Werewolf
To begin, the werewolves are like one big family. They work together, support one another, and give each other the shirts off of their backs. You can easily call this a pack, where hierarchy is absolute. Everybody tries to get along. Well, most of them do. There is the occasional asshole in the pack, who tends to start fights and puts others in danger for the sake of their "ego". There is really nothing the pack can do unless the asshole decides to harm a member of the pack, especially a pup, the Luna, or the pups of the Alpha and Luna. Then, and only then, does the Alpha get involved and banish the threat, relieving the pack of whatever trouble was bothering it.
Werewolf culture shares a lot of common ancestry with other humanoids, which has become more diverse over the centuries. Werewolves consist of humans, halflings, elvish, dwarvish, half-elvish, and half-dwarvish people. These species share a connection through the humanoid ancestry with language and religion being some of the differences between the five ethnicities.
Basic Information
Genetics and Reproduction
Once a werewolf reaches sexual maturity, they can start reproducing pups, but it is seen as taboo to start having pups before the age of sixteen. Once a wolf meets their mate after they turn sixteen, they can start a family, especially if one of them if higher than an Omega rank.
Once per month, a female wolf, a male Omega, or a male or female mate of a wolf will go into heat and their body will have the desire to become pregnant with their mate's pups. After becoming pregnant, their pregnancy will last for three months, regardless if they are human or not.
The mate who contains the highest rank between the pair is the one who depicts up to how many pups can be born.
Rank | Pup Amount |
---|---|
Alpha / Luna(r) | 4-8 pups |
Beta | 2-3 pups |
Pack Spy | 0 pups |
Healer | 1 pups |
Warrior | 2-3 pups |
Hunter | 2-3 pups |
Scout | 1-2 pups |
Pup Watcher | 1-2 pups |
Omega | 0 pups |
Growth Rate & Stages
There are four stages to a wolf growing up, the first being the most obvious -- a child. A young wolf is not labeled a true werewolf until they reach three-years-old and gain their inner wolf. They continue aging until they reach thirteen-years-old and are give a training title based on one of the typical pack ranks of Warrior, Hunter, Scout, or Omega. When they are considered adult, they move up to their full title and are now sixteen-years-old.
Additional Information
Perception and Sensory Capabilities
Wolf sense of smell is impeccable and gives them advantage on noticing things, such as their mate's distinctive scent. They also have fantastic hearing, capable of hearing up to five miles away. A wolf can lift three times their body weight in their wolf form and four times their weight in their human form. Of course, another ability they contain is being able to shapeshift into their wolf form.
Civilization and Culture
Culture and Cultural Heritage
On Eskǎvaëís, there are three continents with werewolves - Chymoús, Shálmâne, and Vash'gir. On Chymoús, the Moonlight Expanse contains five wolf packs - Blue Desert Pack, Silver Forest Pack, Shadow Lake Pack, White Mountain Pack, and the Winter Moon Pack. Two packs on Shálmâne are the Dark Forest Pack and the Scarwood Pack.
However, Earth has a different tactic. The packs are governed by the Bond of Silver with the Representative of Werewolves looking over them. There are too many packs to name across all of Earth, but four of them (located on North America) are known as the Vain Pack, Horn Pack, Claw Pack, and the Storm Pack.
Common Customs, Traditions and Rituals
Crowned Alpha Coronation: A ceremony dedicated to making the Alpha Heir into an Alpha. The ceremony last for a quarter of the night before leading into the Pack Run.
Gaining an Inner Wolf: A time for a three-year-old pup's inner wolf to appear and make them into a full werewolf.
Luna Racing: A challenge that takes place if someone does not agree to the Alpha Heir's mate being the future Luna. These challenges can go one of two ways -- the future Luna is banished from being the Alpha Heir's mate or Luna Challenger is shunned for failing.
Moon Basking: A ceremony held every month with mated pairs that have a tribal mate necklace. This ceremony allows the necklaces to absorb the moon's light to strengthen the mate bond between the pair.
Pack Meeting: A meeting where the Alpha calls forth everyone who can hunt and take care of themselves -- basically those thireen years and older.
Pack Run: Twice a month, the able-bodied members of the pack gather together and go on a run through the surrounding territory. It is lead by the Alpha and his mate, if they are not pregnant. The run lasts through the whole night.
Transition Meal: A ceremony between family members and someone who is transitioning from one gender to another.
Ziena Fest: A festival held at the end of summer (glimmercrest) that represents the finishing of the season's hunt, and is connected to the constellation of Ziena.
Table of Contents

by 35030 (Pixabay)
Quick Facts
Genetic Ancestors:
Human
Wolf
Wolf
Genetic Descendants:
Lycan
Origin / Ancestry:
Humanoids
Lifespan:
80 Years
Other Notes
Related Myths:
The Legend of Wolf Slayer
The Lycan Prophecy
The Lycan Prophecy
Related Materials:
Werewolf Traits
Ability Score Increase: Strength +2, Dexterity +1, Constitution +1 Age: Reach adulthood by 16 years, and live less than a century. Alignment: Any Size: Medium Speed: 30 ft. (walking), 60 ft. (running) Languages: Common, Wolf Terminology Darkvision. You have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light and in darkness as if it were dim light. Shapechanger. You can use your action to polymorph into a wolf, or back into your true form, which is a human. Your statistics, other than your AC, are the same in each form. If wearing any equipment, it will be torn to shreds upon changing shape. You revert to your true form if you die. Inner Wolf. You can use your bonus action to let your inner wolf take over. Your statistics, other than your AC, will change based on who your inner wolf is. As long as your inner wolf is in control, you cannot choose what attacks or movements you make, but you can offer suggestions. During this time, the KT has control over your inner wolf, who is an NPC. If you and your inner wolf are working harmoniously, then both of you are in control and you can make the choices of attack. Keen Hearing and Smell. You have advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. You have advantage on attack rolls against a creature if at least one of your allies is within 5 feet of the creature and the ally isn't incapacitated. Wolf Resilence. You have advantage on saving throws against poison, unless it is silver, and you have resistance against poison damage. Wolf Combat Training. You have proficiency with the battleaxe, handaxe, light hammer, warhammer, and melee attacks.
Related Myths
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