Weapons and armour
In the Helerin Archipelago, weapons and armour are more than just battlefield necessities: they are crafted with care, steeped in tradition, and often tailored to the wielder’s rank, role, or skill.
From the humble leather jerkin of a peasant conscript to the ornate breastplate of a noble warrior, each piece tells a story of conflict, survival, and status.
See also: Warfare
Crafted from rare woods, they are often crowned with decorative caps of amber or jet, each carrying distinct magical properties.
Amber, drawn from the bell pits of the Amber Plains, serves as a natural insulator against magical interference; staves adorned with it are favoured for defensive magic, warding off enchantments or curses and absorbing stray magical energies.
In contrast, jet - gleaned from the swamps of the Festermere and polished to a dark, lustrous sheen - acts as a conduit and amplifier of magical power. Staves capped with jet allow mages to store energy and unleash more potent spells, making them highly prized by both scholars and battle mages.
Staves such as Tempestcaller or the Staff of Command are renowned examples, crafted with precision and imbued with power to bolster Channeling and Calling magic, respectively. Many of these staves are uniquely tailored to their owners’ talents and ambitions, making them both a personal statement and a formidable magical tool.
Weapons
Weapons in Helerin serve not just as tools of war, but as status symbols and instruments of survival in a world where danger lurks in every shadow. From elegant blades to brutal clubs, every weapon tells a story of purpose and place. They are crafted for cutting, piercing, crushing, or disabling foes, each suited to different fighters and tactics.Piercing and bladed weapons
Blades and piercing arms are the backbone of combat in Helerin, designed for quick kills or precision strikes. Whether it’s a sword slashing through flesh, a spear thrust to keep an enemy at bay, or a dagger slipping between ribs, these weapons are essential in every warrior’s arsenal. They’re crafted for agility, reach, and lethality.Spear
A long shaft tipped with a leaf-shaped or barbed point, ideal for thrusting or throwing in battle or hunting.Sword
Ranges from short, straight blades like the gladius to heavier broadswords and curved cutlasses, used for slashing, thrusting, and close combat versatility. Can be one-handed or two-handed.Axe
Features a broad, sharpened head mounted on a wooden haft, used for hacking through armour or delivering crushing blows. Can be one-handed or two-handed.Knife
Small, fast, double-edged blades, suited for close-quarters stabbing or throwing.Halberd / glaive
Pole weapons combining an axe-like blade or sword-like tip with a hook or spike, effective against cavalry and in formation fighting.Crushing weapons
Where blades may falter against thick armour, crushing weapons come into their own. Maces, hammers, and flails rely on brute force and weight to break bones, dent shields, and shatter mail. These weapons are favoured by warriors facing heavily armoured foes or engaging in chaotic melee.Hammer
Heavy metal heads designed to deliver forceful strikes, often used to dent armour or break shields. Can be one-handed or two-handed.Mace
Blunt weapon with a solid, often flanged or spiked head to crush through armour and bones. Can be one-handed or two-handed.Flail
A flexible weapon with one or more weighted ends attached to a handle, used to bypass shields and cause unpredictable strikes. Can be one-handed or two-handed.Morning Star
A spiked ball mounted on a handle or chain, combining the weight of a mace with penetrating spikes.Club
Simple, thick stick or branch used for blunt strikes, often wielded by militia or as an improvised weapon.Staff
A long wooden pole, versatile for striking, parrying, or disarming opponents, also used by spellcasters or commoners.Ranged weapons
While armour offers welcome protection, in the rugged terrain and hot climate of Helerin there is always a calculated trade-off between mobility, defence, and intimidation. From the simple leather jacket of a scout to the full mail coats of seasoned warriors, each piece is designed to deflect, absorb, or break the force of incoming strikes. Combined properly, these layers of protection decide the fate of fighters on the battlefield.Blowpipe
A slim tube used to silently launch darts, often coated with poison for stealth kills. Best for close-range ambushes.Longbow
A tall, heavy bow capable of long-range, high-power shots, perfect for warfare and open battles.Shortbow
Compact and fast, suitable for rapid shots and close-quarter archery where space is limited.Sling
A simple, easily concealed corded pouch that hurls stones or other projectiles with deadly force. Effective for skirmishers and light infantry.Javelin
A lightweight throwing spear designed for distance attacks, easily carried and quickly deployed to soften enemy lines.Throwing axe
A light, balanced axe designed for throwing. In battle, these can quickly disrupt enemy formations, or can be a brutal close-range weapon.Other weapons
Beyond the traditional battlefield fare are tools of subterfuge, surprise, and control. Weapons like whips, garottes, and nets are designed to restrain, disable, or execute with stealth or style. These are often wielded by rogues, gladiators, or specialists operating outside conventional combat.Bolas
A set of weighted cords hurled to entangle the legs of targets, effective for taking down fleeing enemies or wild prey.Whip
A long, flexible lash used to strike, entangle, or intimidate, capable of painful welts and disarming opponents.Garotte
