The elven nation of Zynmyrinar is under aerial siege from the Fomorian Fleet. The Voidchasers need to stop the assault to prevent it from serving its intended purpose -- provoking the counter-blockade into attack, or forcing them to leave. Beat to Quarters!
With the wedding and coronation out of the way, the Voidchasers must now concentrate on other matters at hand; namely, the Fomorian Occupation, and the treason in their midst. Can they bring both these monsters to heel in time to aid the Draconian Fleet, due to arrive and attack the entrenched Fomorian Fleet at any time? It's Sable's birthday, and we'll be doing a Hobbit birthday giveaway!
Will the royal wedding take place, or will there be another attempt on the life of the would-be royal consort? Will Crowley's shapechanging powers work to flush out the assassins? Will the coronation take place? The Voidchasers are doing their best to make sure...
The Voidchasers must now begin to launch their countermeasures against the Fomorian Invasion. Having found a hole in the enemy's defenses, they come up with a daring plan to use Bug-Suits to cut out as many ships as they can from the enemy fleet, in order to place their recalled Reservists and new recruits. In the meantime, Crowley and Madrimlian meet with the Grandfather of the Dragan Syndicate to see what kind of information they can get from the goblins -- and Xerxes and VonVin finally make the engagement official and set a date. Can they put much stock in the rumours of some disaffected nobles rabblerousing among the common folk?
While the PCs are setting the gears of war in motion at the highest levels, the rest of the Voidchasers are making use of their own connections to aid in the war effort, and to oversee the successful transfer of power in the Telasian System! A rare opportunity for the Chat Crew to take center stage! (LIVE!)
The Voidchasers have somehow found themselves among the highest levels of the Mithril left to defend the Telasian System and repel the Fomorian Occupation. To them falls the duty of rolling out the gears of war -- and they must also simultaneously oversee the successful transfer of power to their friend, Crown Heir Prince Xerxes, in the middle of the chaos and those who would take advantage of it. In the meantime, the enlisted must utilize their friends in low places to help them in this Herculean task. A FULL CAST game with PCs and Chat Crew!
While the PCs are setting the gears of war in motion at the highest levels, the rest of the Voidchasers are making use of their own connections to aid in the war effort, and to oversee the successful transfer of power in the Telasian System! A rare opportunity for the Chat Crew to take center stage! (Pre-recorded)
The Voidchasers make their way to Glimmerfell to oversee the successful transfer of power to their friend, King Xerxes. Politics and scheming await them, all while Telasia is still occupied by the Fomorians of the Solstice Pact, and the elves are still at war. There is no shortage of fires for them to put out. Can they navigate the halls of power as well as they navigate a stand-up fight?
The Voidchasers have escaped and regrouped in the hidden city of Silverwood. They have refugees to rescue, a monarchy to preserve, and must somehow plan to liberate the planet from the Fomorian fleet. It is a very dark time for the Avalonian Empire. What will the characters do?
The city of Evergleam has fallen. The defeated remnants of the defenders have retreated to the hidden city of Silverwood, deep in the Silver Forest, to regroup, take stock, and plan. Yazma, the Imperial heir, has been severely injured, no one is unwounded, and Prince Xerxes' father is dead, making him the King of Glimmerfell and the elven nations of Telasia. The Fomorian forces, thanks to a devil's bargain, also have the secrets of the bug-suits. What happens now? The Voidchasers have some major decisions to make, and the dead to mourn.
Episode 49: "Cry Havoc!" - The Voidchasers have acquired five Fomorian prisoners, and using Crowley and Mariyamma as a ruse, have decanted important information. A fleet of Fomorians, intending to declare war, has likely taken Permafrost, and are rendezvousing at Adonia for an invasion of Telasia! The ships the Voidchasers destroyed came from a system none of them had ever heard of. Things look very ominous. Now the Voidchasers must recover Airaion and Ruavel from their tactical outpost, and decide what to do with these five prisoners, with the complication that none of them are inclined to cold-blooded executions -- but war has not yet been declared...
