Cathedris Themesong

Cathedris

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The Laws of Cathedris



  The source of (almost) all the strangeness and differences in Cathedris come from the God-husks. They are gigantic beings that reject the fundamental laws of the universe; over 400m tall, they cannot truly die, they eat no food, and their blood is horifically powerful. This blood, Ichor, mutates any fauna it touches, creating monsters known as Rendlings.


  When ichor is injected in humans and catalyzed through an artificial organ, people can harness a fraction of a gods power and use it to do Catalurgy -- magic. This power can range from temporary (or in some cases permanent) creation of matter, to modifying objects and minds, or even manipulating energy and electromagnetic fields.


Cosmology

The world is believed to have begun many thousands of years ago, with a very long period of low level life existing, until the Days of Creation began and the gods were formed. The actual origin of the planet, and what caused the creation of the gods, are some of the greatest mysteries within Cathedris.
  The actual answer to these mysteries is yet undecided -- I am discovering the origins of Cathedris just as much as you are! What is decided is that the planet was likely formed similar to our reality -- a great big ball of rock orbiting a local star. However, there's something out there in the great unknown, releasing strange objects into the universe that have untold effects. Many of them have hit Cathedris, and are thought to have been the seeds that kickstarted both life, and the gods themselves.




Principal Geography & Features

This here is the POWERMAP 3100-X -- an interactive device that showcases the world and the geography of Cathedris. Hit the buttons along the top that contain country names to see where they are on the globe, see what their geography looks like, and learn a bit about them as well.
Note: this section is only visible on PC. If you are on mobile, I apologize! Please open the Meta on a PC screen to see the geography section.




 
Ha'e
Qurain
Moonfal
Rillia
Degrunda
Abrador
Point Apae
Russin
Theah Prieah
Raktana
Wo'bb'al
Shattered Isles
Brekoffs
Hansun
Deyhun
Leyazcallen
Kazcallen
Artazia
Varzen
Ezlya
Ezwya
Ezcor
Estana
Falaradun
Full View

INSTRUCTION MANUAL

Congratulations on your brand new LEGIONTECH POWERMAP 3100-X, the latest in cutting edge mapping technology, proprietary to Legiontech and Legion assosciated organizations. If you find yourself in possession of this device while not part of the Legion, in direct contact with the Legion, or within the Legion's care, please turn the device and yourself in to the nearest Legion headquarters as soon as possible or risk facing the consequences.   If you are authorized to use this device, please direct your attention to the top of the machine, where you will see located a variety of buttons, complete with country names inscribed upon them. Pressing these buttons will engage internal mechanisms that will modify the map to the left to showcase only the country you have selected. Additionally, a short bit of important information regarding selected country will be displayed here on the right.   Should new countries form or disband, please look forward to purchasing the latest model of LEGIONTECH POWERMAP in order to stay up to date on global trends.
by Stormbril with Midjourney

Ha'e

On Continent: Apathae
  This is a large, cold country, located to the north of the continent Apathae, directly along the crater edge created by Qur long ago. The country is home to massive glacial cliffs that rake huge scarred canyons through the rocky terrain. The country worships He'an and is a popular travel destination.   Articles in Ha'e:
Festival of Acceptance
Tradition / Ritual | May 9, 2022

For three days during the waning summer months, festival attendees shed their masks and embrace who they truly are in this festival of love.

by Stormbril with Midjourney

Rillia

On Continent: Apathae
  This country appears to have once been shaped by Qur long ago; now the vibrant twisted shapes have been weathered down to rolling stone hills covered in thick, oppressive moss. It's a small country, not a big player on the world's stage, but is still a vital trade partner with Qurain.
by Stormbril with Midjourney

Degrunda

On Continent: North Apathae
  A massive complex of dormant volcanoes fills the landscape of Degrunda; Codod attacks the ground with fervor in attempt to restart the fires underground, but to no avail. The land is thus full of broken cliffs, jagged canyons, dark caves, and endless ice. The number one career path in Degrunda is mining -- as Codod exposes vein after vein of valuable metal.
by Stormbril with Midjourney