A slender cord or wire used for silent strangulation, a favourite of assassins and covert operatives.Net
A weighted mesh thrown to entangle and trap, used in arenas, hunts, or by skirmishers to immobilise foes.Armour
Buckler
A small, round shield strapped to the forearm or held in hand, used for parrying or deflecting blows while leaving the other hand free.Shield
A large defensive barrier, typically wooden with a metal boss or rim, used to block attacks and provide cover in battle.Full helm
An enclosed metal helmet with a visor or faceguard, offering full head protection but limiting visibility and hearing.Helmet
A basic protective headpiece, often domed or conical, made from metal or reinforced leather to guard against overhead strikes.Leather coif
A close-fitting leather hood, offering minimal head protection and commonly worn under a metal helmet.Mail coif
A chainmail hood extending over the head, neck, and shoulders, worn under or without a helmet for flexible protection.Leather jerkin
A sleeveless leather garment worn over a tunic, providing some defence against cuts and abrasions, often favoured by scouts or light troops.Leather jacket
A long-sleeved garment of thick, hardened leather, offering basic protection for the torso and arms against slashes.Pauldrons
Metal or leather shoulder guards that protect the upper arms and shoulders, often part of a full suit of armour.Mail sleeves
Rings of interlinked metal protecting the arms, worn over or attached to a padded garment or leather jacket.Vambraces
Bracers protecting the forearms, made from leather or metal, used to deflect strikes and shield the arms.Gauntlets
Protective hand coverings, ranging from hardened leather to reinforced metal plates, used to shield the hands in combat.Tassets
Armour plates hanging from the waist to protect the hips and upper thighs, commonly paired with breastplates and cuisses.Mail leggings
Flexible chainmail coverings for the legs, usually secured at the waist and extending to the feet for layered defence.Cuisse and greaves
Metal or leather armour pieces covering the thighs (cuisses) and lower legs (greaves), protecting the wearer’s legs in close combat.Mail shirt
A chainmail tunic extending to the waist or hips, covering the torso and upper arms for flexible but heavy protection.Mail coat
A longer chainmail garment extending to the knees, offering greater protection than a mail shirt but with more weight and reduced mobility.Scale coat
Overlapping metal or horn plates sewn onto a backing, offering a flexible and layered alternative to mail, common in late antiquity and Byzantine troops.Breastplate
A solid metal plate covering the chest and upper abdomen, often contoured for mobility while offering excellent frontal protection.Back plate
A solid metal or reinforced leather plate that covers the back, often forming part of a full cuirass with the breastplate.Manufacture
The making of weapons and armour in Helerin is a craft as ancient as warfare itself, blending skilled craftsmanship with the resources drawn from the archipelago’s diverse lands. Whether for simple tools of survival or finely wrought masterpieces of war, the process combines raw materials, practiced hands, and regional specialities.Materials
The raw materials come from many places across Helerin's varied landscapes. Iron and steel form the backbone of most weapons and armour, sourced from mines such as those of Benann and Amur Lefra, while copper and tin from Kunkana and Soldra support the creation of bronze for fittings, scale armour, and ornamentation. Leather, hardened with waxes or oils, is drawn from local livestock across the regions. Wood for spear shafts, shields, and bows comes from the dense forests of the Boswood, Callason Forest and Denerth Woods. Precious materials such as gold, silver, and rare stones are used sparingly, often reserved for the ceremonial arms of nobles or the intricate filigree of enchanted gear. See also: Mining and metallurgyCrafting
Weapons and armour are crafted by skilled smiths and artisans in nearly every settlement of Helerin, from small-town workshops to grand forges in major cities. The process begins with smelting and refining metals, followed by forging, shaping, and tempering blades, mail, and plate. Leather is soaked, moulded, and hardened for light armour, while wood is carved, sanded, and reinforced with hide or metal. Metal fittings, rivets, and decorations are then added, and finally, weapons are honed to lethal sharpness and armour polished to a protective sheen. In some regions, crafting traditions are closely guarded, with techniques passed down through generations of smiths, and subtle variations reflecting regional styles. Craft and labour guilds often control access to the profession and set standards among smiths.Notable centres of manufacture
While nearly every town and city has its smiths, certain locations in Helerin are especially renowned for their output and quality:- Bachis in Forbin’s Bostin region is famed for its skilled blacksmiths and weaponsmiths, supplying the lords of Forbin with fine arms and armour.
- Barvon Bir is a hub for both weapons and light armour, known for its use of innovative metalwork.
- Benann in the Crimson Hills stands out as a centre of ironworking, with master smiths crafting superior-quality weapons and plate armour.
- Mining centres such as Amur Lefra, Kunkana, and Soldra provide the essential raw materials for crafting, supplying iron, copper, tin, and other metals to smiths across the archipelago.
- The Norran cities in the mountains of Remon and Forbin are famed for their durable, functional weapons and rugged armour.
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