Rhinoceros

The Rhinoceros is a powerful and imposing creature, known for its thick skin, massive size, and formidable horns. These herbivores are typically found in savannas. Rhinoceroses are solitary animals, although they may congregate at watering holes. They are known for their strength and aggression, charging with incredible force when threatened.
Genetic Ancestor(s)
Geographic Distribution

Basic Rules (2014)

Rhinoceros
LARGE BEAST

Armor Class: 11 (natural armor)

Initiative: -5 (5)

Hit Points: 45 (6d10 + 12)

Speed: 40 ft.

Challenge: 2 (XP 450; PB +2)
    MOD SAVE
STR 0 -5 -5
DEX 0 -5 -5
CON 0 -5 -5
    MOD SAVE
INT 0 -5 -5
WIS 0 -5 -5
CHA 0 -5 -5

Senses: Passive Perception 11


Traits

Charge. If the rhinoceros moves at least 20 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 ( 2d8 ) bludgeoning damage. If the target is a creature, it must succeed on a DC 15 Strength saving throw or be knocked prone.


Actions

Gore. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) bludgeoning damage.


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