Teryk Settlement in Eberron | World Anvil

Teryk

Teryk is a small town located in the temperate forest, where the vegetation is lush. Teryk grew around a water source and a well-traveled road leading around the east side of the Shadowmount forest and is comprised largely of humans.

The nearest landmark is the ruins of a Tower once connected to a series of watch stations that surround this area or did in the ancient world. There are several of these towers, each with their own secrets. A population of 1780, the denizens live a comfortable existence. A tournament is currently taking place.

Demographics

  • 52% Human
  • 17% Dwarf
  • 10% Halfling
  • 8% Khoravar Half-Elf
  • 7% Elf
  • 4% Other

Government

Though he has little real power over the HOW of the running of the city, Vizegraf ir'Filipek stylizes himself as the commander of local government. Each of the town's three interior districts are assigned to one of the city's three Noble residents. The farms on the West and South exterior quarters are under the purview of Ritter Ionescu and his "Brass Batallion". The four of them form a Parliamentary body which reports back to Vizegraf ir'Filipek.

There's a decent policing presence, and citizens know better than to step out of line, as The Teryk Gauntlet are armed. Despite this, brutality is rare, and citizens with nothing to hide have nothing to fear. Law in Teryk is punitive, and those that breach the laws can expect hard labor, incarceration, fines, or, in rare instances, execution. Magic has not been codified into the laws.

Defences

Only the Vizegraf's manor is surrounded by a stone wall. The compound is large enough to house more than 75% of the town's citizens within it's walls, though there aren't enough permanent shelters in place for such a possibility. Additionally St. Godzimira's Parish, the local church of Dol Dorn, is built quite similar to a small Keep, and is highly defensible.

Industry & Trade

Iron ore and softwood lumber are brought into town from the surrounding villages as trade stock for local manufacture and sale. Many local farms still lay fallow after the Last War depleted so many Karrnathi towns of the able-bodied. Fortunately the local economy is strong enough to import what cannot be made or grown locally. A bad growing season or two could spell disaster, however.

Trade in Teryk is heavily regulated, with taxes, tariffs, and restrictions on what can be brought in and out of the village, and people live a comfortable existence because of it. The trade guild strictly enforces the rules, and costs of doing business in Teryk are high. Welfare is average. Citizens can find an education, provided they can pay for it. Healthcare is overtaxed and underfunded, and the government hides behind layers of bureaucracy to dodge complaints.

Infrastructure

Situated upon the the Orien Trade Road past the Shadowmount Forest, Teryk is the only settlement of it's size in the area. As such, much of the local villages rely upon the market here for whatever cannot be crafted locally or made by themselves.

A sewer system covers part of NewTown Ward, as well as the Market plaza. The older sections of town have not yet been tapped into the main sewer line as it runs east toward the outflow of the Lash river.

Assets

Businesses

  • Blue Nightcap Herbal Remedies: A cavernous herbalist shop that's very tidy, and is known for its herbal remedies.
  • Burning Potionry: A quite large alchemist that's tidy and is known for its fantastic ointments.
  • Cvijeta and Father: A quite large shop that's fastidious and is known for wide range of goods on sale.
  • Careful Carver's Wagons & Carts: The shop is a two-storey building of half-timbered walls, with a smooth stone floor. The walls are engraved with ancient sigils of protection [non-magical].
  • Cold Fire Smithy: A quite large blacksmith that's reasonably tidy, and is known for its superior quality weapons and armour.
  • Discount Antiquerie: A somewhat cramped general store that's fastidious, and is known for wide range of goods on sale.
  • Dylus' Meat Shop: A butcher on Fisher Square. Their specialty is always trying to underweigh customer orders.
  • Farrier Crescent Florist: A florist on Farrier Crescent. Their specialty is always having a very fragrant variety of flowers
  • Firewater and Yellow: A huge potion shop that's rather messy and is known for its love potions.
  • Golden Monastery of Invocation (Dol Arrah): A somewhat cramped and dangerously messy monastery that is dedicated to Dol Arrah
  • Hopeful Sokol's - Draper: The shop is a single storey building of half-timbered walls, with several stained glass windows. It is dimly lit by a few candles and fairly shabby.
  • House Kundarak Mercantile Trust & Depository: The shop is a single storey stone-walled building, with several stained glass windows and dwarf-wrought iron furnishings. It is protected by a golem of carved stone.
  • House Sivis Civil Notary & Copyist: The shop is a single storey timber and brick building, with a tiled mosaic floor. A collection of ornate ink flasks and quills rests upon a shelf.
  • Littlefoot Road Gem & Silver: A jeweller on Littlefoot Road. Their specialty is being exceptional gem cutters.
  • Lofty Moonflower: A florist on Littlefoot Road. Their specialty is being the favorite garden shop of the local nobility.
  • Milenka's Horn: A large brothel that's rather messy, and is known for performances involving food and being owned by a rugged and grizzled rogue.
  • Marshal Plaza Butcher: A butcher on Marshal Plaza. Their specialty is always trying to underweigh customer orders.
  • Marshall Plaza Boutique: A general store on Marshal Plaza. Their specialty is the fair prices they give to the common folk..
  • Miran's Pottery: The shop is a two-storey half-timbered building, with a tiled mosaic floor. It is brightly lit by magical candles and chandeliers.
  • Sew New: A tailor on Fisher Square. They specialize in the trendiest fashions of the 5 Kingdoms.
  • Shade & Shadow Weavers: The shop is a single storey building of finely carved stone, with a slate roof and a tiled mosaic floor. A collection of tapestries hangs from the walls.
  • Shiny Pliers: A cavernous smithery that's tidy, and is known for its masterful weapons and armour.
  • St. Godzimira's Parish (Dol Dorn): A somewhat cramped and fastidious parish that is dedicated to Dol Dorn
  • Tabernacle of Sacred Angels (Boldrei): A quite large and very messy tabernacle that is dedicated to Boldrei
  • Teryk Biscuit Factory: A bakery on Falyne Street. Their specialty is having once been owned by a famous hero.
  • Teryk Boot Shop: A cobbler on Queen Row. Their specialty is the assortment of homemade shoe polishes they produce.
  • Teryk Haberdashery & Fuller: The shop is a two-storey stone-walled building, with a smooth stone floor. It is dimly lit by a few candles and fairly shabby.
  • Teryk Hairdresser: A barber on Queen Row. Their specialty is pulling teeth for free.
  • The Glimmering Jewel: The inn is a large building of timber and brick walls, with several stained glass windows and finely-crafted tables and chairs. A collection of exotic drinking vessels rests upon a long shelf. Accomodations consist of several large rooms with beds and woolen mattresses.
  • The Harlot's Haven: The tavern is a modest wooden building, with several shuttered windows. Accomodations consist of a few small rooms with straw mats.
  • The Howling Owl: The tavern is a two-storey building of half-timbered walls, with a reinforced wooden door and a large cellar. It is well lit by an iron chandelier. Accomodations consist of a mezzanine with several wooden cots.
  • The Incomparable Adventure Supplier: A large shop that's fastidious, and is known for wide range of goods on sale.
  • The Waxed Loafer: A cobbler on Martin Street. Their specialty is sourcing only the finest leather for their shoes.
  • Theyndyjash's Shoe Repair: A cobbler on Noble Way. Their specialty is using magical tiny creatures to repair shoes.

