The House of Cards
~Currently in development~
During the aftermath of Session 5 the group was given three paths forward. Explore the events that are taking place at the Vault Crawler during the main party's mission to Rattlesnake Jim's Sarsaparilla Plant and join in lore-building roleplay for the site. This be a highly experimental campaign, a slow paced, slow burn story that will evolve over the course of time it takes me to prepare to run the upcoming one-shot. Constructive advice will be met with an open mind, I would always like to improve but I would ask you please do it over DMs :]
Rumors persist of an underground rebellion operating below Undercity. Becoming more than just a nuisance, the First Citizens Council can no longer stand by idle while their machines are sabotaged and their salvage teams are attacked. Meanwhile they have their own problems to deal with, as someone has been leaking secure files to the public that could compromise the entire leadership. Hard choices are made to run a settlement of this size, and the common citizen just isn't ready for that responsibility. This dirty laundry could upset the entire balance of the operation and send them spiraling into anarchy. If this wasn't bad enough, glitches in the centralized banking system that backs all the digital currency on the mobile platform have put the population on edge. To avoid upsetting the workers, a series of relief efforts have been launched at no small cost to the Council, however it seems like only a matter of time before they can no longer appease the mob and chaos erupts aboard one of the last bastions for humankind in the region.
~WIP~
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Details
- Availability: Open to anyone that submits a character in #character-submissions! Play any time of day!
- GM/Narrator (Story): Zyxthylum
- Assistant GM (Rules and Rolls): Beanlord
- Ages: 18+
- Content Rules: No NSFW, no explicit rp that makes others uncomfortable
- Safety: Contact Zyxthylum if a topic has drifted into territory that makes you uncomfortable
- Starting Level: 1 (though a well written backstory may alter this)
- Character Restrictions: Mutants are shot on sight on board the Crawler, and barely tolerated in the worst parts of Undercity. If you wish to play a character of these types, know that it will much harder as a fugitive that can never clear their name.
- Starting Equipment: You may spend caps on anything Rarity 0 that you can afford in the handbook. You will be given Credits based on career upon starting.
- Important Notes: New players may want to play a character from Undercity as it will be the closest experience to a typical Fallout game you can have. Those willing to invest a little time digging into lore should read about The Vault Crawler and some of the attached articles, notably the one about the currency they use and how crime/punishment is handled.
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