Military Units
The term 'Military Unit' refers to a standardised formation across the setting: twelve men or women led by a Captain. This formation is used both at the Settlement level to recruit, upgrade and maintain units, and in combat where the unit functions as a single entity.
There are, broadly speaking, three types of Military Units, each of which has a slightly different way of determining its attributes, as detailed below:
Men-at-Arms units are available to be hired, trained and outfitted by the holding's Marshal.
The number of Men-at-Arms units a holding can support is equal to a sum of the levels of its settlements, where a Hamlet =1, Village =2 and so on. For each unit beyond this number that the holding has, each of its settlements loses one Revenue each month.
Some units need more support than others: a unit of Cavalry counts as an additional unit when calculating how many units a holding can support; a unit of Household Knights counts as an additional unit when calculating how many units a holding can support; a unit with Minmoths or other animal attachments counts as an additional unit. These penalties all stack, so a unit of Mounted Household Knights with Minmoths would count as four units.
Anatomy of a Man-at-Arms Unit
Raising the Levies will also have a negative impact on the settlements they are drawn from, since they are being taken away from the working population. While a settlement's Levies are raised, add one c to any checks made for that settlement.
A settlement's levies can be trained by the holding's Marshal, and some developments may have an effect on the equipment available to them. Anatomy of a Levy Unit
Note: The Token for a Levy increases in size depending on the number of Levy Units, equal to 0.5 x 1+the number of Levy Units.
Weapons
Other
Men-at-Arms
Men-at-Arms units are the men and women employed in the service of a house as full-time soldiers. They are not tied to a specific settlement, and are available to be deployed inside or outside of the house's lands at any time with no impact on the settlements.Men-at-Arms units are available to be hired, trained and outfitted by the holding's Marshal.
The number of Men-at-Arms units a holding can support is equal to a sum of the levels of its settlements, where a Hamlet =1, Village =2 and so on. For each unit beyond this number that the holding has, each of its settlements loses one Revenue each month.
Some units need more support than others: a unit of Cavalry counts as an additional unit when calculating how many units a holding can support; a unit of Household Knights counts as an additional unit when calculating how many units a holding can support; a unit with Minmoths or other animal attachments counts as an additional unit. These penalties all stack, so a unit of Mounted Household Knights with Minmoths would count as four units.
Anatomy of a Man-at-Arms Unit
Unit Captain:
The captain, if any, that leads the unit. For Player-Character controlled units this will be a named Captain, for other Houses this is likely to be a generic character.Experience Level:
A number between 1 and 5 that represents their experience, on a scale of Green, Irregular, Regular, Veteran, Legendary.Leadership:
A number between 1 and 5 that represents how well the unit is led. Some units may have their own Leadership value, but most will only have one if they are led by a character.Equipment:
Lists the equipment the unit carries along with whatever bonuses it provides. These bonuses are usually listed as a number of d or d - apply these as upgrades or downgrades to the relevant dice pool (turning d into c and so on, the same as with the use of Story Points).Attacks:
The attacks a unit makes use the 'Experience' and 'Leadership' values to form their dice pool in the same way as the 'Attribute' and 'Skill' values determine the dice pool for a character.Wounds:
As a Military Unit represents twelve soldiers, it can suffer twelve Wounds before it is taken out of action.Levies
A house's levies are a proportion of the healthy men and women of fighting age. When a House is engaged in war it can raise its Levies, though these will generally be less well trained and equipped than its Men-at-Arms.Raising the Levies will also have a negative impact on the settlements they are drawn from, since they are being taken away from the working population. While a settlement's Levies are raised, add one c to any checks made for that settlement.
A settlement's levies can be trained by the holding's Marshal, and some developments may have an effect on the equipment available to them. Anatomy of a Levy Unit
Levy Units:
The number of effective Military Units this Levy is made up of. Unlike other Military Units, all the Levy Units from a single settlement fight as a single entity - the additional units provide bonuses as detailed below. This number is calculated by adding the settlement's Attributes together - each full multiple of twelve provides one Levy Unit.Unit Captain:
The captain, if any, that leads the unit. It is very rare for Levy Units to have a Captain.Experience Level:
A number between 1 and 5 that represents their experience, on a scale of Green, Irregular, Regular, Veteran, Legendary. As a general rule, most Levy Units will be Green.Leadership:
A number between 1 and 5 that represents how well the unit is led. As most Levy Units are not led by anyone this will generally be blank.Equipment:
Lists the equipment, if any, that the unit carries along with whatever bonuses it provides. These bonuses are usually listed as a number of d or d - apply these as upgrades or downgrades to the relevant dice pool (turning d into c and so on, the same as with the use of Story Points).Attacks:
The attacks a unit makes use the 'Experience' and 'Leadership' values to form their dice pool in the same way as the 'Attribute' and 'Skill' values determine the dice pool for a character. Then add a number of 'upgrades' equal to the number of Levy Units -1 (turning d into c and so on, the same as with the use of Story Points).Wounds:
The number of Wounds is equal to the number of Levy Units multiplied by twelve.Note: The Token for a Levy increases in size depending on the number of Levy Units, equal to 0.5 x 1+the number of Levy Units.
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