Guilds and Factions

Primarily due to being situated upon the Trade Road, House Orien maintains a sizeable chapter house in Market Ward.   The Merchant's Guild, often called the Old Spider's Web, maintains steady flow of goods to market. Farmer's Markets are held on specific days, and only in fair weather. Guild members are given preferential treatment when assigning market stalls and purchasing or renting storefronts. Their leadership exerts little influence over the local laws, owing to the fact that the aging Guildmaster helped draft many of those that affect trade in the town.   The Guild of Leathermen, Blacksmiths and Butchers operates in the Outer Ward, owing to the often unpleasant nature of the trades they ply. Dues tend to be high, and the Guildmaster can be rather draconian with guild by-laws, but most guild members seem content.

Architecture

The more traditional, and often older, homes are built in traditional Karrnathi style: White plastered exterior walls with stone and mortar foundation, steeply angled roofs (often featuring gables) and turned wood posts, pillars and window frames.   The homes of wealthier families are often built of brightly painted wood, with many turned wood and forged metal embellishments.

Geography

The town is built in the bow of the Lash river as it runs from the Ashen Spires to the west, just north of the Shadowmount Forest. The Lash River, so called as it greatly increases in speed as it rounds the aforementioned bow, continuing on it's course north-east to it's confluence with the Iceflow river.   To the west, the foothills of the Ashen Spires offer up a bounty of base metals and semi-precious stones for mining. The relative lack of wildlife and edible plants keeps settlements in the area quite small.   The Shadowmount forest is dense and nigh impenetrably dark. Logging concerns seldom enter more than an hours walk from the edge. It is rumured that a cursed Dhakaani temple sits in ruin at the heart of the forest, but few who have proven brave enough to search ever return.

Natural Resources

Cattle and Poultry have largely taken over for the fallow farms in recent years. Many of these ranches have yet to turn a profit but, in Karrnathi fashion, their beef and chicken are some of the best in the region.   Base metals, especially Iron and Lead, are found in abundance in the western foothills.
Town of Teryk
  • Corruption: +2 Crime: -3 Economy: +1 Law: +5 Society: -2
  • Qualities: Insular, Strategic Location
  • Danger: +0
  • Demographics

  • Government: Overlord
  • Population: 1780 (925 Humans, 338 dwarves, 178 halfings, 142 half-elves, 124 elves, 71 others
  • 18 Guards, 89 conscriptable militia, 16 Karrnathi Skeletons (Nobleman's homes only 317 Children, 32 Elderly
  • Notable NPCs
    • Vizegraf Stosla ir'Filipek Middle-Aged Male Human Aristocrat 4
    • Baron Normgath ir'Cermak Old Male Dwarf Warrior 3/Aristocrat 3
    • Baron Durrim ir'Zupan Old Male Dwarf Expert 1/Aristocrat 1
    • Dame Yuliana Kohut Venerable Female Human Aristocrat 4
    • Ritter Sir Ludvik Ionescu Male Human Karrnathi Bone Knight 5
    • Sir Julian Rusnak, Watchcaptain Male Human Cavalier 6
    • Disciple Tamas Kramer Male Halfling Cleric of Dol Dorn 2
    • Priestess Xanaph Jäger Female Half-elf Expert 2 (Vassal of Boldrei)
    • Priestess Silviya Van Brandt Female Human Adept 3 (Vassal of Dol Arrah)

    Marketplace

  • Base Value: 1100gp Purchase Limit: 5000gp Spellcasting: 4th
  • Minor Items: Mwk Studded Leather Armor with a Locked Gauntlet, +1 shortbow, Mwk Sling, wand of curse water, Golembane Scarab
  • Medium Items: +1 halfling sling staff, +2 tower shield, +1 shortspear, +1 light wooden shield

Articles under Teryk



Cover image: Village Concept by RobinTran

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