Quipper

The Quipper is a fearsome predator of the aquatic realm, a carnivorous fish with a mouthful of razor-sharp teeth. These adaptable creatures can thrive in a variety of aquatic environments, from sunlit rivers to the depths of subterranean lakes. Quippers are known to gather in large, swirling schools, their collective power making them a formidable force in any underwater ecosystem. Their presence in a body of water can strike fear into the hearts of other creatures, and their attacks are swift and deadly.
Genetic Ancestor(s)

Basic Rules (2014)

Quipper
TINY BEAST

Armor Class: 13

Initiative: +3 (13)

Hit Points: 1 (1d4 - 1)

Speed: 0 ft., swim 40 ft.

Challenge: 0 (XP 10; PB +2)
    MOD SAVE
STR 2 -4 -4
DEX 16 +3 +3
CON 9 -1 -1
    MOD SAVE
INT 1 -5 -5
WIS 7 -2 -2
CHA 2 -4 -4

Senses: Darkvision 60 ft., Passive Perception 8


Traits

Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.   Water Breathing. The quipper can breathe only underwater.


Actions

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.


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