Episode 48 "Targets of Opportunity" - The Voidchasers have successfully taken out their first Fomorian ships in the black op they have been assigned to. Now, they continue hunting through the planetoids surrounding the brown dwarf known as Ballock, looking for a hiding fleet. Their mission? Count numbers, seek intel, and take out targets of opportunity.
Episode 46 "Looking for a Few Good Elves" - The Voidchasers continue to prepare their ship and crew for war. How will they stand up to the Lt-Col of the Marine Corps' scrutiny? Will they be able to get underway, or do the Mithril have another plan for them?
The Voidchaser has crewed up faster than anyone expected, with all the marines in Alasia vying to sign aboard the first Marine Corps ship. Now it's time to run them all through their paces, only this time, the PCs are the ones running the show. At least, until their superior officer shows up to return the favour...
The characters are chasing Pirate Queen Jeesa Wavechaser and her two starfaring cutters. She's wanted for treason in Delmayne and piracy in Alarah. Triangulation of strike points and process of elimination has suggested that she is operating out of a small island somewhere in the Great Wing Sea, en route between Alarah and the elven nation of Alasia. They begin their search in the coastal city of Darkeast. But Darkeast is not your average port town...
Airaion wants the characters to go pirate-hunting, and they still have to meet with the Allyre about the Sword of Alarah, and his brief sojourn into piracy, without embarrassing him before the court. In the meantime, the two nosiest people in Alarah (the head of the bardic college, and the Allyre's top intelligence officer and vizier) are snooping around the characters and their backgrounds. Talk about a pressure-cooker!
The characters arrive on Permafrost, the only place to resupply air and water before making it across the enormous expanse of the Draconia System. They have five days' leave. There's a victuals and supply depot, a customs authority, a Naval office, a bar, an inn, ski chalets, and a brothel. What sort of trouble can they get into in five days?
The young officers of the Arianrhod's Pride are on leave at the Wintermist Estate in Evergleam. They enjoy a little downtime - perhaps a bit too much! - and they learn some things about the Sergeant's history that make them question whether his parents' disappearance was as "accidental" as it seemed...
Now that Crowley's fate has been determined, the crew of the Arianrhod's Pride must deal with Marine Captain Goldbranch, and his overstep. They also blow off a little steam beforehand, and Xerxes and VonVin stop beating around the bush. Will there be political consequences for our intrepid crew?
While they are out training in their new "bug-suits," the young marines spot a blackness that blots out stars. They are about to be in the fight of their lives, all hinging on their ability to master their new space marine armour... and yesterday, two of them got tangled in the rigging...
Hoping to stay out of trouble, the characters decide to stay on the ship until they are ordered back to work. But fate has different plans. With the new "bug suits," the characters are about to be transferred to a new unit. And it seems Madrimlian's adventure with the Cthulan brain juice isn't *quite* over yet...
The characters continue to spend their leave - and their money. Madrimlian continues to pursue paralytic poisons, Lourik searches out new guns, and Crowley searches for a way to part more fools from their money. In the meantime, Airaion goes home to Kanothi to visit the "grave" of his missing parents, and Selene accompanies him. What *did* happen to Airaion's parents, and their missing ship?
The PCs tried really hard not to be murder hobos, and because of it they are returning victorious after one day with a prize ship and criminal prisoners! What will the party do with their new riches, find out tonight, as they return their prize!
Now that the characters have gotten to the bottom, of the bandits' boat, they have discovered an unlikely ally in the tragic case of Luwraek, the metal gnome. They have handily dispatched the first band of brigands as they returned to the ship, and now they find out if their luck holds when confronted by Captain Selasryn Witchsinger, a Swordsinger of the Svartalfar school, Witchsong.
The characters arrive at Peridot with the colony ships at last, only to find that bandits have been attacking caravans of colonists on their way to new settlements. Will the Captain's favourite "troubleshooters" be able to track down the culprits?
At the end of last game, the characters discovered a disease within the AIN, corruption. Now they are face to face with that corruption. Let's see how they handle it. Second video of the session can be found at: https://youtu.be/DH17hOlVvJY
The young would-be officers get used to shipboard life, and deal with Lieutenant Goldenbough.
Who are we? Why are we here? These questions will be answered tonite!