I am the spearhead and the foundation of my allegiance. I can bear the weight that my companions can not, and I bring righteous fury to whomever brings transgressions upon me or my comrades.
— Ireheart Enforcer
The Ireheart are a race designed for the brutality of modern age combat. They were the first synthetically made human kind, after the natural creation of the Bleakheart opened humanities eyes to the possibility and need. Their bodies brim with strength, competing with the Ka and Parisan, and their blood is designed to elongate their combat duration.   Their most peculiar addition is the ability to enter a state of mental numbness and increased adrenal output. In these forms they can commit tremendous feats, and ignore some of the most daunting mental stresses the universe has to offer.   They are often described as passionate, intense, focused, hardy, and brutal.



Ireheart are a constant reminder of the duality of man. They can be the best of friends or the nastiest of enemies. Undeniably loyal to their allies, absolutely relentless to their foes.
— Ireheart Mercenary
The Ireheart physique resembles the strength they wield in battle. Broad shoulders and a hulking form lay underneath a naturally light skin tone. Their facial features are well-defined and full, and they stand a solid head taller than most other human kinds.   Their arms were engineered to be more bulky than most humans, allowing them to heft the heavy weapons they were designed to fight with.



Ireheart Eyes are a range of intense blues, golds, and oranges. When they enter their trance, the blood vessels in their eyes burst, in extreme cases causing them to weep blood. Their eyes heal very quickly after the trance ends.
Intense • Passionate • Distant • Bloodshot


The first generations of Ireheart were Eurasian, but it did not take long for the rest of Earth to create Ireheart of their own citizens. That, plus the long march of time, means that all skinn tones and complexions are possible.


Ireheart females still cling onto an overall bulkiness that comes with their genetic engineering, while the overall differences are no more extreme or subdued that typical human Dimorphism.

Racial Abilities

  Ireheart abilities are focused on being lethal in a battle, and avoiding the traumas associated with the horrors of modern-day combat.  
Ireheart Rage

An engineered adrenal system allows the Ireheart to enter a rage-like trance. During this stage, an Ireheart feels little to no emotion, and gains a tremendous strength. How long or how violent this rage will be can change based on the situation.

Clotting Blood

 Designed for wartime, the Ireheart has engineered blood cells that coagulate around open wounds at a tremendous pace. This allows them to outlast wounds that would prove deadly to most Kinds.


Brief History

We hold a rich history, fighting every battle that humanity has taken part in. In today's world, we still serve in every corner of the galaxy. Our strength can move the staunchest of foes, and lift the most desperate of allies.
— Ireheart Soldier
Ireheart are the product of an ambitious undertaking: to not just take a human and make a super-soldier out of them, but to build a genetically stable superhuman capable of passing their genetic markers down through their bloodline. They were built on the foundation of centuries of research into genetic manipulation and recent breakthroughs spurred on by studying the Bleakheart.   Time has brought great change to the IreHearts. New strains and bloodlines have emerged, and they've lost a strict alignment to any one Banner. The Somnolent prefers them as soldiers, but all of the Banners tend to employ and enjoy them in one way or another. Their ability to break into frenzy in the battlefield is celebrated, as is the abilities their blood gives them.

Common Culture

The culture of the Ireheart is one of pride and one of loyalty. Throughout history, they have served as part of a multi-kind unit rather than fighting together as Ireheart. This inclusive history in combat leads them to mesh well with other races that tolerate their rage.
Irehearts are often forced to seclude themselves in the civilian life, where their rage abilities can lead to a stigma of uncaring violence just waiting to erupt. While most Ireheart have innate control over when they rage, it is still a misconception they have to deal with.


The Ireheart are designed for conflict, and often times will seek out jobs that take advantage of their skills. They can often be found serving in roles that may require them to get their hands dirty, which is where their rage can help. More peaceful Irehearts will seek jobs that employ their strength over their mental protections. An Ireheart with little experience can get themselves or their party into trouble should they be provoked into a fight others wanted to avoid.  

Team Player

Irehearts will often find parties to adventure or serve with. Their strength and abilities make them an invaluable asset to most groups that may encounter a fight or two.


Many Ireheart enjoy the thrill of a good fight. They often will seek out dangerous situations or skirmishes, looking to make a name and use their abilities as intended.


Naming Conventions

Ireheart names can vary greatly, but a large majority of Ireheart names derive from Eastern European or Northern Asia.
Surname Philosophy - Family Name • Sven Cholkaiv

Ethnis Lite Sophont

Ireheart are playable in Ethnis Lite! Supporters of Ethnis see RPG info on this page!

Ireheart Inline.png


Common Banners
The Church of The Somnolent
Uncommon Banners
The Jupiter Syndicate
The ValuSelu Pact
Genetic Ancestor(s)
Genetic Descendants
Height Range 6'6" to 7'2"
198 - 219 cm
Weight Distribution Mesomorphic


Common Ireheart upbringings
You have control over your rage, and use your strength only when it is needed. You know the stigma and dangers it can bring, and you serve your position in life with your rage serving as another tool on your belt.
You are always just below boiling point. Your rage comes at the blink of an eye, and vanishes just as quickly. Some may find you hard to control, but they are just asking to have their teeth pushed in.
Bottled Up
Your rage is a dangerous beast, the Mr. Hyde to your Dr. Jekyll. You try to control it, to keep it down. If that beast comes out, you fear what sort of monstrosities you might commit.


In Game

Playing a Ireheart

Playing as a Ireheart involves being the strong arm of the party, whether they focus on dealing massive damage or protecting their allies, their abilities can come into play often.


  Ireheart NPCs often serve as the military, law enforcement, or other tough positions, so they may know of criminal activity.     Irehearts may also take part in gang or criminal activity as enforcers, so they may make powerful adversaries.     Irehearts can make fantastic mercenaries or other protective roles.     Irehearts can also use their muscle to make other options accessible for players who aren't combat focused.

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