Lynx

The lynx is a medium-sized wild cat with distinctive tufted ears and a short tail. With a dense fur coat adorned with spots or stripes, depending on the species, the lynx is well-adapted to cold climates and snowy environments. It possesses long legs and large, padded paws, ideal for navigating rugged terrain and stalking prey with precision. Known for its secretive nature and solitary habits, the lynx is a skilled hunter, preying primarily on small mammals such as rodents, rabbits, and birds. Its keen senses, including sharp eyesight and acute hearing, aid in locating prey and avoiding potential threats in its natural habitat.
EXTINCT
Genetic Ancestor(s)
Lynx
MEDIUM BEAST

Armor Class: 13 Natural armor

Initiative: +2 (12)

Hit Points: 20 (5d8)

Speed: 40 ft., climb 30 ft.

Challenge: 1/8 (XP 25; PB +2)
    MOD SAVE
STR 14 +2 +2
DEX 14 +2 +2
CON 15 +2 +2
    MOD SAVE
INT 8 -1 -1
WIS 14 +2 +2
CHA 11 +0 +0

Skills: Perception +3, Stealth +4

Senses: Darkvision 60 ft., Passive Perception 12


Traits

Keen Smell. The cat has advantage on Wisdom (Perception) checks that rely on smell.   Charge. If the beast moves at least 20 feet straight toward a target and then hits it with a maul attack on the same turn, the target takes an extra 1d6 slashing damage. If the target is a creature, it must succeed on a Strength saving throw against your spell save DC or be knocked prone.


Actions

Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d4 + 2) piercing damage.   Claw. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 2) slashing damage.


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