The Andromeda Syndicate

Created by Barron and edited by Ademal Jacklyn

I relocated to Nas'jone to escape the stifling environment that the Pact put me through. They told me to leave the technology alone, that as a Parisan, my place was in the military or staying at my infrastructure job. I wanted to use my Akjhe to defend, but with mechanisms rather than my shield.

— Ex-ValuSelu Pact Parisan, Lann'cee Tor Talben

Core Philosophy

Meritism is Key

The Jupiter Syndicate at its heart is a series of mega-conglomerates taking on the role of government. A new style of economy and governmental guidance called Fundamental Meritism drives the Syndicate in every matter. It is the epitome of innovation through capital. Every citizen is an employee clinging to an individual rung of their own societal and corporate ladder. Life in the Syndicate is undoubtedly rife with stress, but that stress is outweighed by always letting citizens sit on the crest of the innovation wave.  

Risk-Taking with Safety

The Syndicates progress and welfare is guided by the Jupiter Syndicate leadership, known as the Directoriate. Consisting of the most affluent and knowledge minds in the universe, the Directoriate combines millennia of experience into a single leadership council of which all other companies follow.   The Directoriate and the Jupiter Syndicate offsets the concerns of its citizens by treating failure as a survivable step on the path to success, instead of an unrecoverable pit that many like the Banners. These policies allows each citizen to strive for their dreams, instead of striving to survive.  


The Jupiter Syndicate is separated into two distinct tiers of government in order to balance solidarity and local representation. At the top level sits the Directoriate, while lower levels of government are managed by a single Directoriate member or its subsidiary. Planets wishing to join the Jupiter Syndicate need to be merged into ownership by existing Directoriate members or in the very rare case prove itself worthy of a Directoriate seat.  

Interplanetary Politics

The Jupiter Syndicate is a meritocracy at the top levels, CEOs of all companies compete for a position in the prestigious Directoriate. A constant game of networking, revenue, showmanship, and corporate politics. It is a rare event that new companies join the Directoriate, as each new voice causes new tribulations to getting anything completed. The Directoriate's purpose is to maintain the corporations that the Syndicate consists of. they enforce the code of law, and keep the corporations within ethical and efficient guidelines.

Joining the Syndicate was simple enough. I declared what I wanted to do, passed some aptitude tests and got picked up by one of the many corporations looking for defense engineers. It was pleasant, the human recruiter didn't even question it. To be allowed to choose what you want, liberating! I start next week as a junior engineer for Magia.

— New Hire (Pending Assignment) Lann'cee

Directoriate Members

Victory Incorporated Malcolm Blank and Osbourne Jadey
WWWWatchworks Walter Wyatt Whittaker
Magia Technologiae Eugene Eisenkov and Y'ceric tor Grylun'Siche
Willow Corporation Name Corrupted
SysTome Alastair Hepburn
Shroedinger Supply Name Corrupted
Fontaine Corp Name Corrupted

Planetary Government

Syndicate planets are afforded their governments by the corporations that own them. Each Corporation is required to establish a pluto-democratic process for voting on measures on a planet-wide basis. This process involves the measurement of corporate share of the citizen to vote weight. This leads to the wealthy having more individual sway, and allowing those lower on the chain can to band together to bring change.   Planets can also vote to bring resolutions or suggestions all the way up to the Directoriate through Grievances and Propositions, in which case the Directoriate works as a mix between supreme court and legislative body. They can rule against a corporations policies in the case of a Grievance, or they can dictate other planets to hold a vote in the case of a Proposition. This back and forth communication works to keep a balance between corporate policy and workers rights.  


Civil Rights

Civil Rights in the Syndicate are even for all Sophonts, but can vary from planet to planet based on the ruling corporation. They are all still held to a standard of living and rights as dictated by the Syndication Accords of Jupiter.  

Right to Life

Physical Harm: All Sophonts are protected from harm in the workplace and in their personal lives. Several economic safety nets are in place, such as workman's compensation, unionized employees, and military hazard pay.
Psychological Harm: All Sophont are protected from mental harm in the same capacity as they are protected from physical harm. All corporations are required to provide mental therapy and Auric Scrubbers to assist with mental issues.
Auric Harm: Sophonts right to their soul and access to meta can be limited by corporations only if required to do a job. For example: Some technology can be sensitive to Meta, so corporations working on that tech are allowed to limit meta in the workplace.

