Octopus

The Octopus is a fascinating creature of the deep, known for its intelligence and adaptability. These cephalopods possess eight powerful arms lined with suckers, allowing them to grip, manipulate objects, and even camouflage themselves. Octopuses are masters of disguise, changing color and texture to blend seamlessly with their surroundings. They are typically found in a variety of marine environments, from shallow coral reefs to the deepest ocean trenches.
Genetic Ancestor(s)
Geographic Distribution

D&D Free Rules (2024)

Octopus
SMALL BEAST

Armor Class: 12

Initiative: +2 (12)

Hit Points: 3 ( 1d6 )

Speed: 5 ft., swim 30 ft.

Challenge: 0 (XP 10; PB +2)
    MOD SAVE
STR 4 -3 -3
DEX 15 +2 +2
CON 11 +0 +0
    MOD SAVE
INT 3 -4 -4
WIS 10 +0 +0
CHA 4 -3 -3

Skills: Perception +2, Stealth +6

Senses: Darkvision 30 ft., Passive Perception 12


Traits

Compression. The octopus can move through a space as narrow as 1 inch without spending extra movement to do so. Water Breathing. The octopus can breathe only underwater.


Actions

Tentacles. Melee Attack Roll: +4, reach 5 ft. Hit: 1 Bludgeoning damage.


Reactions

Ink Cloud (1/Day). Trigger: A creature ends its turn within 5 feet of the octopus while underwater. Response: The octopus releases ink that fills a 5-foot Cube centered on itself, and the octopus moves up to its Swim Speed. The Cube is Heavily Obscured for 1 minute or until a strong current or similar effect disperses the ink.


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