounds. Firing this weapon requires BODY 11 or Higher unless it is mounted or the user is Prone. A Nomad may choose to receive this weapon when they first install a Vehicle Heavy Weapon Mount
Militech MK.27 LMG:
A lighter militech machine gun built for mass production and adoption by modern militaries across the world as a mobile squad automatic weapon. For many militiaries, it replaces the aging automatic LMGs that have been in continuous service since the 4th Corporate War
The Militech MK.27 LMG is a Borg Assault Machine Gun with a magazine capacity of 80 rounds. Reloading this weapon requires 2 Reload Actions. Firing this weapon requires BODY 10 or Higher unless it is mounted or the user is Prone. A Nomad may choose to receive this weapon when they first install a Vehicle Heavy Weapon Mount
Techtronika BMG-500:
The Techtronika BMG-500 has become a standard for SovOil's Security Teams, and can be found mounted on most SovOil ground vehicles and helicopters. The machine gun comes with an enormous underlocked ammo feed box. It is surprisingly easy to load despite its size, due to a unique "feed start" feature which automatically chambers the ammo belt using a magnetic arm once the box is locked into place. The BMG-500 can be held in two hands like a rifle, stabilized using the bipod under the barrel, or attached to a Vehicle Heavy Weapon Mount.
Designed to pour through ammunition, the BMG-500 has a water cooled hydrotronikaTM barrel, and its design makes good use of exhaust ports to keep the weapon on target, even after spitting out five hundred rounds.
The Techtronika BMG-500 is an Exotic Borg Machine Gun that is fired with the Heavy Weapons skill when fired in single shot, and uses the Autofire (Light Machine Gun) range for autofire. Its enormous box magazine holds 500 rounds. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted. As an Action, its bipod can be deployed and rested on a surface. Doing so means the weapon is considered Mounted until moved. Moving retracts the bipod automatically.
Techtronika BMG-500 (Silver Edition):
A not-so-standard variant of the standard weapon of SovOil's security teams which can be found mounted on most of their ground vehicles and helicopters. Its enormous feed box is equipped with a sophisticated magnetic assistor which makes it barely manageable to reload in combat. Its eccentric inventor, Aleksandr Petrov, is a model train enthusiast with his own brand of vodka, Silver Ounce. This was Petrov's last weapon design for Techtronika Russia before fleeing to NorCal and going independent.
The Techtronika BMG-500 (Silver Edition) is a Borg Machine Gun that is fired with the Heavy Weapons skill when fired in single shot, and uses the Autofire (Light Machine Gun 5) range for autofire. Its enormous box magazine holds 500 rounds. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted. A Nomad may choose to receive this weapon when they first install a Vehicle Heavy Weapon Mount.
Tsunami Arms Helix:
Powerful minigun with six rotating barrels.
An Exotic Borg Assault Machine Gun, fired entirely with the Autofire Skill. It can only be fired using Autofire using Autofire (Light Machine Gun 5) range, and cannot make Aimed shots, or fire in single shot. It holds 40 bullets, and when fired, it consumes 20 bullets with every attack. Reloading this weapon requires using two Actions, and thus can only be done over the course of two turns. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted.
Tsunami Arms Helix (Citrus Edition):
A hex-barreled gatling gun about one meter in length, steadied by a rear pistol grip and top-mounted fore-handle, built to be fired "from the hip" up close and personal. This design has been re-tooled by Koshiro Yuzu. Each of the weapon's six flared barrels are riddled with compensation ports to keep recoil somewhat predictable and in line with the barrel. The sound it makes is distinct: a heavy, metallic scream.
A Excellent Quality Borg Compact Machine Gun, fired entirely with the Autofire Skill. It uses the Machine Pistol autofire range, and cannot make Aimed shots, or fire in single shot. It holds 40 bullets. Reloading this weapon requires using two Actions, and thus can only be done over the course of two turns. Firing this weapon without suffering the Broken Arm critical injury requires BODY 11 or higher unless it is mounted.
| Autofire Type / Range | 0- 6m | 7- 12m | 13- 25m | 26- 50m | 51- 100m |
|---|---|---|---|---|---|
| Citrus Helix Autofire | 17 | 20 | 22 | 27 | 30 |
Scatter Ratter:
This massive techprinted weapon, a remarkably ergonomic metal rat skull with twin barrels erupting from its eyes, is the work of BlueRaven, formerly known by their online handle JayeZK. The Scatter Ratter is this designer's ambitious first work under her new persona and brand. We at Midnight Arms have been delighted to support this rising designer's next step in her journey, and look forward to their next offering.
A Poor Quality Machine Gun that uses the SMG range table for both single shot and Autofire (SMG 5). This weapon cannot be fired in Single Shot if it was fired with Autofire in the previous turn. If it was fired in Single Shot on the previous turn, treat it as an Excellent Quality weapon instead. Firing this weapon without suffering the Broken Arm critical injury requires BODY 8 or higher unless it is mounted. A Nomad may choose to receive this weapon when they first install a Vehicle Heavy Weapon Mount
| Fire Type | 0- 6m | 7- 12m | 13- 25m | 26- 50m | 51- 100m | 101- 200m | 201- 400m |
|---|---|---|---|---|---|---|---|
| Scatter Ratter Single Shot | 15 | 13 | 15 | 20 | 25 | 25 | 30 |
| Scatter Ratter Autofire | 20 | 17 | 20 | 25 | 30 | N/A | N/A |
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