Abrador

On Continent: North Apathae
  Unlike its neighbour to the north, Abrador is home to considerable volcanic activity, seem primarily within the large icy lava field that spans the country's interior. Large sheets of ice form and shatter as pockets of lava erupt from below. The hills that ring this area are full of hot springs, and are where the main concentration of the country's population lives.
by Stormbril with Midjourney

Point Apae

On Continent: North Apathae
  Mostly flat and connected to the main continent by a tiny land bridge, and due to its location, perfectly situated to create an environment of constant freeze-thaw. This creates a landscape full of pockmarks, marshy ground, and strange hummocks that bulge from the landscape appearing almost like rotten piles of vegetation. The ground is rich with nutrients and the residents construct large greenhouses to farm it, protecting themselves from the frost.
by Stormbril with Midjourney

Theah Prieah

On Continent: Enqua
  Large rolling hills comprised of rough red sandstone break up valleys of lush green grass and oxbow lakes, where rivers have meandered and left behind large U-shaped bodies of water. Theah Prieah shares its border with Raktana, dividing The Comprilith in two between the two nations. On this Theah Prieah's side of the border, T'kalia kneels motionless within sight of his and Rak'tos's failed project.   Articles in Theah Prieah:
T'kalia
Character | Sep 8, 2024

The ex-god of Time and Information and once partner-architect of the Comprilith; run through with his own Spear of Time, caught in an endless moment of agony.

The Comprilith
Building / Landmark | Jan 3, 2024

A great, unfinished, and accursed tower built by Rak'tos and T'kalia long ago. Houses knowledge and information from across all ages -- its interior is twisted and warped, and time flows strangely inside.

by Stormbril with Midjourney

Raktana

On Continent: Enqua
  Raktana was once the home to a massive mountain of red limestone and gypsum; but the heavy rainfall experienced in the region weathered this down over hundreds of thousands of years, creating erosions and deposits that formed the country's strange twisting landscape. Rak'tos floats above it often, always within sight of her and T'kalia's failed project, The Comprilith.   Articles in Raktana:
Rak'tos
Character | Sep 8, 2024

In her life, Rak'tos would use her power over Space to look through any and all dimensions, learning everything she could. In death, she's collapsed into a superposition of agony, as every version of her inhabits a single moment in all realities.

The Comprilith
Building / Landmark | Jan 3, 2024

A great, unfinished, and accursed tower built by Rak'tos and T'kalia long ago. Houses knowledge and information from across all ages -- its interior is twisted and warped, and time flows strangely inside.

by Stormbril with Midjourney

Wo'bb'al

On Continent: Enqua
  A large peninsula jutting out from the southern end of Raktana forms this country; home to much of the same red stone that comprises the landforms of the other two countries that share the continent. Wo'bb'al has many springs that form deep underground, bubbling up through porous stone and forming hundreds of small terraced lakes. The water pours from these, eroding the red stone and forming crimson rivers that weave their way to the ocean.
by Stormbril with Midjourney

Shattered Isles

On Continent: Vir Tenera
  Home to the most consistently warm temperatures anywhere on Cathedris, the Shattered Isles are a series of small tropical islands that have banded together to form an island nation with a strong and vibrant eclectic culture. These islands, with their white beaches and dark green foliage, are thought to have once been one land-mass, that was somehow broken into pieces long ago. The Shattered Isles also claim a few more world records; home of the most Legion bases as well as the most Rendlings per square meter, thanks to the resident God-husk, Dimiti.   Articles in the Shattered Isles:
Dimiti
Character | Sep 8, 2024

God-husk to the Shattered Isles, stuck in a loop of maintaining perilous balance.

