Dragonkin (ˈdræɡənkɪn)
Dragonkin
noun
- A common name given to reptilian animals that fall under the Draconis order.
Draconis
noun
- An order of reptiles comprising amphitheres, dragons, drakes, wyrms, and wyverns.
Dragonkin is a term that encompasses a variety of reptilian animals within the Draconis order. The term can be utilized in different ways: in its plural form, it refers to all members of dragon-kind collectively, highlighting the diversity of these majestic creatures. In contrast, when used singularly, it can denote a specific individual—a dragon, amphithere, drake, etc.—without needing to specify the particular species or type.
The Draconis order encompasses five distinct families of dragonkin, each with unique characteristics and abilities. These families include:
Amphitheres: Often depicted as winged serpentine creatures, amphitheres possess both a graceful appearance and agile flight, known for their ability to soar through the sky with ease. They are, however, not as agile on the ground.
Dragons: The most iconic of dragonkin, true dragons are characterized as quadrupeds with powerful wings. Dragons dominate the skies and are agile in both the air and on the ground, though their bulky size and large wings mean they aren't the best swimmers.
Drakes: Generally smaller than dragons, drakes are often characterized by their robust bodies and lack of wings. Thought of as the "wolves of dragonkin", their packs dominate the land, and they are fairly good swimmers. Because of the lack of wings, they cannot fly, though most of them make up for this lack in flight with their incredible speeds on the ground.
Wyrms: Lacking any sort of appendages such as legs and wings, wyrms are elongated serpent-like creatures that dwell in caverns and underwater. Their long, slender, and usually sleek bodies make them dominate the land and the sea. The fabled sea serpent and the Quetzalcoatl (feathered serpent) are categorized as types of wyrms.
Wyverns: With more simplistic anatomy than dragons, wyverns possess two legs and large bat-like wings. They are agile hunters, often relying on their speed and aerial prowess to capture prey. The uncommon zilant is a subfamily technically classified as a type of wyvern.
Consciousness
Dragonkin generally demonstrate a significant level of sapience and sentience, surpassing that of typical wild animals. Although they do not communicate through spoken language in the way that humans do, they possess a rich array of communication methods. These include nuanced vocalizations that convey different emotions or intentions, intricate body postures, and a range of limited yet expressive facial expressions. This heightened intelligence allows dragonkin to perceive and interact with other creatures that exhibit similar levels of complexity, fostering a unique understanding among them. As a result, it is not uncommon for dragonkin to form meaningful bonds with humans, recognizing the shared capacity for emotion and social interaction. Their affinity for companionship is particularly evident in instances where they demonstrate loyalty or protective instincts toward their human friends, showcasing a blend of instinct and intellect that defines their nature.Relationship with Humans
Many dragonkin are wild and typically dwell in the remote wilderness far from human civilization. However, due to the unique partnership between humans and some dragonkin, where humans ride on their backs to traverse otherwise inaccessible terrains, even the most reclusive wildlife occasionally find themselves in proximity to humans. It is highly advisable for humans to refrain from engaging with wild dragonkin, treating them with the caution and respect one would accord to apex predators. Interactions can lead to unforeseen risks, as the presence of another dragonkin nearby can trigger defensive behaviors, particularly in species known for their territorial nature. However, many wild dragonkin are curious and can be friendly, so it is integral to recognize the signs of aggression. Conversely, dragonkin that establish sanctuaries and nests in the vicinity of human settlements exhibit different behaviors. These individuals have gradually adapted to human presence, allowing for a unique bond to develop between them and the people who live nearby. Such dragonkin often display a greater level of curiosity and tend to be more sociable, making them the preferred companions for those wishing to connect.Companionship
While most dragonkin prefer to live among their own kind, some have chosen to forge profound bonds with humans. This unique relationship is typically referred to as a "companionship". Unlike the hierarchical dynamics often seen in domesticated animals, the dragonkin enters this relationship freely, without any obligation to their human counterpart. It resembles a deep friendship rather than ownership; each leads their own lives, and the dragonkin may not always be available to aid their companion. In contrast, dragonkin who serve within the ranks of the Dragonguard engage in a more structured partnership. Trained rigorously, these dragonkin are conditioned to remain steadfast by their Guardian's side, especially in precarious situations. Their commitment stems from a noble purpose—to ensure the safety and security of their Guardian, so they are never left vulnerable in times of danger. It is important to note that dragonkin companions are not to be confused with pets. Pets have been domesticated over generations and are fundamentally different than their wild counterparts. Dragonkin companions, however, retain their wild essence and intrinsic nature. That said, certain breeds of dragonkin have been selectively bred over time to adapt to living alongside humans as pets. These dragonkin have been domesticated over a period of time and are different from wild dragonkin, both physically and behaviorally.Ancients
Main article: Ancient Dragonkin
Some dragonkin have somehow managed to live for centuries; no one knows exactly how this happens, as it seems to be a random chance. Dragonkin that live to the age of 120 and beyond are known as Ancient Dragonkin. Upon attaining this status, they are initiated into the revered Draconian Concord, a set of guidelines designed to prevent newly turned Ancients from inadvertently violating the Concord.
Most Ancients have the ability to communicate and comprehend language, a skill likely acquired over their 100 years or more of existence. This creates a closely-knit group where each member is familiar with one another. The native language the Ancients speak is known as Draakhn.
Idioms
Throughout history, idioms related to dragonkin have been created, some of which reference the Wyrm of Chaos due to his actions a century ago.Clipped wings
> Denoting that someone has been demoted or even discharged from the Dragonguard. It can also refer to a literal action, like what some people do to birds.Downed Drake
> Referencing someone who is completely helpless, but in a more drastic way than "grounded dragon". Either they were always helpless and had no chance even from the start, or they are now perpetually helpless with no way of recovering.
It's almost like an alternative to having to put a horse down because it broke a leg.
Drake with no wings
> An idiom that means someone is useless or something is redundant. Drakes never had wings to begin with, and saying so is redundant.Grounded
Grounded dragon/wyvern/amphithere
> Referencing disciplinary punishment in the Dragonguard, usually used by aerial forces personnel or people who use flight-capable dragonkin.Grounded dragon/wyvern/amphithere
> A metaphor for someone who is helpless; "They're like a grounded dragon."
Like a Borewyrm
> Referencing the fact that borewyrms burrow into the ground. An alternative to "drilling" something like an ideology into people's heads.Calling someone a Wyrm / Wyrmling / Borewyrm
> Used as an insult and said with emphasis.
See also
Ancient DragonkinDraakhn
Dragonguard
Nice overview of the different dragonkin. I kind of think wyrms are my favourite. I love that some dragonkin form strong bonds with humans.
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