Right to Property

Search and Seizure: Corporations and ruling authorities have the right to search employee property on suspicion of illegal actions. Employee protection from search and seizure increases as their ranking in the company increases. For example, senior managers would have much more warning of a search than junior employees.
Land Ownership: Employees do not have the right to own land. Corporations can bid on land for sale by the Government, and then the corporations can lease this land out however they see fit.
Right to Assets: Assets that are provided by the corporation, such as vehicles, land, and even uniforms will be reallocated on death or termination. Personal gains from pay, or other personal purchases will stay with the employee, unless debts to the company are owed.

Right to Identity

Right to Body: Sophonts maintain the right over their own body, except in cases which Corporations require certain modifications or disallow certain modifications. Also modifications which are considerably dangerous require special permission to implant.
Right to Speech: Sophonts do have the right to speech, and they are allowed to make negative comments about their employers. However, they do not have the right to be anonymous with their feedback, and retaliation protections are limited.
Right to Career: All sophont have the right to pursue whatever education or career they desire. This promotes competition, and promotes passion-driven careers. However, once in a company, it is often culturally looked down upon to leave abruptly.

Right to Death

Right to Mortality: All Sophont have the right to mortality. The only exception to this rule is the upper echelon of corporate hierarchies, who are allowed to sign away their right to mortality in order to protect corporate investments.
Right to Suicide: Sophonts do have the right to have assisted suicide if they are suffering from a fatal condition.
Right to Afterlife: The right to the afterlife mimics the right to Mortality, where condition for upper echelon people can be made. Any employee can elect to donate or provide their cadavers or souls to their company.

Law Enforcement

The Syndicate utilizes a system of private security to enforce individual corporations laws. So each planet can have its own methods of law enforcement. On a Banner-wide scale, elite policing squads are allowed to enforce universal laws or follow orders directly from the The Director.   Criminals who commit notable crimes and flee Syndicate space are often subject to bounties.   The Syndicates reliance on corporate hierarchy has spawned a unique police force for enforcing against corruption and corporate espionage. They are called the Internal Corruption Conglomerate  



When The Church of The Somnolent declared itself the rightful representative of humanity, the Jupiter Syndicate formed as the dissenting opinion. Before the Church, Earth-based super conglomerates had dominated trade between Earth and Jhoutai. When the Somnolent began preaching isolationism and xenophobia, many corporations expressed concerns. They did not want to cut ties with the markets of Jhoutai and its colonies, nor ignore the benefits that the Sazashi brought Earth.   When the Church of the Somnolent won control over Earth, the corporations decided to uproot their headquarters to avoid forced compliance. They settled on the moons of Jupiter, escaped the reach of the Somnolent fleet, and established new Headquarters. Other companies joined soon after, and soon this Banner of Corporations needed to draft governmental rules, and protect employee rights. This drafting of constitution was dubbed the Syndication Accords of Jupiter, which is how the name Jupiter Syndicate came to be.  


The Jupiter Syndicate grew exponentially in power within decades. All the consumer trade of Jhoutai began funneling through the Syndicate instead of Earth. With Corporations acting as government, revenue surged and trade boomed. Incentives to steal the best and brightest minds flourished, and the Syndicate became and still remains a haven for tech and innovation.  


When the WayHalls shut down, the Syndicate was shattered. The corporations lost trillions of employees to the stars. The economic depression that resulted from the Lacuna hit the Syndicate the hardest. Not only did they lose almost the entirety of their trade, but companies lost entire departments and trillions of employees. Entire planets were essentially laid off overnight. New companies sprouted off the remains of each planet. Competition became a planetary struggle rather than an interplanetary race. Only the worlds with established CEOs and commerce came through the Lacuna with their economy partially intact.  


When the Lacuna came to an end, the Syndicate entered an era of historic mergers, buy backs, takeovers, and competition. The amount of companies created during the Lacuna continued to grow, and many of the older corporations began the process of taking over the branches they had been separated from for centuries. Some of these branches had formed their own companies, and were not so eager to be bought back. The Directoriate struggled to keep up with the amount of company changes happening every other week.  



My first few weeks were hectic to put it lightly. I joined a team working to develop a new form of physical damage mitigation. The amount of work I was given on my first week was a intimidating. Ramping up on ironClad was easy enough, but the sheer amount of knowledge my co-workers have... It took everything I had just to compete.
— Junior Armament Engineer Lann'cee
Cubicles, Work-Life Balance, Best-In-Class, Smarter not Harder. Jupiter Syndicate Culture can be summarized through buzzwords and office lingo. People live in their occupations. Corporations invent new ways to incentivize their employees to put in extra effort. It is the norm to be friends with your workgroup, and the talk around the dinner table is the newest company and technology trends.   This culture of effort has lead to an outcast lower class, trapped in a cycle of unproductiveness. Creative minds often wind up trapped, as the Jupiter Syndicate favors the more rationally inclined. Only artists who hold advertising positions manage to stay afloat. The lack of non-utilitarian art gives other Banners the impression that the Jupiter Syndicate sits within a cultural vacuum.   The Jupiter Syndicate culture of corporations has not come without a counter-culture. With low investment in the arts and faced with constant marketing ploys, the sub-culture of 'Net-leeches' took root. People who made it a point to beat out the corporations by living off the economic safety net and resisting every marketing scheme their corporate overlords placed on their shoulders. Often times these leeches take the form of artists, musicians, and hackers, serving what they believe is a higher purpose to expose institutional corruption.  