Shattered Isles
Geographic Location | Sep 8, 2024

Home to the worlds most diverse population of Rendlings -- and the soldiers who fight them.

The Underwater Silos of the Shattered Isles
Building / Landmark | Sep 8, 2024

A secret facility for Ichor storage and experimentation, deep under water, controlled and run by the Legion.

by Stormbril with Midjourney

Brekoffs

On Continent: Vir Tenera
  Two larger main islands with a massive stretch of shallow ocean between the two. At low tide, the sand becomes revealed, forming a large land bridge between the two islands, exposing a large variety of shellfish that form the core of the citizens diet, and trade. On the smaller of the two main islands resides Tatete; due to her presence, all citizens of Brekoffs live on the larger island.
by Stormbril with Midjourney

Hansun

On Continent: Vir Tenera
  One of the largest countries in the world, and home to a large varying landscape; Hansun is home to Miyu, the graceful goddess of combat, as well as the birthplace of the Legion. The land is comprised of a massive central plain, which is outlined by a mix of many sharp peaks or flat-topped cliffs, all made up of red or black stone. Additionally, there are large swathes of black sand desert dunes across the countryside.   Articles in Hansun:
Miyu
Character | Sep 8, 2024

Brutal God-husk, dual wielder of spears, and master of combat. Source of the combat art known as Yuai Do.

Malun-Chaujun, the Tide of Hansun
Settlement | Apr 17, 2024

The Chau were traditionally a migratory people -- but eventually, they settled near the river Honnun, which goes through incredible flooding seasons. Thus the Chau are a people of two cities -- Malun, and Chaujun.

The Resourceful people of Soom-Shida
Ethnicity | Sep 8, 2024

An isolated group of people, bound together by the desire to reuse and repurpose anything and everything -- including the limbs of dead monsters.

by Stormbril with Midjourney

Deyhun

On Continent: Vir Adanea
  This country was once home to the world's largest interior lake; however over the many thousands of years since The Seven Day War, the lake has dried up, leaving a large basin surrounded by terraced mountains. Small bodies of water reside within this basin, around which the citizens of Deyhun have settled.
by Stormbril with Midjourney

Leyazcallen

On Continent: Vir Adanea
  Secluded from its neighbouring countries by tall border mountains, Leyazcallen is a small reserved nation that keeps mostly to itself. Geographically, it is made up of cryoplains -- formations of plains, terraces, and pediments made through cyclical freezing and thawing, broken up by a large impact crater lake from long before the God-husks ever existed.
by Stormbril with Midjourney

Kazcallen

On Continent: Vir Adanea
  Aside from Apathae (which was torn in two), no land-mass saw more devastation during the The Seven Day War than Kazcallen. Even now, the majority of the country is a barren, desolate wasteland, within which next to nothing can grow. The people of Kazcallen mostly reside along the country's northern mountain borders, or in the capital city on the western point, far behind the area that Xiuthan patrols.   Articles in Kazcallen:
Xiuthan
Character | Sep 8, 2024

She used to be the god of Growth and Decay; pulling the strings of living beings, propelling them through life to feed the cycle. All that remains within her now is death.

In the Festering Core of Thansa City
Generic article | Jul 25, 2023

A short story of a pickpocket/thief known as Thomas, as he attempts to flee from his most recent mark through the dirty and overcrowded streets of central Thansa City.

Desolation Ruins
Settlement | Sep 8, 2024

A small ancient settlement, scraped and decayed down to stone foundations by Xiuthan during the Seven Day War.

by Stormbril with Midjourney

Artazia

On Continent: Volsinki
  An authoritarian military superpower of Cathedris, known for strict regulations and rulings imposed on its citizens. The people mainly live in one of Artazia's 5 main cities, spread throughout the towering jagged peaks and massive winding rivers. Avartarian rampages within the country, so violently that the area around him has been dubbed the "Zone of War"; effectively creating a no-mans land where none but the Legion dare go.   Articles in Artazia:
Avartarian
Character | Nov 11, 2024

The dead god of Victory, locked in an endless war against his own body

River Artazia
Geographic Location | Sep 8, 2024

A massive glacier fed river that happens to be Artazia's longest river, and third longest in the world. Home to a wide variety of fish and land animals, location for industry, travel, and trade, and housing more than its fair share of secrets.

