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Introduction to Species

There are many kinds of creatures within our world. Some big, some small, but all are different in their own way. These articles are broken up into two sections: Core Species, and Creatures. Any living things are placed within categorical system and consideration are given to these creatures based upon this method. We hope to record them here for you to explore our world through the viewpoint of our people.
— Archivist Glenhook

Core Species Classification

  All sapien creatures are put on an Imperium Scale that helps organize all the different types of people and culture within the Imperium. These categories are made by the impact they have upon the world and compared to each other. Some have rose to the top of society while others are barely scratch by. Each section the race must have at least two of the three qualities to be considered a certain rank. These ranks can give perks to help with various needs per species.  

Classification Rankings



  Primary races must have three considerations to be consider important by the Imperium. They influence global politics, have a vibrant culture that is desired across the continent, and considered wealthier than the other races.   1. They must have possession of their homeland while having a high population in many parts of the world.   2. They are a cosmopolitan race.   3. They are politically, economically, and culturally relevant.  


  Secondary races must have at least two considerations to be consider somewhat important by the Imperium. They have political weight in certain parts of the world, but generally a mere majority then actual influence on others. In some cases, their culture has spread among many regions, but is geographically restricted. Finally, they may have large businesses or wealth, but their scope is limited by some sort of outside force.   1. They must have a high population total across many regions, not only their homeland.   2. They are a found in multiple regions.   3. They have to be relevant in two of the following either economically, culturally or politically.  


  Tertiary races must have at least two considerations to be considered to be of little importance by the Imperium. Their rights are generally noted, but often not considered due to their lack of presence. Culturally, they are only very niche many places. Finally, they may have a tight control over one specific thing, like trade or a rare good, but they do not dominate it.   1. They have some settlements where they are the majority population.   2. Their population is relatively only found in a particular region.   3. They are either economically, culturally or politically relevant.  


  Fallen races must have three considerations to be consider fallen by the Imperium. In all scenarios, they were once a great power, but lost it all. They have no culture. They rely on others for goods and trade. They are to spread out to be relevant in any society.   Note: The Scion's Circle is the sole exception. They influence the world quite a bit, but they are an independent organization and not directly related to their race.   1. They must have lost their homeland or have little to no settlements with a majority population.   2. Their population must be under 100,000 individuals.   3. Their society and culture has been lost.  

Creature Classification

  Creatures can vary in intelligence, size, and shape, but all do not fall under the Imperium Scale. As such they are not recognized as civilians or people even if their intelligence says otherwise. Currently they are broken up into two categories: magical level, and body.  


  Body refers to the body composition such as mammal, reptile, or avian. However, this isn't examined that closely here and is really used for general organization more than anything else.  


  Intelligence is examined by their wisdom and ability to use their experiences they learn. Creatures can learn from their experiences but being able to pass it on between individuals has been only known to only be used by the smartest of creatures. This is also applied to communication. Being able to communicate with others of the same species is used by many creatures but mastered by few. Examining this aspect of their intellect can reveal their overall intelligence.  

Magic Level

  Every creature has a portion of magic inside them but varies between species. The levels are broken up into five levels. Each level means a higher magical blood concentration which in turn reveals their magic capabilities. This is important to any adventurer or hunter.  

Level 1

  In rare cases, species do not have an affinity or a powerful enough soul. This makes it impossible to use magic of any sort. They are rarely dangerous.   Examples:
  • The Pigment Sheep
  • Dust Devils
  • Long Wind Grass

Level 2

  Most non-intelligent creatures are at this level. They may have some magic, but it's typically quite small and not used.   Examples:
  • Big Nose Hog
  • Jotter Gophers
  • Rendun Flower

Level 3

  Typically, most living creatures fit this category. Affinity is strong enough to use in some capacity. With enough training magic can be cast.   Examples:
  • Humans
  • River Serpent
  • Tree Wiffler

Level 4

  These creatures have a higher magical prowess compared to other creatures and have an innate ability to use magic with ease. Examples:
  • Moon Weaver
  • Fexians
  • Mist Wood

Level 5

  Finally, the final level are beings made of high concentrations of magic. Their blood is filled with it and even the hardest spells can be used with a flick of the wrist. Examples:
  • Unicorn
  • Veryas
  • Scion

This was an established form for determining the the power any one species has at any given time. It's mostly used to help categorize new citizens and the possible impact they could have.
— Archivist Renna


  Human   Wolvan   Narigita    


  Dwarf   Orc   Griffirca   Veryas  


  Otterun   Fexian   Xexas   Melfloor   Giant Ice Giants  


  Elf   Scion   Aravitourus

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