By the end of three months, I was beginning to sense I was not making an impression amongst my peers. Sure I could keep that beer down after every other workday, but I could feel them slowly drifting away from me after my progress report showed some flaws in my code.

A few painful weeks later, I got a ping my from the boss, I was off the team. It stung for sure- to feel that failure for the first time. At least I had a working history now, straight to Career Assistance Department tomorrow.

— Lann'cee



The Syndication Accords of Jupiter invested the Directoriate to provide the defense and general welfare of the Banner and to raise armies from individual corporation employee pools. Jupiter Syndicate's Military Doctrine revolves around the basis that the Syndicate does not have the quantitative power of many other banners, so it focuses on deterrents and maintaining qualitatively superior forces. In summary, because the Syndicate is technologically inclined, their doctrine focuses on sending better equipment instead of more bodies, and focus on solid defense with the capability to ensure swift, decisive offensives.   While The Syndicate spends a considerable amount of its BDP on military funding, it is to ensure that technology will take the brunt of the attack, while the minds of the people remain able to support the front. What organic military the Syndicate maintains is almost entirely reservist in nature, which enforces the need for Early Warning systems and capital to ensure swift mobilization.

Found myself a new job, testing out the equipment I designed. Career assistance put me on the reservist list in exchange for giving me a QA job validating the technology I was just helping develop. A slap in the face for sure. Thank the Wheel the Safety Net keeps me eating enough and a roof over my head. Perhaps the Pact was right about my destiny.

— Armament Validation Technician Lann'cee


Ground to ground combat for the Jupiter Syndicate is dominated by automated or remote-controlled technology supplemented by mechanized engineer infantry. Drones are used as the front line, either automated or controlled by pilots in well defended control facilities. Infantry stays behind the technology, more focused on maintaining equipment than placing themselves in the line of fire. Powered armor is standard equipment to ensure the survivability of what limited troops are available. Direct-combat is often a very costly outcome for the Syndicate but they pride themselves on some of the lowest military causalities of all the banners because of the investment in each troop.  

Prized Units

The Syndicate has investments into massive mechanations that are brought out only in the most dire circumstances. Teams consisting of hundreds are staffed to the Syndicates prized mechanical juggernauts. They are often called the Counters, as they were specifically engineered to repel the greatest threats of the other Banners such as the Somnolent's Angels, or Hedons Organic Super Weapons.  


Jupiter Syndicate Military Strategy maintains a best-in-class early warning system and robust military intelligence capability. Corporations are individually tasked with maintaining their planets defense and having swift communication of any and all threats. Strategy for defense comes in several steps.
  1. Maintain strong early indicators of threats, including a navigational prediction array try to determine unauthorized approaches to Syndicate-linked WayHalls.
  2. In the event of a credible threat, establish immediate naval superiority around the Wayhall, treating the gateway as a chokepoint. Use this strength to force surrender before engagement.
  3. During this time, Corporation Reservist Corps are to be rallied and then suited up or transported to control facilities. Orders will be established by the System-wide Defense Minister depending on naval outcome. Civilians are to be placed under emergency lock down, returning to their homes or in severe cases transported to evacuation shuttles.

Apparently some wild Netters decided to hold the Head of QA hostage, killed his bodyguards. I was right at the end of an energy shield test when the alarm went off. Heard the gunshots, didn't want to go out there defenseless. I took a minute, hacked that shield up to full strength and ran outside to get to my station. Ran right into the Netters trying to escape with the big boss himself.

Let's just say the shield works, and it makes a nasty smell when it hits flesh, too. I bet I'll have to file a Database Sighting on the stench. Oh yeah, saved the Head too, I think he likes what I did to the shield.

— Armament Validation Technician Lann'cee



The Syndicate has little in natural resources because they do not have a sheer bulk of planets like other Banners do. What raw goods they do receive they gather through asteroid mining, this often leads to competition between the Syndicate and the Federation. The cornerstone of their economy is the refinement of raw goods into commodities for export.  