Cradle of Ice
Geographic Location | Sep 8, 2024

The nursery of River Artazia -- and the resting place of what was once one massive glacier.

by Stormbril with Midjourney

Varzen

On Continent: Volsinki
  To many Artazians, Varzen is simply a province of Artazia that is in denial about being its own country. Still, the people here proudly declare independence; even if they depend on Artazia in more ways than one. Similar to Artazia, Varzen is home to large meandering glaciers and rocky mountain expanses. In the center of the country is a massive Stratovolcano that is assumed to be dormant.
by Stormbril with Midjourney

Ezwya

On Continent: Volsinki
  Much of the melt-water from Varzen and Artazia runs directly through Ezwya, where the warm temperatures and high humidity turn the lush evergreen landscape into a veritable rainforest. Bright blue rivers carve their way through this otherwise mountainous landscape, along which many Ezwyan settlements are famously located.
by Stormbril with Midjourney

Ezlya

On Continent: Volsinki
  Brutal eastern winds scour the landscape of Ezlya, picking up sand from the shattered eastern cliffs and carving it through the rest of this island nation, leaving behind countless wind-formation landmarks. The people here live in low-to-the-ground settlements founded within the few valleys that provide respite from the endless wind.
by Stormbril with Midjourney

Ezcor

On Continent: Volsinki
  Sand from Ezlya and silt from Ezwya feed into the rivers that run through the soft ground that makes up the majority of this country. As a result, the rivers are endlessly winding and changing their routes; the biomes of Ezcor follow suit, switching between wet or dry. Above it all floats Qetzel, his harrowing laugh echoing across an ever-changing landscape.   Articles in Ezcor:
Qetzel
Character | Sep 8, 2024

Tattered and torn, this once god of Sight and Mind now floats blindly above the landscape, a mirthless echoing laugh endlessly eminating from within; his cultists loyally following in his wake.

by Stormbril with Midjourney

Estana

On Continent: Eriall
  Heavily rainforested and always damp, Estana is a small nation known for its rainbow swamps from which massively tall trees sprout endlessly. The country is one of the newest in the world, having only recently declared independence from Falaradun. The people here are hard working, not relying on global trade, but instead sourcing everything they can from within their own borders.
by Stormbril with Midjourney

Falaradun

On Continent: Eriall
  Over 90% of Falaradun is covered in either swamps or marshland. Heavy rainforests line the edges of these wetlands, and in some cases, the two are combined as large tall trees have their root systems flooded. Falaradunians are eager to make a name for themselves within the wider world; be it through development opportunities, trade, or political favor.
 



Initial Active Setting

Cathedris is still in its "high-level initial pass" phase -- this means my active setting is the entire setting. My goal is to fully complete writing the God-husks, then have at least an introductory article to every country on the planet.   However, there are a few locations that have seen more development than others, and are of more interest to me for writing characters and stories within.  
   
by Stormbril with Midjourney
1. Artazia, the authoritarian military superpower to the north.
Stories of resistance, characters that are true of heart, tales of danger and the deplorable depths of humanity.

 
by Stormbril with Midjourney
2. Russin, a cultural hotspot and veritable melting pot of civilization.
Character driven stories of interaction and exploration, the dark underbelly of a metropolis and what can be found there, trade of goods and knowledge at a global level.

 
by Stormbril with Midjourney
3. Hansun, the birthplace of the Legion and a secondary military superpower in Cathedris.
The heart of the Legion conspiracy plot, yet also a country who's people have an incredibly strong sense of place and of culture. Respect and blasphemy, tradition and progress.

 




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