Repent, my child, and confess your sins. Redemption welcomes all, lest the Nadirs take a hold of you. They are Sin incarnate, and not even the House of God will protect you.— Unknown
The 7 Nadirs of Sin, or simply
The Seven, are superior beings of primal power, envigoured by the mental state of all sentient beings. From emotions and desires to basic needs of survival.
These monomaniacal beings obsess over their creed, working ever tirelessly to add more to their number, to gain power and influence over their kin
As a result of this, the Nadirs not only destroy but also create. For they need the power of living emotions to survive. This results in all manner of cults and covens worshipping the Nadirs, enacting their bidding and converting others to their cause.
Through their conviction to the Nadirs, followers are granted powers. Those powers vary from Nadir to Nadir but the final result is usually the same, an unrecognisable being who serves their master unwaiveringly.
Corrupted rifts
When a rift becomes infected by the power of a nadir, their power slowly seeps into the mortal realm alongside the forces of magic, slowly corrupting the land with their infernal damnation. This rift is initially not visible, but as the power of the Nadir grows, the appearance of the rift changes too and they are able to warp and corrupt the area beyond the portal. Once the land becomes saturated, the rift becomes unstable and underlings can pass through from the underworld. They will then prepare the land for the inevitable arrival of their master, constructing strongholds and creating armies ready to be unleashed upon Errack.
Once a Nadir passes through the tear, a powerful detonation of energy occurs and corruption spreads at a violent rate. This detonation takes on slightly different appearances based on the Nadir, but the outcome is the same - a great crater formed in the land centred on the rip, and a shock-wave that tears apart the surface, creating a mess of the landscape and making any incursions against the Nadir that bit more difficult.
Creeping corruption
A strange phenomena can be observed in the presence of a Nadir. They seem to be capable of swiftly warping the natural environment around them. All biomass seems to become twisted into something new, something that is unique to the Nadir and serves a new purpose. This phenomenon is strongest near the Nadir but can be seen far beyond their location, ever creeping outwards into new areas.
A similar effect can be seen from the underlings of a Nadir, although it is on a much smaller scale, only capable of affecting the immediate area over a longer period of time.
In the case of
Hennan, Nadir of Sloth, the corruption that they emit takes the physical form of black masses of fibrous, sinewy, sludge that crawls outwards expanding their domain. All the while connected like veins and arteries casting a web across the land. Any biomass that this substance comes into contact with is infected and warped, becoming a new pawn for Hennan in the great game.
So maybe it is not strange that I am drawn to these darker worlds and reflection of what is and could be. This takes me to Viscerium which also struggles against demons, but we expand fantasy by worlds including space ships and technology. And the demons may not be what you think they are. A reminder that a word does not always mean what you think it means. The 7 Nadirs of Sin is a fantastic and creative take on the Seven Deadly Sins.
Thank you so much for the incredibly kind words! Comments like these are so incredibly motivating.