Stirge

The Stirge is a fearsome bat-like creature, known for its blood-sucking habits. These creatures are typically found in dark and damp places, such as caves, swamps, and abandoned ruins. Stirges are nocturnal predators, emerging from their hiding places to feed on unsuspecting creatures. Their bite is not only painful but also weakens their victims, leaving them vulnerable to further attacks. Stirges are a common threat to travelers and adventurers, and their presence in a dungeon or a forgotten ruin can pose a significant challenge.
Genetic Ancestor(s)
Geographic Distribution

Basic Rules (2014)

Stirge
TINY BEAST

Armor Class: 14 (natural armor)

Initiative: +3 (13)

Hit Points: 2 ( 1d4 )

Speed: 10 ft., fly 40 ft.

Challenge: 1/8 (XP 25; PB +2)
    MOD SAVE
STR 4 -3 -3
DEX 16 +3 +3
CON 11 +0 +0
    MOD SAVE
INT 2 -4 -4
WIS 8 -1 -1
CHA 6 -2 -2

Senses: Darkvision 60 ft., Passive Perception 9


Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4 + 3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4 + 3) hit points due to blood loss.   The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.


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