Bialjawahir
Government
As with many of the smaller settlements in The Lamas Plains and The Swamps of Baycotte, Bialjawahir has no formal government.
In practice, a loose sort of council exists, made up of the heads of prominent families and businesses in the town. Its members have long histories of deals made and favours owed between one another, often going back generations. Getting anything of consequence done in the town is as much about understanding this history as it is about trade or coin.
In practice, a loose sort of council exists, made up of the heads of prominent families and businesses in the town. Its members have long histories of deals made and favours owed between one another, often going back generations. Getting anything of consequence done in the town is as much about understanding this history as it is about trade or coin.
Industry & Trade
Bialjawahir serves as the last stopping point for many parties travelling between The Kingdom of Somercrag and The Kingdom of Rotheval. Even for those not crossing The Great Waste, the dangers of travel across The Swamps of Baycotte, especially Timberreach, mean that many caravans will choose to travel to Bialjawahir before setting off West to Deep Drink and then to the Southern border of Rotheval. As a result, much of Bialjawahir's business is in providing for travellers.
Dahadi's Horse Ranch sits to the North of the settlement proper, providing Palfreys suited to the extreme climes of the Waste, as well as less hardy mounts for those riding West to Rotheval or South to The Pass into Somercrag.
Bialjawahir Trade Market, which takes over the centre of the town twice a month, sells fine wares of all kinds, be they made by the town's residents, by folk who live in smaller scattered settlements nearby, or brought in by the caravans going to and from the neighbouring kingdoms.
There are a number of inns and taverns across the town, and the town is particularly well known for its sour smelling corn-beer, as well as the hearty, if equally sour, porridge made from the byproducts.
Dahadi's Horse Ranch sits to the North of the settlement proper, providing Palfreys suited to the extreme climes of the Waste, as well as less hardy mounts for those riding West to Rotheval or South to The Pass into Somercrag.
Bialjawahir Trade Market, which takes over the centre of the town twice a month, sells fine wares of all kinds, be they made by the town's residents, by folk who live in smaller scattered settlements nearby, or brought in by the caravans going to and from the neighbouring kingdoms.
There are a number of inns and taverns across the town, and the town is particularly well known for its sour smelling corn-beer, as well as the hearty, if equally sour, porridge made from the byproducts.
Geography
Bialjawahir marks the Northern end of a road that connects to The Pass via Foxbridge, and so is often used as a starting point for expeditions to cross the desert that divides the centre of The Continent of Greland.
The town itself sits in a natural bowl formed by nearby hills which protects it from the worst of the local weather. This bowl is surrounded by the open grasslands typical of the Southern Lamas Plains, barren and featureless except for rolling hills. Sixty or so miles to the South The Branching Serpent winds, though here it is relatively calm and steady, and the ground around its course solid, the river having not yet swelled to the chaotic, treacherous waters that dominate The Swamps of Baycotte. Perhaps 100 miles to the North the rolling grassland gives way to sand, marking the start of The Great Waste. The desert extends a vast distance to the North, with the nearest settlement, Achnasheen, at least two months of gruelling travel away.
The town itself sits in a natural bowl formed by nearby hills which protects it from the worst of the local weather. This bowl is surrounded by the open grasslands typical of the Southern Lamas Plains, barren and featureless except for rolling hills. Sixty or so miles to the South The Branching Serpent winds, though here it is relatively calm and steady, and the ground around its course solid, the river having not yet swelled to the chaotic, treacherous waters that dominate The Swamps of Baycotte. Perhaps 100 miles to the North the rolling grassland gives way to sand, marking the start of The Great Waste. The desert extends a vast distance to the North, with the nearest settlement, Achnasheen, at least two months of gruelling travel away.
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