Economy serves as the core aspect of life to the Jupiter Syndicate. Every concept that Government supports needs its fuel, and Syndicates powerhouse economy grants that fuel in droves. The Syndicate boasts an immense line of exports to other banners, while only taking in limited imports primarily consisting of raw materials and small goods. Notable exports range from almost any technology sector; armaments, nano-tech, artifical intelligence, etc. Much of the Syndicates powerful BDP is used to support citizen welfare and incentive programs.  

Living Standards

The most influential feature of the Jupiter Syndicate economic policy is the 'Safety Net.' In Syndication Accords of Jupiter's drafting, corporations agreed to universally fund a base income for all citizens. This base income is calculated by length of citizenship, employment history, and includes a modifier representing the strength of the economy. While this safety net can be abused, the Syndicate retorts on the point that people can take risks and invest without worrying about job security.  

Guess all that dreaming of making tech for defense paid out in the end. Head of QA was so thankful that he decided to boost me up to design. Kinda funny, started in the middle, hit the bottom, ended up near enough to the top. You take a risk here and there, and I finally took one that paid off. Might have been bloody, but it got me designing this new shield tech. Nothing gets my Akhje going like seeing a shield I design get sodered onto the new line of power armor.

— Lead Design Engineer Lann'cee

Article Navigation

Jupiter Syndicate


Head of Faction

The Directoriate  


Sophont Diversity

Human 72%
Sazashi 12%
Verin 13%
Other 3%

Universal BDP

36% of Universal Product

Military Spending

8.23% of Entire BDP

Primary Languages

Ubiq 65%
Saza 10%
Aeai 5%
Earthen 20%
Other 5%

At Their Best

You hold firm to the efficiency and forward-thinking of the Syndicate. Bars are constantly set for you, and you do everything in your power to not only make that bar, but set a new standard. This efficiency can be infectious to others. Watching you tackle problems with such determination and drive brings out a productive fire with which to forge new possibilities and success. You do not waste your time berating those who can not match your success instead, you see them as a project to build up.

At Their Worst

You are always playing the game, and if there is going to be a winner, which is you; then there has to be a loser, which is them. You use your skills to give yourself a leg up above everyone else. You are not scared to push a drowning person down if it means your head stays above the water. The corporate ladder is yours to climb, and anyone who can not keep up is destined to fall anyways. You don't let them drag you down too.

They are the banner to join if...

Alternative Names
The Syndicate, JS
Syndies(Derogatory), Jupiterites, Jessers
Controlled Territories
Organization Vehicles
Notable Members


Put in the time to always be expanding your knowledge.
Never let the fear of the unknown stop your progress.


Common Syndicate upbringings

Corporate Connoisseur

You have immersed yourself into the workforce of the Syndicate. You work hard, and then to relax you work harder. You let nothing stop your rise up the ranks and your thirst to expand yourself is limitless. Some may see you as a workaholic, "No better addiction" you reply.


You are one of the many who thrives within the counter-culture that the Syndicate corporations nursed with their greed and schemes. Skepticism and doubt keep your mind and wallet clear of the stifling corporate culture. You pride yourself in being able to sniff out schemes, your neon light personality stands out amongst the sea of grey corporate cronies.


You are what your superiors call a 'contingent' you were hired because you are good at whatever they have you do, but you never stick around at one place. You float between businesses, gathering a plethora of skills but never staying attached to any team. You have a knack for entering situations and workplaces and instantly understanding the political and technical layout.  

Faction Relationships

The Church of The Somnolent

The Syndicate formed as a secession from the Somnolent, and relationships have not improved over time. The Somnolent still wishes to reabsorb their humanity-based sibling, while the Syndicate wishes to paint its own picture for humanity. Skirmishes between the two banners are common, and one of the favorite forms of warfare is headhunting each others workforce.

The Apple of Hedonism

The Cultures of Hedon and the Syndicate often to not mix too favorably. Hedonites see the Syndicate as unimaginative, while the Syndicate sees Hedon as unproductive. This has not prevented Hedon from planting their cultural seed in Syndicates counter-culture. Despite these cultural disagreements, Hedon and the Syndicate do hold occasional trade agreements.

The Free Planet Federation

The Syndicate maintains a tentative friendship with the Free Planet Federation. There are some corporations that push for claiming FPF worlds due to their small military, the healthy import of FPF raw material keeps most of that talk hidden in boardrooms.

The ValuSelu Pact

The ValuSelu Pact and the Syndicate remain politically neutral to each other, though maintain several economic trade routes. Many of the Directoriate still have ties back to Jhoutai, or at least have satellite sites within Pact space. The culture of efficiency is also shared between the two banners, which helps them garner respect for eachother.

Cover image: Jupiter Syndicate Default Cover by Ademal
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